Community Discussion #1: January 12 2013

Part 1 of 3

Part 1 - Part 2 - Part 3

Kim: Okay, mighty denizens of the RPR:

Do players have a responsibility to make sure that everyone else is having fun, too?


Rynh: If it's time, please press the following button
http://inception.davepedu.com/


Oaky: Hm... Yes and no.


Zeronight: Yes.


The_Ross: Yes. /thread


Oaky: Yes, to an extent.


The_Ross: Well, good talk, see you guys next time


Zeronight: Yeh, to an extent indeed


Oaky: If you are an experienced player in a group of experienced players, it's a mutual group. We all have to make sure we're all happy.


Lorvilran: Within reason.


Rynh: I say yes. RP is all about fun. If someone's not having fun, something's wrong


Rubix: I believe yes, it's everyone's responsibility to ensure fun. But, there are some circumstances that can get in the way.


Kim: Can you describe the limits of the responsibility that you see, Oaky? It sounds like you think responsibility changes over time and with familiarity.


Zeronight: I completely agree with Rynh.


Oaky: But, if you are a new player, and you're learning, you might not be ready to handle more than just yourself.


Oaky: For instance,


Oaky: When I was a new RPer, I had two characters.


Kim: *grabs Ross and drags him back in*

Rubix, can you give an example of circumstances that take priority over responsibility?


Mellute: But then, experienced players help new players out with that.


Oaky: They both ignored pretty much everyone else during fight scenes.


Zeronight: However, if it's a person that's intentionally being difficult, they should be put out of the way.


Oaky: Thankfully, everyone was tolerant of me, and helped me to grow.


Oaky: Now I know to be courteous to others.


Kim: That's an interesting perspective, Zeronight. How do you tell if someone is being intentionally difficult, and at what point do you stop giving them chances?


Mellute: I think that if everyone keeps this in mind then really great RP's are created and keep the community growing.


Oaky: I wasn't thinking of anyone else when I started, because I was new, and I needed to focus on myself.


Oaky: I think it's easy to tell if someone's being stubborn.


Kim: And Oaky; By helped you grow, do you mean they just did that through example, or did someone have a talk (or several) with you about ways to grow your craft?


Rubix: Well I would say there is the issue of illness that can get in the way of that responsibility. But there is also just general conflict, some people just won't mesh together no matter how hard they try. Which can greatly take away fun, and make it frustrating for those involved to come to a resolution or to try and get back on track to fun.


Bunneh: Hi everyone! I hope I can join in on this discussion. ^-^


Zeronight: That's kind of difficult. One thing you can do is that you can ask them to stop doing the other thing, and if they do it a few more times, they should stop. It's....Hard to explain. I'm not such a great explainer.


Sadrain: Honestly, everyone wants to have fun. So, give back others what you want to receive, not just be selfish. But you don't have to lay your self and your interests down for sake of someone else's fun - it's for you, too.


XinonHyena: RP is a give and take thing, you must as a player make sure all your partners are having fun, give their characters chances to be awesome as well even if it comes at the expense of having your character being out the limelight for a moment.


Kim: Mellute: I tend to agree! But you made the statement "Experienced players help out new players." Do you think that this always happens? Do you think it ought to be a socially enforced requirement of a community to give back? I have certainly seen the ball dropped on this point -- how do we avoid that, and what is the extent that we are required to give back? Do experienced players ever finish "paying their dues"?


Nero: Rubix, I find that when two(or more) people are unable to work together, or mesh together, at least one of them isn't really trying.


Zeronight: Ex-actly, Sadrain.


Kim: Bunneh, please come in! Everyone is welcome to discuss. :)


Oaky: Well, one of the moderators of the group was a total jerk to me.


Bunneh: I agree with Sadrain. I ahte it when I put out a really greta post with my character interacting with someone and that someone basically ignores it. x-x It erks me lol


Degu: I don't think it's always easy to tell if a person is being stubborn or is becoming overwhelmed. I think there's a responsibility in a community to make sure everyone is okay and enjoying themselves, but as someone new to a situation perhaps you also have a responsibility to adapt? Not immediately of course, but i think it's in the word 'community' really, you've got to keep the world turning for eachother :)


Darth_Angelus: It's a group effort and meant to be enjoyed, it's not a competition. If one person makes it stop being fun for everyone else, the whole thing falls apart.


Oaky: He kicked me out because I was inexperienced.


Bunneh: Thanks Kim! ^-^


Nuclear_Dingoz: I personally always feel compelled to make sure everyone is enjoying themselves.. It doesn't always work, but I try to make sure fun is being had.


TheLily: Not always, Nero. Sometimes you just don't have the same idea of what you're interested in. I am friends with a ot of people I wuldn't be able to roleplay with because we're doing different things, want different things.


Zeronight: If somebody is inexperienced but wants to join in on the role play, at least somebody should try to help him.


XinonHyena: Darth said it well


Oaky: I was able to see my mistakes because of his impatience, and after he left the group the rest of the moderators were tolerant of me until I was able to get on my own two feet.


The_Ross: Bunneh, what was the context in which you were ignored?


Sadrain: Honestly, I started as very bad player in serious role play and no one in particular taught me, just tolerated me as I grew. I watched them write, and learned English along with it. I think I personally would feel awkward if someone 'taught' me, because everyone have their own style, opinions, writing and some feel bad if someone points out their mistakes.


Oaky: I agree with Darth as well.


Kim: Rubix: I'm really interested in the idea of illness disrupting responsibility! Can you elaborate? Are sick people owed more effort from others, or do you just mean that they should have less of a responsibility to help new players because they have less energy to donate?


Bunneh: It was a one on one rp between me and someone else and he basically just ignored everything i put in my post.


Sadrain: Sick people just sometimes don't have the energy to work on things as much, and they can be given a bit of 'well, we can wait for you' kind of thing.


The_Ross: Oh. Well, in that case, yeah, he's a jerk.


Zeronight: I just watched experienced people role play and tried to do what they were doing (of a sort). For example, a person named Kakkoi (not his real name) is an experienced role player. I used to be much worse than I am and I tried to examine what he was doing. I also asked him for some help, which he did.


Wizard: I believe that the number one fun-killer in the realm of roleplaying is, without a doubt, selfishness. Anything else can be worked through with Time or effort, and everyone gets nervous, shy or busy sometimes.


Kim: Sadrian (Sorry, this is a busy chat, slightly behind!): Sounds like you are on board with "Do unto others", but you think there should be a limit to how patient you need to be with difficult people. Do you think just an individual can decide to disengage with one other person in their community, or do difficult people need to be addressed/helped by everyone?


Bunneh: Yea he was. lol Needless to say that was my last rp with him.


Earendill: Hail and well met RPRians!


Nero: It is my belief that not only does everyone have a responsibility to others to make sure everyone is having fun, they have a responsibility to /themselves/ to make sure everyone is having fun. I believe the first concept is relatively direct, even for those who do not agree with the premise, so I will skip to the second concept. Most experienced gamers eventually come to realize that not only is a game more fun when everyone is having fun, they themselves do not find it to be fun to crush someone's enjoyment.


Zeronight: Hello.


Zeronight: How many people are in RPR?


Kim:

Degu wrote:
I don't think it's always easy to tell if a person is being stubborn or is becoming overwhelmed.

Requoting this, because it's a great point and I want to emphasize it!


Mellute: I don't think all experienced players care about responsibility to the community. I have written with some very talented people but they were not interested in the abilities of others. They wanted to keep their stories to their little circles. I don't think this responsibility should ever be enforced. However, I think it should be encouraged. If this is kept in mind from time to time, while not exhausting ourselves, then the community will stay strong.


Bunneh: I agree, Wizard! It's like what one of my friends said "everyone wants the spotlight but in the end you have to share it for a good rp"


Rubix: I don't believe, as a sick person, that we are owed more effort from others or that we have less responsibility. I think that it can cause problems on ourselves, problems we have to overcome and work with. But I know personally its harder for me to deal with drama that can come when fun is no longer a option. So I have to work to work it out, that isn't on the people that I'm playing with or having problems with, that is on me. I hope that makes sense. :) If anything I think that because of my issues I have a bigger responsibility to those I play with to ensure that we have fun together and that I don't cause disruptions because my personal problems.


