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hallucinations: she can cause people to hallucinate if they touch something she has enchanted. portals: Estelle can open portals into several different planes of existence, and into different rooms in the same building she currently happens to be, etc. The bigger they are, the more sacrifice and energy they zap from her. mending: the ability to mend small items, like glasses, jars and broken bones alike. Her physical healing is more reliant on herbs and rituals. |
fire manipulation: as the title states, Estelle can manipulate flames, but the bigger the flames the more energy it zaps from her, which she has to later regain via more rituals etc. seer: with the right kind of sacrifice and ritual, the woman can see small slithers of the future. Sometimes her visions are quite cryptic and it's up to her or the person she's seeking answers for, to determine what they mean. speech: Estelle's chosen animal spirit are crows, she can communicate with them through Latin and they understand her clearly. Their reactions to a 'human' speaking to them vary, so she keeps one with her always and uses it to assist her in a broad range of things. |
senses: a porridge-like consistency mixture that is deep red in color. recommended for felines only, or for those who want to go on a thrill ride with their senses. comes in a small mason jar with the moon carved into the side of it. heightens all senses- roll 1d4 for effect + or - for natural magic resistance. | heal: a mixture that can dry out over time, like a beef-stock cube. must be dampened to be used. place over the wound/place of the wound for relief. long-lasting and can be stored for weeks if the hemp bag it is stored in, is dampened every second day. player decides how much it heals someone or roll 1d4 for strength. |