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⊁ Astral Projection ▪ ▮▮▮▯▯▯▯▯▯▯ ▪ The ability to project one’s conscience outside of their body to another place. It's likely that to be able to project the spirit out of the body, the Witch must achieve orgasm. | ⊁ Dream Walking ▪ ▮▮▮▮▮▯▯▯▯▯ ▪ The ability to manipulate the dreams of others. It was said that dream walking can be highly dangerous for both the Witch and the dreamer and can leave them both unable to tell the difference between dreams and reality. |
⊁ Keening ▪ ▮▮▯▯▯▯▯▯▯▯ ▪ A power rivaled by the famed Banshee, the ability to emit a highly enhanced scream of a high amplitude. Those unlucky to hear it; will experience tinnitus, vertigo, or even fall unconscious depending on how close they experience it. | ⊁ Telekinesis ▪ ▮▮▮▮▯▯▯▯▯▯ ▪ The ability to move objects as well as individuals with one’s mind. It is generally an offensive power, allowing the Witch to send a target across the room. It can be triggered by the will of a witch or out of anger and adrenaline. Unlike most powers of abilities displayed by witch’s telekinesis does not require a spell but rather concentration. This is a very versatile power that witches use in many offensive and defensive ways. |
⊁ Agony ▪ ▮▮▮▮▯▯▯▯▯▯ ▪ A dreadful curse, full of pain and suffering. As if hot needles are penetrating the stomach or wicked claws are running down the spine and sides of the body with no markings to prove of the assault. A hex done by or nary a single touch. | ⊁ Evil Eye ▪ ▮▮▯▯▯▯▯▯▯▯ ▪ A curse or legend believed to be cast by a malevolent glare, usually given to a person when they are unaware. Many believe that receiving the evil eye will cause paranoia. The longer the curse is upon someone, it will cause delusions, then insanity, until ultimately the mind breaks. |
⊁ Blooming ▪ ▮▮▮▮▮▯▯▯▯▯ ▪ The ability to induce a supernatural healing, be it through bloodshed or sheer force of will, depending on the severity of injuries that need to be healed. A person who is blooming has a healthy, energetic, and attractive appearance. | ⊁ Remote Viewing ▪ ▯▯▯▯▯▯▯▯▯▯ ▪ Natural ability from birth. The ability to posses a sensitivity to all that is supernatural, paranormal, and spiritual. Her capabilities involve the ability to see what the common senses cannot perceive, commune with these forces either directly or through ritual, an awareness to supernatural beings, and perhaps a level of invulnerability to magick or powers gained through supernatural means. |
- Aquaphobia ▪ A persistent and abnormal fear of water. Priscilla, though she possess the knowledge how to swim, will not near the shore of lakes, the sea, or even the edge of wells willingly when her father tried to drown her. A frenzy will over take her if she finds herself too close to her liking to large bodies of water, taking every measure to escape and put distance between the two. - Curiosity ▪ A driven force that is hard to satisfy. The love to learn new things can easily become blinding and might even drive her into doing the most worse of things. Nothing is safe as long as she fulfills this urge, ultimately in an eternal loop until she faces a unstoppable obstacle. But even then, it is a challenge for her to come to terms with that fact. |
- Beheaded or Burned to Death ▪ A witch is difficult to kill, if you do not know the few methods of getting rid of one. Only the cleansing flames of a fire may put an end to a spell caster, but a sharp tool to aid in the removal of the head is another way to do so. Though their bodies will perish, they always have a way to coming back when any other method of death is used in the disposal of a witch. -Distraction ▪ Denying a witch from concentrating or giving full attention to their spells, may render them ineffective. Since most spells are spoken verbally and take time to take effect, witches are vulnerable to attack before their completion. Additionally, certain spells require items, tools, and/or special events during casting, therefore they can't be invoked on mere whim. |