Copper_Dragon: RP isn't a selfish game, that's for sure, and when folks get selfish, it stops being fun. So I guess the 'responsibility" in that note is to make sure everyone's sharing the playing field.


The_Ross: A desire for the spotlight is the first thing we should disabuse ourselves of if we're serious about being better roleplayers.


Rynh: Yes, it is true to figure out wether someone is stubborn or overwhelmed. That's why an OOC friendship with your RP partner can do miracles. People are much more open to you if you talk to them OOCly and will admit more easily that they're not comfortable with something.


Bunneh: Mellute, yea I've ran into those kind too. In fact, where I play it happens quite often and it gets to the point to where other rpers feel discouraged.


Kim: Zeronight: Do you mean how many players have accounts here?


Zeronight: Yes.


SeraphicStar: I'm back, sorry - can you give me a quick run-in of what's been discussed so far?


Zeronight: And sorry I haven't been speaking much, I'm multitasking.


Wizard: We've come to the conclusion that you are a toucan in a tin hat. Sorry, Seraph. ):


Kim: Rubix, that does make sense, and it's a very mature position to take -- that having greater burdens means you must also shoulder more responsibility, to keep those burdens from hurting others.


Earendill: Wasn't he a rat on a hat?


Wizard: More seriously: we're discussing how circumstances affect roleplay and fun.


XinonHyena: I thought he was a toucan in a tiny hat


Bunneh: I agree ross! an rp is much more fun when everyone shares an equal amount of "spotlight" because to just have someone have main character no jutusu is annoying and boring. If I wanted that, I'd just go write a book all by my lonesome. =P


Mellute: Bunneh, I know. I try not to be like that but sometimes when another character is new or just very bizarre its hard for me not to judge and let the RP magic flow.


Sadrain: Since I mostly play one on one, Kim, this problem can be solved trough talking with them in private messages. I am the type who LOVES to plot things out, so, that way I and my partner already pre-plan so it's fun for both of us. In group role plays, communication outside matters very much, deciding inside plots and things like that, so people are not left out. Timing also matters. I don't have particularly bad case where I in group have to tolerate someone. In personal role plays... All problems were from OOC matters, and sometimes I tend to sulk a little, but I get over it, if things don't go as we have talked/as I wanted (my fault is that I go to bed and then plan 10 posts ahead, making story, but I know it's just my problem and others can't know all that in my head). If I feel RP is going slow, I try to talk with other person, try to find something to spice things up for them.


Kim: Zeronight: At this exact moment, there are 5710 players with accounts on the RPR. Between them, they have 12565 characters. There are 40 people active on the site in the last 60 seconds.


XinonHyena: What Rynh says I agree with too, some OOC fun can always help build a community


Sadrain: And there are 20 of us in the chat. :)


Rynh: Woo! that's a double agree-ance-thingy! A new record!


Zeronight: If anybody wants to do a fantasy role play after this, they're welcome to do come to the chat I set up yesterday.


Kim: 22 of us in the chat! And possibly more, if some are invisible.


Bunneh: Mellute, yea the bizarre new rpers are a little harder not to exclude but I dunno... I guess I just always try to stay open to anything and everything as long as it isnt god modding.


Mellute: Sadrain, I agree with your style of writing. I am similar.


Rubix: Mellute I agree, responsibility should be encouraged. A lot of times experienced players tend to become clickish because they have a core group of people they have rped with for a period of time. Sometimes they don't even realize what they're doing is rude or standoffish, I've done it on occasion and found it really helpful when a newer rper sent me a message and just had a discussion about it.


Wizard: RP definitely cannot be fully explored to its fullest potential until you get to know the players behind the characters you play with, for sure. Knowing what people enjoy and figuring out how you might be able to deliver it to them is a huge part of encouraging fun.


Zeronight: I'm chatting with my friend right now. So not very talkative right now.


