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Strength | 8 (-1) |
Dexterity | 18 (+4 / Save +6) |
Constitution | 10 |
Intelligence | 15 (+2 / Save +4) |
Wisdom | 12 (+1) |
Charisma | 16 (+3) |
Armor Class | 17 |
Hitpoints | 18 |
Initiative | +7 |
PassivePerception | 13 |
Speed | 30 |
Acrobatics | |
Intimidation | |
Perception | |
Stealth |
Simple Weapons | |
hand crossbows | |
longswords | |
Rapiers | |
Shortswords | |
Light Armor | |
Thieves Tools |
Common | |
Celestial | |
Thieves' Cant |
Darkvision | 60ft |
Celestial Resistance | Resistance to Necrotic/Radiant Damage |
Healing Hands | 1/long rest - heal HP = your level on touch |
Light bearer | Light Cantrip (Charisma on dispel) |
Necrotic shroud | |
Sneak Attack | 2d6 bonus damage on advantage |
Expertise | Thieves' Tools, Perception |
Cunning Action | Bonus Action (Dash/Disengage/Hide) |
Fancy Footwork | |
Dual Wielder |
Rapier | x2 |
Dagger | x2 |
Hand Crossbow | |
Explorer's Pack | |
Thieves' Tools | |
Ring of Jumping | |
Studded Leather Armor |
Rapier (Main Hand) | +6 : 1d8+4 |
Rapier (Off Hand, bonus action | +6 : 1d8 |
Dagger | +6 : 1d4+4 |
Hand Crossbow | +6 : 1d6+4 |