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Darkvision: You can see 60 feet in dim light as if it were bright light. You can't discern color in darkness, only shades of Gray. | Feline Agility: When moving on your turn in combat, you can double your speed until the end of said turn. Once you use this trait, it can't be used again until you move 0 feet on one of your turns. |
Cat's Claws: Because of your claws, you get a climbing speed of 20 feet. In addition, they are natural weapons which can be used to make Unarmed Strikes. If you hit with them, they deal Slashing damage = 1d4 + your Strength modifier instead of the normal Bludgeoning damage for an Unarmed Strike. | Cat's Talent: You have proficiency in Perception and Stealth. |
Health(Hit Points) | Armor Class(Studded Leather) | 15 | Initiative | +8 | |
Speed / Climb | 30 / 20 | Proficiency Bonus | +2 | Passive Perception | 13 |
Strength | 10 | Dexterity | 16 | Constitution | 15 |
Intelligence | 12 | Wisdom | 13 | Charisma | 9 |
Copper | 0 | Silver | 8 | Gold | 175 |
Platinum | 0 | Electrum | 0 |
Attack Bonus | +3 | Spell Save DC | 11 | Spell Slots | 3 |
Spell Levels | 1st | Cantrips Known | 0 | Spells Known | 3 |
Acrobatics | +3 | (~) Animal Handling | +3 |
Arcana | +1 | (~) Athletics | +2 |
Deception | -1 | History | +1 |
Insight | +1 | Intimidation | -1 |
(~) Investigation | +3 | Medicine | +1 |
(~) Nature | +3 | (~) Perception | +3 |
Performance | -1 | Persuasion | -1 |
Religion | +1 | Sleight of Hand | +3 |
(~) Stealth | +5 | (~) Survival | +3 |
(~) Strength | +2 | (~) Dexterity | +5 |
Constitution | +2 | Intelligence | +1 |
Wisdom | +1 | Charisma | -1 |