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Carnivorous Diet >> Cannibalism >> Vampirism >> Standard Carnivore High Temperature >> Being of draconic origin, the Draegjin run at extremely high temperatures. >> Their presence is felt like the heat of a nearby bonfire. >> Lighter hued/white blaze Draegjin are of lower temperatures than darker hues and therefore are more prone to illness. Sweat & Tears >> The Draegjin do not sweat. >> Tears are a golden yellow liquid that evaporates quickly (like boiling water) >> Likely to cause second-third degree burns to non-draconic species. Magma Blood >> A heated viscous ooze (eye-colored) that cools quickly. >> Likely to cause third degree burns to non-draconic species until cooled. Blaze Breath >> The Draegjin can breathe small bursts of fire >> This fire is the product of their Soul Blaze Strengths >> Fire Resistance >> Water Resistance Weaknesses >> Ice Magic >> Extremely Cold Temperatures |
Life Expectancy >> 200-300 years Physical Maturity >> 20 years of age >> Capable of coitus BUT Reproductive hormones are not released until the Draegjin receives their firespot. Firespot >> A mark of mental and reproductive maturity >> A spot that appears at the center forehead (third eye) >> Matches the color of their Soul Blaze: Outer Color, Inner Color, or with a thick Outer Color rim and an Inner Color dot in the center >> Often received at around 35-55 years of age. >> Runts receive their firespots late in life, if at all. >> This is celebrated as a rebirth into wisdom among tribes Reproduction >> via Coitus after Firespotting >> 1 month before eggs are laid >> 3 months before eggs are hatched >> Eggs must be incubated in lava (or volcanic temps) >> Draegjin clutches are between 1-3 eggs in size >> Draeglings are born without fur |
Dentition Draegjin incisors, canines, and premolars are all sharply pointed. Only the molars are flattened. >> Large Top Canines (Common) >> Double Top Canines -- Hallows >> Oversized Top Canines -- Famebloods >> Oversized Bottom Canines (Tusks)-- Hallows, Famebloods >> Dainty Fangs/Tusks -- Runts >> Fangless (RARE) -- Runts Tongue Draegjin tongues can extend up to twice the length of the mouth and are very strong. They have three times the number of tastebuds and can detect/taste scents up to 10 meters away. >> Split (Dualpoint) (Common) >> Barbed -- Hallows, Runts >> Spear-point (Unipoint) Eyes >> Black Sclera (Common) >> Colored Sclera -- Famebloods >> Warm Toned Irises >> Cool Toned Irises (RARE) Ears >> Oversized Ears -- Runts >> Feathered-fur Ears (with membranous interior) >> Long Leathery Ears (Point tipped) >> Short Leathery Ears (Point tipped) >> Thin, tufted Ears (membranous interior, round tipped) (( More Variations Coming )) Neck >> Thick Fur that tapers at chest >> Regular Fur/Skin >> Chest Tuft >> Spikes -- Famebloods >> Armor-scaled -- Hallows >> Tails >> Gator Tail >> Chameleon Tail >> Western Dragon Tail >> Eastern Dragon Tail (Fur tipped) >> Thick to thin "Lizard" Tail >> Thin to thinner "Demon" Tail >> Double Tail >> Spade Variant (Tip) >> Diamond Variant (Tip) >> "Curl" Variant (Tip) Face / Snout >> Flat Faced (Vampire Bat) >> Short Snout (Fruit Bat, Fennec Fox) >> Medium Snout (Red Fox) >> Long Snout (Maned Wolf) >> Elongated Snout (Dragon) |
Skin / Fur >> Dark Tones/Shades >> Lighter Tones/Hues (RARE) (^ Any with these lighter hues are also sent to the Terrarium at birth) >> Fully Leather Skinned (RARE) -- Famebloods >> Fully Coarse Furred (Exotic) >> Fully Soft Furred (RARE) -- Runts >> Fully Scaled (RARE) -- Hallows >> Coarse/Soft Fur Combination (Exotic) >> Leather Skin/Coarse OR Soft Fur Combination >> Leather Skin/Scale Combination >> Scale/Coarse OR Soft Fur Combination Spikes >> Crown -- Famebloods >> Facial -- Famebloods >> Shoulders >> Spine >> Tail >> Knees -- Hallows >> Elbows -- Hallows >> Ankles -- Hallows Scales >> Warm Tones >> Cool Tones (RARE) >> Uni toned (RARE) -- Runts >> Two toned >> Tri toned -- Famebloods >> Multi toned (4+) (RARE) -- Famebloods >> Facial >> Shoulders >> Chest (RARE) >> Back >> Appendages >> Hands / Feet (RARE) >> Tail >> Wings Wings >> Wingless (RARE) >> Small "Bat" Wings (Flightless) -- Runts >> Small "Dragon" Wings (Flightless) -- Runts >> Large "Bat" Wings (Flight Enabled) >> Large Dragon Wings (Flight Enabled) >> Medium "Bat" Wings (Flight Enabled) >> Medium "Dragon" Wings (Flight Enabled) >> Double Wings -- Famebloods |