Earendill: I always love some OOC action in a community once in a while. I dearly remember our treasure hunts and OMGWTFIOF fireball tag back in Northkeep.


SeraphicStar: I believe there should always be some degree of OOC chatting, as it's tempting to treat people as "RP dispensers" if you refuse to socialize with them some.


XinonHyena: Eep, I'm having a hard time following


Kim: Sadrian, I think that's a great point. Communication is always key. It definitely gets harder in a larger community.


Sadrain: Also, hi, Rynh. P= Guess who is back.

Oh, nice to find someone like that, Mellute, for me, sometimes plotting is the most fun... Because with some partners, I've got SO far ahead, we can't catch up with it in role play. But I have become better at keeping things to certain borders now that I am older.


fallensiner: Ah yes true as well, with a chracter getting to know someone. But yes communication is key, of course giving everyone a shot is the best bet of following. And just trying.


XinonHyena: Having an OOC thread for an rp can be interesting, especially if it's in a group


Rynh: Is it Spiderman?


Oaky: Now, there is a point where you are out of place (of sorts) in an RP.


Earendill: You also need to take in account the different kinds of RPers, much like how a DM needs to take in account the different kinds of people in his group.


Mellute: Since I am new here I am sacrificing my usual style of writing. That way I can get to know a lot of RPers and their styles of writings in case I see something I like. Then I evolve from that point.


Kim: Wizard and Earendill and perhaps also Nero: It almost sounds like you are turning the question on its head and saying that it's not that players are responsible for one another's fun, making other people happy and interested is actually the object of the game and the only way to "win". ;)


Zeronight: It's your friendly neighborhood arachnid-man!


Oaky: Communication doesn't matter, if you are playing a totally different ball game.


Kim: Fallensiner: What do you mean by "best best of following"?


Rubix: Indeed Xinon, I know that having an ooc thread in one group I'm on has really helped a lot of issues that have arisen.


fallensiner: That is true Oaky there is a point were you do come out of place. Of course thats were you wait to jump into an rp. Well it depends as well with communication. So long as when you rp the thread doesn't die. then it just becomes akward.


Degu: I am most comfortable rping in a community where i am surrounded by friends or folks i'm getting to know. I have been in some that don't really facilitate OOC banter and the atmosphere is dry, and uninspiring. It keeps the fire there, i think.


Mellute: Sadrain, Do you focus more on the characters or the plot?


Bunneh: I also believe that rps shouldn't be all serious! I mean, for the most part they should be, but there should also be some funny parts to an rp. Like recently, I had my character become so confused and overwhelmed by what her friend said that she was stumbling over herself like "wait this happened, wait no i should be concerned about this but there's also this!" it made some of my friend laugh but some also turned their noses up to it like "you should be more serious!"


XinonHyena: If that's what Wizard and Ear mean I do agree, a good rp is one where everyone's having a good time.


Nero: Many of my best, long term text RP sessions were one to one, IC: OOC: conversation, sometimes two completely different threads. I've been known to discuss a recent movie OOC while maintaining an IC conversation with the same person on a completely unrelated topic.


Zeronight: My friend had to leave, so I think that I have some chatting time now. Aaaand I missed a lot.


Sadrain: XD Sure, spiderwoman. xDD

Oh, but why sacrifice it? I am curious what is it that you must put it aside. I would always adapt it, depending on the person's style. As I already do. Or for the character. For some I reveal thoughts, some not. And that's a good question, never thought about it... I think I focus on plot so it gives character development and doesn't break the characters, although sometimes I get a bit carried away (or used to) and it was a bit more about the plot. But I like balance. And long term things. Slowly, naturally developing in game relations... Or depends on character, since all of mine have quite different personalities.


fallensiner: Well both oc and ic can be fun if you having fun either way.


Mellute: Bunneh, I get that, being silly sometimes, but it is hard when it becomes distracting from the RP's original intention. New writers tend to do that more often. Especially in a group RP and the new RPers outnumber the experienced ones.


Oaky: Fallensiner: Yes, but what I'm referring to is a bit different.


