Want to friend Nonet? You need to log in or join our community, first! It's fast, free and easy.
XXXxxxxxxxxxxxxxxxxxxxxxxxxxxxX |
Air Magic has to do with wind, weather & thoughts. |
Disrupt Air Spell - The mage can attempt to block the proper forming of an Air spell from up to 24' away. Windswift - You can run at 2X the usual rate due to a gentle push from behind. |
Suffocate - For three minutes, the victim can draw breath yet they are still suffocating. (This is the opposite of the Water breathing spell.) Cast at a range of touch, it does not kill the victim but if they attempt to fight under its influence, they suffer. |
Zephyrtalk - One breath's worth of words is whispered and heard by someone up to a mile away, as if it were being whispered in their ear. Calm - The mage can calm the mind of another and even temporarily block a phobia. The target feels soothed and is better able to concentrate for an hour. |
Windstorm - A wild chaos of winds makes vision and breathing very difficult for all but the caster. Combat and spellcasting both become impossible, and communicating is reduced to loud yelling. | Lift - A neat dust-devil lifts or lowers the mage, as they please. This does not confer flight, it merely grants the mage a change in altitude. In combination with Glide, the Air mage can travel up to a mile effortlessly in five minutes. With Soar, the mage can travel two miles in that time. | Thoughtsend - The mage can send roughly a sentence's worth of words to another, who hears them as if they were a whisper in their head. Range is up to a mile away. |
XXXxxXXXXXXXXXX |
(Lasting Life: A time mage no longer ages and suffers he penalties of old age, he/she still gains any bonuses and any penalties that were in effect before this ability is gained stay in effect.) |
XXXxxXXXXXXXXXXXXXXXxXxxxxxxX | (These Spells take up to three irl months to craft.) |