Outer Colors >> Blacks (“The Mysterious”) : Black blazes are mysterious, aloof and extremely introverted, often keeping to themselves unless they are needed or requested. They are devoted and loyal to those they deem worthy and often cling to friendships and relationships that have failed, believing if they just try hard enough, they can fix them. They like to complete their tasks and move on to the next to keep busy. Idling and being unproductive for too long can make black blazes depressed rather quickly. >> Whites (“The Unknown”) : White blazes are soft spoken, if they speak at all — their voices are physically unable to reach above a whisper. These blazes are as mysterious as the black blazes, although they are believed to be disloyal and untrustworthy due to their quiet and unimposing nature. Upon hatching, white blazes are considered outcasts and are immediately sent to the Terrarium. >> Reds (“The Royal”) : Those of red blazes harbor the traits of a leader; they are strong willed, brave and protective, but can also be prideful, arrogant and headstrong. They are considerate and effective communicators, although to some, the red blazes can come off as a demeaning or perfectionistic. Regardless, given their abilities to organize and lead groups effectively, these blazes are revered by most, especially the Armada, and thusly, often bowed to and heeded within their communities. >> Oranges ("The Fuse") : An orange blaze is short-fused and volatile; their emotions can range from exuberant and ecstatic to corrosive and violent in a span of seconds. They have very short fuses and are easily triggered from one emotion to the next. They find fulfillment in both work and play and can be very devout to their superiors, but they aren't at all keen on being ordered around by others of their station. >> Yellows (“The Shine”) : Jovial and optimistic, yellow Blazes are the sunshine of souls and are often go-getters who persevere even the most difficult of tasks. They can also be a bit air-headed and forgetful of others and promises made as they are often very self-absorbed. >> Greens (“The Curiouser”) : These blazes are the epitome of curiosity; they are adventurous and nosey to a fault, digging themselves into places and situations that aren’t their own. They can also be rather jealous when comparing themselves to others, especially when someone else has a life or situation more exciting than their own. These blazes often switch Fames many times during their lives. >> Blues ("The Intellect") : Obsessively analytical, the blue blaze is considered the scientist of souls. They are extremely determined and over focused when it relates to uncovering the truths about their world or the creatures in it. These blazes can dive so deep in their studies that they forget to surface for days on end, often leaving friends and family to worry or wonder where they've gone. They are introverted only to those who lack the understanding to see things from their analytical sense but quite extroverted when discussing knowledge amongst their ilk. >> Indigos ("The Glum") : Indigo blazes are often pessimistic and emotionally closed off. They over analyze conversations and events happening around them, sure that everything will sooner than later fall to pieces around them. They find it difficult to get and stay motivated, often starting things they don't finish and impulse buying, only to regret it later. Indigo blazes wear low self esteem and often require repetitive validation to feel good about the work or tasks they are completing. >> Violets ("The Charmer") : Draegjin of violet blazes sport a lustrous, charming personality and are driven by their pursuit of passions. They are extreme extroverts that live for captivating conversation and new experiences. The enjoy letting go and losing control, sometimes unexpectedly overindulging in their immediate desires which can often lead to addiction. Inner Colors The inner color can be any variation as well, including sheens and shines such as those of oil or glitter. Draegjin are not judged based on their Blaze’s inner color… unless it’s white. |
Blaze Abilities In addition to appearance, a Draegjin’s Blaze may also take on different abilities: All Draegjin may use their blaze breath to light lanterns, create fires, or forge arts and crafts, and are also engulfed and cremated by their own blaze during death. The blaze then fizzles out to nothing within 5 minutes. Those of the Seer Order use their own personal blaze to heal those of others. Those of the Fire Order are able to control and manipulate their blaze in a way that others cannot: They can utilize it as a shield, for entertainment purposes or self combust entirely to self-heal. Blaze Aura The Aura of a Draegjin is exposed as the thermal energy of their Blaze which sits at the center of their chest, just beneath their heart. This aura is only visible to those mystics This Aura communicates the inner emotions of a draegjin: >> Weak Blaze: Illness, Depression, Heartbreak >> Calm Blaze: Happiness, Serenity, Wholeness, Love >> Flickering Blaze: Uncertainty, Fluster, Excitement, Jealousy, >> Wild Blaze: Misalignment, Inner turmoil, Anxiety, Rage, Hatred Blaze Healing There are various ways through which a draegjin may be healed: >> Medicinal volcanic herbs from Hallowhall prepared by a draegjin chef >> Potions made by draegjin alchemists >> Blaze healing by draegjin mystics All others methods, such as those of earthly or magical healing, are ineffective. Blaze Incubation Draegjin that prefer not to return to Hallowhall to incubate their eggs may also use their Soul Blaze to do so though the process is arduous and requires astute observation to keep temperatures high enough to sustain the life within. |