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Darkvision: You can see 60 feet in dim light as if it were bright light. You can't discern color in darkness, only shades of Gray. | Sunlight Sensitivity: You have Disadvantage on attack rolls and Perception checks that rely on sight when you, the target of your attack or whatever you're trying to look at is in direct sunlight. |
Pack Tactics: You have Advantage on 1 attack roll against a creature if at least 1 of your allies is within 5 feet of that creature and the ally is not incapacitated. |
Grovel, Cower and Beg: As an Action, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain Advantage on attack rolls against enemies within 10 feet from you that can see you. --Once you use this trait, you can't use it again until finishing a short or long rest. |
Health(Hit Points) | 50 | Armor Class(Studded Leather) | 13 | Initiative | +1 |
Speed | 30 | Proficiency Bonus | +3 | Passive Perception | 19 |
Strength | 13 | Dexterity | 12 | Constitution | 13 |
Intelligence | 14 | Wisdom | 13 | Charisma | 8 |
Copper | 0 | Silver | 0 | Gold | 706 |
Platinum | 0 | Electrum | 0 |
Uses of Ability | 2 | Options Available | 3 | Ability Save DC | 13 |
Acrobatics | +1 | (~) Animal Handling | +4 |
(~) Arcana | +5 | (~) Athletics | +4 |
Deception | -1 | History | +2 |
Insight | +1 | Intimidation | -1 |
Investigation | +2 | Medicine | +1 |
Nature | +2 | (~) Perception | +4 |
Performance | -1 | Persuasion | -1 |
Religion | +2 | Sleight of Hand | +1 |
Stealth | +1 | (~) Survival | +4 |
(~) Strength | +4 | Dexterity | +1 |
(~) Constitution | +4 | Intelligence | +2 |
Wisdom | +1 | Charisma | -1 |