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STR | 13 | Mod | 1 | ST | 1 |
DEX | 18 | Mod | 4 | ST | 7 |
CON | 14 | Mod | 2 | ST | 2 |
INT | 16 | Mod | 3 | ST | 6 |
WIS | 14 | Mod | 2 | ST | 2 |
CHA | 14 | Mod | 2 | ST | 2 |
Passive Perception | 15 |
Initiative | +4 |
Max HP | 38 |
Current HP | 38 |
Hit Dice | 6d8 |
Used Hit Dice | 0 |
Anima Dice | 5d8 |
Used Anima Dice | 0 |
AC | 16 |
Inspiration | 0 |
Acrobatics (dex) | 4 |
Animal Handling (wis) | 2 |
Arcana (int) | 6 |
Athletics (str) | 1 |
Deception (cha) | 2 |
History (int) | 6 |
Insight (wis) | 5 |
Investigation (int) | 2 |
Medicine (wis) | 2 |
Nature (int) | 3 |
Perception (wis) | 5 |
Performance (cha) | 2 |
Persuasion (cha) | 4 |
Religion (int) | 6 |
Sleight of Hand (dex) | 7 |
Stealth (dex) | 7 |
Survival (wis | 2 |
Disguise Kits (cha) | 5 |
Thieves' Tools (dex) | 7 |
Chemistry Kit (int) | 6 |
Herbalism Kit (wis) | 5 |
E.O.D. Tools | 5 |
Scattershot | 2d8p adv w/in 15' |
Slugs | 3d6p |
White Phosphorus +dc13 | 2d6p+1d6f+1d6f/rnd until S.T. |
Frag Grenades *7 | 3d6 ac + 3d6 dc 15 dex 15' rad |
Smoke Grenades *2 | 20' radius of concealment |
Stun Grenades *0 | |
Tear Gas Grenades *0 |
Chill Touch - action (120') | 2d8 necrotic - can't heal |
Spirit Weapon -BA(60'/20')2nd | 1 min, 1d8+4+1d8/2ranks |
Vamp.Touch - act selfConc. 3rd | 1 min, 3d6 necr. heal for half |
Poison Spray - act(10') | con - 2d12 poison |
Sacred Flame -act(60') | dex - 2d8 radiant |
Minor Illusion - act(30') | int - creates an illusion |
Darkness - act (60') conc 2nd | 10 min, conc., 15'sphere |
Sleep - act (90'/20' rad) | 1 min, 5d8 hp of creatures |
Basic Features Assassin
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Anima Features
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