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R O M A N
Masculine | "Citizen of Rome" | Latin |
E M E R S O N
Masculine | "Son of Emery" | German |
M O N T G O M E R Y
Masculine/feminine | "Man power" | Norman |
⎨NAME⎬
Roman Emerson Montgomery is his full given name. ⎨ALIAS(ES)⎬ 'Romeo' by his friends whenever he gets a little too eager with the ladies. ⎨AGE & BIRTHDAY⎬ He is 17 years old. June 17th, which makes him a Gemini. ⎨BLOOD STATUS⎬ Half-blooded wizard on his mothers side of the family. ⎨BIRTH PLACE⎬ Dublin, Ireland. ⎨NATIONALITY⎬ Half English half Irish. ⎨SCHOOL⎬ Hogwarts School of Witchcraft and Wizardry. Slytherin House. |
⎨BUILD⎬
He is just about to grow out of his slender, boyish body, and his slightly tones muscles are beginning to show. ⎨COMPLEXION⎬ Light-skinned with a slight olive hue to it. ⎨HEIGHT⎬ He is 175 centimetres tall and usually lies himself a little taller. ⎨EYES⎬ His eyes are dark and expressive. More than often they have a little mischievous spark in them. ⎨HAIR⎬ A very dark brown shade and exactly long enough for his curls to fall into his eyes. ⎨TRADEMARKS⎬ He carries several scars across his body from the numerous fights he has been in. ⎨TATTOOS⎬ He considers the scars his tattoos. |
⎨WAND⎬
11,9", Willow with a core of a single Chimera Scale. ⎨QUIDDITCH⎬ He has played as the seeker of the Slytherin team since his third year. ⎨STRENGTHS⎬ Great sense of humour, his confidence and spirit, his physical as well as intellectual strength which makes him a great fighter and duallist. ⎨WEAKNESSES⎬ He is unpredictable beyond measure, his temper and personal talks, which makes him shut down completely. ⎨LIKES⎬ Halloween, as he considers himself the trickster king, beating Gryffindor at Quidditch, stealing food from the kitchens. ⎨DISLIKES⎬ Double Potions-class on monday mornings, having to go home for summer break, X and X.[/size] |
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TO ONE WHO DOESN'T UNDERSTAND GROWTH
HE WOULD LOOK LIKE COMPLETE AND UTTER DESTRUCTION The Montgomery family is living proof, that wizards and humans aren't always compatible - and not in the way that one might immediately think. Roman and his twin sister Clementine entered this world just four minutes apart as the second and third child of Leopold and Augustine Montgomery. For a few blessed weeks everything was bliss; his father's wishes of a healthy, thriving family had been fulfilled, and his investments as a father made him all the more admirable in the eyes of the people of their home town of Dalkey, Ireland, where he was working as a pastor. |
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• I N D E P E N D E N T
adj. | in· de· pen· dent | ɪndɪˈpɛnd(ə)nt 1. Free from outside control; not subject to another's authority, 2. Not depending on another for livelihood or subsistence. |
• M I S C H I E V O U S
adj. | mis· chie· vous | ˈmɪstʃɪvəs 1. Causing or showing a fondness for causing trouble in a playful way, 2. (Of an action or statement) causing or intended to cause harm or trouble. |
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• C O N C E A L E D
adj. | con· cealed | kənˈsiːld 1. Kept out of sight or hidden from view, 2. Being very private about personal matters. |
• U N A P O L O G E T I C
adj. | un· a· pol· o· get· ic | ˌʌnəpɒləˈdʒɛtɪk 1. Not acknowledging or expressing regret, 2. Going through life without apologizing for one's actions or words. |
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Coming soon... |
P L A N E T [img][/img] Coming soon... Greek deity: X. |
E L E M E N T [img][/img] Coming soon... |
S Y M B O L [img][/img] Coming soon... |
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[img][/img] | Coming soon... |
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|CHARMS|
A charm, also known as an enchantment, is a spell that adds certain properties to an object or individual. Charms are distinguished from transfigurations in that a charm adds or changes properties of an object; it focuses on altering what the object does as opposed to what the object is. For example, the Colour Change Charm causes something to flash different colours; the Levitation Charm causes an object to levitate, the Cheering Charm improves upon a creature's mood.
|TRANSFIGURATION|
Transfiguration is a branch of magic that focuses on the alteration of the form or appearance of an object, via the alteration of the object's molecular structure. Transfiguration can be done to most (if not all) objects and, as with most forms of magic, it includes - but is hardly limited to - Transfiguration spells.
|JINXES & CURSES|
]A curse was a type of dark charm which was used for the worst kinds of dark magic. The most heinous of the three dark charms, curses came in many strengths and forms, but were usually reserved for causing immense suffering to the victim, such as excruciating pain, mind control, or even death.
|POTIONS|
Potions (Latin potio, 'beverage') are magical mixtures commonly brewed in cauldrons and used to create a number of magical effects on the drinker. Potions range in effects, nature, and brewing difficulty. An example of a beginners potion is the Cure for Boils, which is the first potion learned at Hogwarts School of Witchcraft and Wizardry. An incredibly advanced and challenging one is the Polyjuice Potion, that even adult Witches and Wizards have trouble with.
|APPARITION|
Apparition is a magical form of transportation, in which the user travels instantly from one location to another, without traversing the space in-between. This is accomplished by having the user focus on a desired location in their mind and then purposely disappearing from where they were, to reappear at the desired location. Apparition is by far the fastest way to get to a desired destination, but is tricky to pull off correctly and disastrous if botched. The ability to apparate was a relatively advanced skill for wizards. |
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