Earendill: Well, Kim, that's sort of the point no? In order to enjoy your RP, you want people to like you and enjoy your characters and their stories! And the best way to do that is to be nice to them and to show genuine interest in what they have to offer.


XinonHyena: And yes Degu, I also find that important. In big RP groups I think forging a community both IC and OOC is the best way to keep things alive


Zeronight: I...Don't really known what to say right now because I missed so much.


Kim: It sounds like a consensus is brewing that IC is way more interesting when OOC is pleasant. Does that have implications for IC/OOC boundaries?


Copper_Dragon: You mean keeping IC info and OoC info from mixing?


Wizard: Absolutely.


Earendill: It inevitably has. That's just how people work.


Oaky: If I am in an open RP with a bunch of other people, who are consistently posting five to eight paragraphs in a post at a time, and I'm posting one-liners up to a paragraph, then I might be out of place. It becomes awkward, and boring for the rest of them, and I might not be welcome anymore.


Sadrain: Oh Earendill... I have a problem with that... I want people to like my characters, care for them, be interested in them, but I never get courage to ASK people if they do, and I never really know.


Kim: It's okay Zeronight, you can watch for a minute or two and then jump back in. Someone is bound to say something you have an opinion about. ;)


Zeronight: What does OOC and IC stand for?


Rubix: Definitely Kim.


Zeronight: I'm afraid I don't know.


TheLily: Oout of character and In character


Rynh: Exactly, it's how pe- oh Earen said it already. NINJA'D


Bunneh: Yea as i said, most of the rp should be serious, btu some of it, like 10% should also kind of be funny to. But I do also see a lot of newer rps focusing too much on the funny side of it. lol


Kim: Copper: I mean keeping IC/OOC info from mixing, but also things like, I really like this person OOC so I will go easier on them with my super villain character IC, but I don't like this person OOC so I will try to kill them IC even if there's no reason.


Nuclear_Dingoz: I think i take the dramedy approach usually.. i inject humour here and there. but keep it serious when it needs to be.


Wizard: I don't know about that sort of extreme, at least not in all cases, but yes, that sort of thing often happens. If you know someone OOC, you know what they do and don't like, and may unconsciously or consciously try not to introduce too many elements they don't enjoy into roleplays even when they might make sense.


Earendill: Well, that's an interesting issue, Sadrain, and that's exactly my point about OOC communities. There shouldn't be a need to ask or the issue of it being hard to judge if there is a decent OOC bond between the players!


Mellute: I sometimes have issues with people taking things IC too seriously or assuming I feel as my character does.


TheLily: Sometimes you can play with good roleplayers that you don't like OOC. On furcadia two people I can only stand if we're IC. Otherwise I want to be as far away from them. I guess that happens with the OOC standpoint too. We just take the only things we need to get a long. One or two comments, three or four hours of roleplay a quick goodbye and nothing else.


Bunneh: I agree with you Kim. It gets annoying if someone's characters decisions are influenced largely by the person behind the character.


Earendill: And man this conversation is going faster than I can read/type/process


Lorvilran: Knowing about someone's rl and mixing ic/ooc emotions are different as well as that, I'll kill someone else's villain even if I like them, often I'll try to make their death cooler looking, if they consent to character death that is.


fallensiner: hmm well with oc and ic kim, it really depends on the type of rp you are going to play. say you were having a fan girl of fanboy moment. say your mostly oc and you just place a bit of ic. But either way in more serious rps oc and ic should be seperated.


Zeronight: I...Don't understand what you mean by out of character and in character.


Kim:
Sadrian wrote:
Oh Earendill... I have a problem with that... I want people to like my characters, care for them, be interested in them, but I never get courage to ASK people if they do, and I never really know.

It sounds like you get a big rush out of people gaining fun from what you write for them, and thus "responsibility" isn't part of the picture, it's again the object of the game?


Rubix: It definitely happens, some people are better at it than others from letting it affect roleplay but it can be hard for any player to put aside information they learn in OOC.


