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Played by a verified adult
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"My rancid blood whispers to me: kill, kill, and kill again. My ruined body yearns to reap death in this world, and when this foul Urge calls, it possesses my whole being. Injured beyond repair, I know nothing besides this: I must resist the Dark Urge, lest it consume my mind. I must discover who I was, and what happened to me. Before my twitching knife-hand writes a tragedy in blood."
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Zariel found herself laying on black sands, clothing torn and wet from the sea that washed her ashore. She had no memory of where she had been or where she came from, only remembering her own name. The doe's amnesia was intense, though she had brief flashes of what she thought were memories of her life before. What little she saw filled her with dread, bloodied hands with mutilated corpses strewn about. In spite of these visions, she finds herself in a city laden with friendly folk of all species. Though unsure of herself, she puts herself out there in hopes of learning more of her past, particularly what caused her amnesia. She knew something was missing, but she didn't quite understand what that was. She began a quest, searching for a powerful mage or cleric that could help her. She needed to know if her ailment was a curse, or if it was physical. She had heard rumors of such a place, a sorcerer's tower that housed many libraries worth of information. As she journeyed towards the tower, she began to have more frequent visions, though not all were as violent as before. She began to realize that these were in fact visions of her past. However, these flashbacks are more sinister than she realizes. She begins to wake from a deep sleep, her hands and clothes covered in blood. Sometimes, she had to dispose of some poor soul's corpse. Other times, she could only hope that her victim escaped only somewhat bloodied. Soon enough she would have to face herself and her dark past, or it will consume her like so many others. |
【Fireball】
A spell that creates a tiny ball of fire that, when thrown, explodes in a huge fireball. While a very potent spell, casters have to take care to avoid catching allies in the explosion, or to accidentally strike an obstruction and detonate the spell early. This spell has a range of 30m/100ft and can cause burning.
【Blight】
This spell effectively drains water and vitality from a creature, which would then suffer serious necrotic damage. Undead and constructs are immune as they either didn't have or didn't need moisture. Plants just wither and die unless they are plant creatures or a magical plant, in which case they simply have a disadvantage to resist the spell. If they failed, they would suffer the full damage of the spell.
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【Flame Strike】
A vertical column of fire is called down by the caster on the exact spot indicated when the spell is cast. Those caught in the target area are engulfed in flames but could partially resist the spell if they are lucky or escape part of the damage if they are dexterous. This spell does both fire and radiant damage.
【Circle of Death】
A necromancy spell that extinguishes the life force of several living creatures in all direction. It creates a 60-foot-radius ball of negative energy centered within a 150 foot range. Every creature in the sphere has a chance to resist the necrotic energies or they suffer serious damage. Can only be used at great cost to the caster......................................................................
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【Personality】 Prior to losing her memory, Zariel was cold and calculated. She was harsh and formed no emotional bonds with others, viewing it as weakness. She had incredibly violent tendencies, killing for the sake of bloodshed if nothing else. At some point, she began to operate on her own, partially due to preference, but also because of her icy personality. After her memory loss, Zariel found herself to be uncertain in her actions. She didn't know who she was or what she liked, and she tended to be more reserved and somewhat quiet. She was observant, paying attention to how others interacted almost as if she wasn't sure what was normal. She often observed others for a long period of time before attempting to interact, but even then her actions seemed somewhat odd. It was almost as if she were forcing herself to be friendly. 【Wardrobe & Inventory】
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