Want to friend Brandon Keir Montgomery? You need to log in or join our community, first! It's fast, free and easy.
B R A N D O N
Masculine | "Broom-covered hill" | English |
K E I R
Masculine | "Dark" | Irish |
M O N T G O M E R Y
Masculine/feminine | Origin |
⎨NAME⎬
His name is Brandon Keir Montgomery. ⎨ALIAS(ES)⎬ He prefers the shorter alternative Bran to his given name, much to his proud Irish father's chagrin. ⎨AGE⎬ He is 26 years old. Born on April 19th which makes him an Aries. ⎨NATIONALITY⎬ With an Irish father and an English mother he considers himself to be both. ⎨RESIDENCE⎬ He lives in X, England with his entire family. ⎨OCCUPATION⎬ He works as an Auror, seated at the UK Ministry of Magic. ⎨EDUCATION⎬ He was a student at Hogwarts School of Witchcraft and Wizardry. Ravenclaw House. |
⎨BUILD⎬
He is tall and lean with slightly toned muscles and an overall good physique. ⎨COMPLEXION⎬ His skin is fair, borderline pale, with a slight dusting of freckles all over. ⎨HEIGHT⎬ He is 180 centimetres tall. ⎨EYES]⎬ Like both of his parents, Bran's eyes are large and chocolate brown in colour, which appear almost golden in the sunlight. ⎨HAIR⎬ His dark chestnut hair is straight in texture and kept short for practical reasons. ⎨TRADEMARKS⎬ X. |
⎨WAND⎬
11" in length, made from Ebony with a Chimera scale core. ⎨QUIDDITCH⎬ He recently joined the Ravenclaw team as a chaser. ⎨STRENGTHS⎬ Adaptable, curious and open-minded, an (annoyingly) quick study, he has an affinity for both Defence Against the Dark Arts and Charms. ⎨WEAKNESSES⎬ Boundary-seeking, can come across as overly confident or even arrogant, he is sensitive to the alluring pull of the dark side, curious as of what it has to offer. ⎨LIKES⎬ X, x and x. ⎨DISLIKES⎬ X, x and x. |
|
|
|
H E A D L I N E
SUB HEADLINE Coming soon...
"I can't make you understand.
I can't make anyone understand what is happening inside me. I can't even explain it to myself." – Franz Kafka |
|
✵ I N G E N I O U S
adj. | in· ge· nious | in-ˈjēn-yəs 1. Having or showing an unusual aptitude for discovering, inventing, or contriving, 2. Marked by originality, resourcefulness, and cleverness in conception or execution, 3. Obsolete; showing or calling for intelligence, aptitude, or discernment. |
✵ N I M B L E
adj. | nim· ble | ˈnim-bəl 1. Marked by quick, alert, clever conception, comprehension, or resourcefulness, 2. Quick and light in motion; agile, 3. Quick to respond or react appropriately or sympathetically; sensitive, highly responsive or susceptible. |
|
|
✵ E L O Q U E N T
adj. | el· o· quent | ˈe-lə-kwənt 1. Marked by convincing and eloquent expression, 2. Vividly or movingly expressive or revealing. |
✵ A R R O G A N T
adj. | ar· ro· gant | ˈer-ə-gənt 1. Showing an offensive attitude of superiority; proceeding from or characterized by arrogance. |
|
| Courageous· Impatient· Determined· Moody· Confident· Short-tempered· Enthusiastic· Aggressive· Optimistic· Honest· Impulsive· Passionate. |
|
|
The Aries man is all or nothing. Independent, strong and focused. He is filled with an ambition that forces him to be resilient and resourceful. He chases freedom and success. A hunter. This is a man prepared to take risks. He thrives to feed his ambitions, without fear. As a conquerer with the powerful energies of a Ram, he is confident and self-assured. An alpha male. His brave heart is an inspiration to those around him. A force to be reckoned with. Ruled by the uncomplicated influence of Mars, the Aries man has a warm nature that is to be discovered in time. Underneath his surface, there is a warmth that draws you in. With driven, passionate and courageous personalities, this man has initiative and character that add to his charm He is mischievous but not devious, impulsive but never foolish, egoistic but not selfish. Aries, the powerhouse of the Zodiac, is deliberate and filled with purpose. This is a man that won't shy away from his truth. He speaks boldly and with intellect. It is his assertiveness and raw enthusiasm that propels this man up and down mountains. |
|
|CHARMS|
A charm, also known as an enchantment, is a spell that adds certain properties to an object or individual. Charms are distinguished from transfigurations in that a charm adds or changes properties of an object; it focuses on altering what the object does as opposed to what the object is. For example, the Colour Change Charm causes something to flash different colours; the Levitation Charm causes an object to levitate, the Cheering Charm improves upon a creature's mood.
|TRANSFIGURATION|
Transfiguration is a branch of magic that focuses on the alteration of the form or appearance of an object, via the alteration of the object's molecular structure. Transfiguration can be done to most (if not all) objects and, as with most forms of magic, it includes - but is hardly limited to - Transfiguration spells.
|JINXES & CURSES|
A curse was a type of dark charm which was used for the worst kinds of dark magic. The most heinous of the three dark charms, curses came in many strengths and forms, but were usually reserved for causing immense suffering to the victim, such as excruciating pain, mind control, or even death.
|POTIONS|
Potions (Latin potio, 'beverage') are magical mixtures commonly brewed in cauldrons and used to create a number of magical effects on the drinker. Potions range in effects, nature, and brewing difficulty. An example of a beginners potion is the Cure for Boils, which is the first potion learned at Hogwarts School of Witchcraft and Wizardry. An incredibly advanced and challenging one is the Polyjuice Potion, that even adult Witches and Wizards have trouble with.
|APPARITION|
Apparition is a magical form of transportation, in which the user travels instantly from one location to another, without traversing the space in-between. This is accomplished by having the user focus on a desired location in their mind and then purposely disappearing from where they were, to reappear at the desired location. Apparition is by far the fastest way to get to a desired destination, but is tricky to pull off correctly and disastrous if botched. The ability to apparate was a relatively advanced skill for wizards. |
|