Oaky: I enjoy using a bit of humor for my narration. Witticisms and sarcasm unsure at least a chuckle from my fellow players. But there is a time when it becomes too silly. Oh my gosh, the chat is busy as a beehive.


Copper_Dragon:
Kim wrote:
It sounds like a consensus is brewing that IC is way more interesting when OOC is pleasant. Does that have implications for IC/OOC boundaries?

Oh, dear lord, I don't believe that should happen at all, Kim. That falls into In Character Actions ---> In Character Consquences and don't mix IC with OoC, far as I'm concerned. Sometimes we've gotta go and accept the fact that Super McEvil is going to beat Mighty MacHero, or try to, and even if I'm best friends with Mighty MacHero's player... sorry man, Super McEvil's gonna do what he's gonna do ICly in a realistic way.


Darth_Angelus: Out of character would mean you yourself, in character is your character's perspective but not your own.


Rynh: Oh yes, Mellute, I had that issue as well. Some people get so close with their IC character that everything that happens to them is like it's really happening to their character is reality.


Copper_Dragon: If Mighty MacHero doesn't like that though, or wants to change things up a bit or talk about it, here comes the strong OoC bond 'tween his player & I-- and that's how Out of Character bonds between players SHOULD go, I think.


Nero: Maintaining the IC/OOC boundary is very important, information, preferences, interests, and everything else. It can be important to clarify certain things in poses OOC, text can frequently be an unclear medium for communication, but it is often a good idea to just use the OOC channels for friendly chatter, having nothing at all to do with the IC situation.


Oaky:
Kim wrote:
It sounds like you get a big rush out of people gaining fun from what you write for them, and thus "responsibility" isn't part of the picture, it's again the object of the game?
Yes, I believe it is. I don't get much fun out of an RP if everyone else isn't having any fun either. I generally tend to fade out when that happens.


Zeronight: I think I might combine IC and OOC. Ish. I....Don't really know.


Kim: Lily: How do you keep those boundaries working? With the people who you only like IC?

Earendill: Yeah, I'm way behind the curve here too! It's kind of exciting, like a rollercoaster of RP.


Sadrain: Hmm, well, I try to keep to character at all times, if I feel like my char should go a bit easier on them for some reason, even if OOC, I find IC reason, honestly. But never out of blue air. And people I REALLLY play with... Well, they will understand/accept what my characters do, we will talk it out, even if the killing is needed.

Oh, I don't know, I like to enjoy and when others enjoy, because my characters are kind of personal, so... it's a bit wanting to be liked, too? But MOSTLY, I want to know if they like how I write, since I am still developing it. And it's sort of a study, along with the fun. I have RP partners that fascinate me with their writing style.


Bunneh: Yea, I can see that Oaky, and that's the kind of silliness i mean not something like too out there that just eats up the rp with comedy. lol =P


Copper_Dragon: *hopes that made sense-- I'm having to type really quickly and spew out my thoughts just as fast* XD


TheLily: Combing them, Zeronight, is often called persona play.


Mellute: The best feeling when RPing is when an adventure comes to a satisfying close. Enough was written and the object was achieved do to the help of all the particpants. I look forward to building onto each successful RP. Its like having a huge story with a bunch of little events.


Rynh: I'mma brb


Earendill: That's what's so excellent about this chat, Copper! No time to think of what you type so you type what you think!


XinonHyena:
wizard wrote:
I don't know about that sort of extreme, at least not in all cases, but yes, that sort of thing often happens. If you know someone OOC, you know what they do and don't like, and may unconsciously or consciously try not to introduce too many elements they don't enjoy into roleplays even when they might make sense.



Kim: Zeronight: "In Character" refers to what the character thinks, feels and knows. "Out of Character" refers to what the player thinks, feels and knows. The player might know a great deal more than their character could, and using that information is typically considered bad form because it doesn't fit with the plot the two people are writing.


Oaky:
Mellute wrote:
The best feeling when RPing is when an adventure comes to a satisfying close. Enough was written and the object was achieved do to the help of all the particpants. I look forward to building onto each successful RP. Its like having a huge story with a bunch of little events.
That is always really great. I love it when that happens. :)


XinonHyena: I've personaly experienced this feeling


Sadrain: I have never finished a rp, because... well. Either they die for some reason or they are like... epicly long winded and I don't want my characters to part with theirs and the story continues.


Mellute: Zero, by the way. I am glad you joined the RP I am in. Glad you had the courage to just jump right in!


fallensiner: to Melute: yeah that is true that is the best feeling of an rp when it succesfully closes after the rp has eventful sotries and is fufilling. That is the best feeling. instead of having the thread die.


Zeronight: Same here, Sadrain.


Bunneh: yea I agree Mellute! That's why I rp is for that feeling as well as the fact that it's a story written by all parties of the rp and that makes it so much more fun. =)


Zeronight: Thanks Mellute.


Earendill: Don't worry, Xinon. No matter how much I like you, Edwin will always find a way to mess with your characters ;D


Tailbone: Hi, guys! (: Sorry I'm late to the party.


Wizard: Come grab a seat and some cupcakes!


Copper_Dragon: Ahoy there, Tailbone!


Earendill: Pff, 'late'!


Mellute: Well, threads are new to me. I have had many chat Rps die instantly. So I had to work hard to finish stories while people were still present. I like threads and will work hard to keep them alive and entertaining.


fallensiner: To tailbone: your never to late join the fun !! ^^


Kim: Sadrian: I think that may be coming back to the "responsibility" bit, that if you know that something your character might do would ruin the game for someone, forever, you might want to *find* an IC reason to not do that to them. But only if you can really find one.


The_Ross: Bleh, people coming over, may not respond for a while


Bunneh: lol You guys rp on RPR? I personally never have, i was only recently introduces to this site.


Kim:
Mellute wrote:
The best feeling when RPing is when an adventure comes to a satisfying close. Enough was written and the object was achieved do to the help of all the particpants. I look forward to building onto each successful RP. Its like having a huge story with a bunch of little events.

I'm really curious about this! What constitutes a conclusion for you, if there's a continuation? Are conclusions required?


Earendill: Kim, you can always use the consent rule there too!


Sadrain: This is slightly unrelated, but I get huge self-rp-esteem issues, if... the person I RP with stops replying to me for a while and RPs a lot with someone else. I can understand them, but I keep worrying "why did they lose "muse" for ours?". Do you think it's part of responsibility of this player to let me know?


fallensiner: To Mellute: hmm i havent done a chat rp but i imagine it is much harder then a thread rp. but always trying to keep the rps alive and energiectic is fun. but at the same time tiring when your the only one putting forth the effort.


Earendill: If you feel something ICly would bother you a lot OOCly, it's only fair to bring it up with your RP partners and talk about this thing happening or not (thus consent ruling!)


Spy: Fear not, for I have arrived! Some twenty odd minutes ago, but shh.


PenGryphon2007: I dunno if this in topic or not, but part of the joy and responsibility of having fun in an RP is allowing your character to not only dish out the blows but also to receive them. I think the really great RPers strive for conflict between characters--not between players. So in some aspects, it's important to get to know the RPer before you get to know the character--though obviously that doesn't have to happen to have a great RP.


Zeronight: I've seen many people here that I've seen before. e.g. Earendill I've seen him somewhere before, although I don't remember where.


Sadrain: Hello there Spy.


Zeronight: Hello Spy.


Rubix: Sadrain have you ever reached out to them? Sometimes I lose rps simply because I can't find them. Or sometimes it might be that we need to work something out together. New rpers, and even experienced ones sometimes have problems reaching out and talking about issues.


Zeronight: Wait a minute...You were sappin mah sentry a while ago!


Earendill: You might've seen me anywhere. I tend to get around ;D


Kim: Earendill: True, but not all games include the consent rule. The majority that I play in do not -- characters die whether their players want it or not, which heightens (for many) the intensity of every situation, and makes them think about the real consequences their "fantasy" actions might have.

So if there's no consent rule, all you've got to rely on is other people feeling responsible to keep the game fun.


Part 1 - Part 2 - Part 3