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She stood three feet tall in entirety, a little brunette hourglass shape topped with an aggressive burst of curled hair. Green eyes flashed out of the eyeholes of a smoothly carved, unpainted birch mask, the rest of her facade entirely hidden behind it. Standing strongly on stout legs, she carries about a halfling-sized quarterstaff tipped with a gleaming pearl, the staff itself wrapped in bands of leather with inscriptions cut into its side. These runes glow with an arcanic light, and will momentarily unfold and fly free when she is casting the corresponding spell; her replacement to a spellbook. There always seems to be a dry and grumpy air about her, as though something had left the halfling permanently embittered, giving her an overall unwelcoming air and cold presence.|
--= Base Stats =-- • Strength: 8 (-1) • Dexterity: 14 (+2) • Constitution: 12 (+1) • Intelligence: 19 (+4) {+6} • Wisdom: 12 (+1) {+3} • Charisma: 14 (+2) |
--= Supplementary =-- • Proficiency Bonus: +2 • Armor Class: 12 • Initiative: +2 • Speed: 25ft • Hitpoints: 11 (1d6) |
--= Skills =-- • Arcana: +6 • Athletics: +1 • Investigation: +6 • Survival: +3 • Pass.Percep: 11 |
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Proficiencies • Languages: Common, Halfling • Darts • Slings • Quarterstaff • Daggers • Light Crossbows • Lutes • Perform • Light Armor • 1h Swords |
Features / Traits • Silent Speech: You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time. • Speed: Your base walking speed is 25 feet. • Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1. • Brave: You have advantage on saving throws against being frightened. • Nimble: You can move through the space of any creature that is of a size larger than yours. • Wanderer/Outcast: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. • Bladesong: No med/heavy armor/shield/2h atk, breaks spell. +speed/agil/focus for 1 min. Ends early = incapacitated. Can dismiss spell at any time. +AC = Int Mod, Walking Speed +10f, Advantage on Dex(Acrobatic) Checks, Bonus to any Con Save to maintain conc on a spell. +Bonus = Int Mod. Can use daily = to prof bonus per long rest. No spell slot required. |
Story / Hooks • Personality Trait: I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear. • Ideals: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic) • Bonds: I suffer awful visions of a coming disaster and will do anything to prevent it. • Flaws: I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me. • Quirk: You never enter a room without looking up to see what's hanging from the ceiling. |