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Ability Portal creation. Mild pyromancy. Limited omnipresence. Necromancy*. Shadow manipulation. Realm control. Energy manifestation*. |
Effect Creates a tunnel-like link between locations. The limited ability to control fire. Ability to hear when people are praying to him/making offerings. Communicate with the dead, handle their souls, and more. Affects shadows and swallows bright light in exchange for energy. Near-total control of his own domain. Ability to create ‘life’ in his realm from slivers of his magic. |
Drawbacks Travel is taxing. Can kill humans if unaccompanied by a god. Limited to only practical usage. Can feel intrusive if not suppressed - which takes energy. Aside from guiding the dead to his realm, these skills are advanced and use a lot of energy. Happens fairly automatically. Big changes would require vast amounts of energy. Difficult and risky. Only doable once in a while. |
Weaknesses If left open, anyone can enter the portal. Water and his own limitations. None. The Laws of Balance. None. The Underworld is highly tied to Mordarr’s emotional state. It’s a hit or miss kinda thing. |