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🛡️
16 |
🛠
2.14 |
💥
30 | xxxxxxxxxx |
☤
36 0 Temporary HP |
STRENGTH
4 |18 DEXTERITY 2 |14 CONSTITUTION 3 |16 |
INTELLIGENCE
-1 |8
WISDOM
1 |12
CHARISMA
1 |12 |
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xxBackground: Outlander You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. |
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xxClass: Fighter Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. |
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xxClass: Fighter You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. |
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xxClass: Fighter When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
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xxClass: Champion Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |