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Destruction Immolating Blast
Master destruction spell. Fire Damage 110 pts on target. Fire barrier produced with some smaller forms of this spell. Smaller forms of this spell can be produced: Flames, Fire Rune, Fire Ball, Wall of Flames, Fire Storm Ice Blast
Master destruction spell. Frost Damage 110 pts on target. Paralysing effect. Smaller forms of this spell can be produced: Frost, Ice Rune, Ice Spear, Ice Storm, Wall of Frost, Blizzard Lightning Storm
Master destruction spell. Shock damage in 20ft for 5 seconds on target. Disintegrates armour and weapons. Can sometimes send opponents flying. Smaller forms of this spell can be produced: Shock, Lightning Bolt, Lightning Rune, Chain Lightning, Thunderbolt, Wall of Storms Disintegrate
Master destruction spell. Most weapons/armours are destroyed; enchanted items are ruined close to breaking or being drained of their power. Targets shields, weapons and armours. Dire Enervation
Expert destruction spell. Drains opponent of their stamina by 60 pts for 30 seconds. They are usually unable to block well, perform power attacks and sprint. Magicka Drain
Expert destruction spell. Drains magicka 100 pts for 30 seconds. |
Alteration Aegis
Master alteration spell. Shield 50% for 60 on self or target for 60 seconds. Burden
Expert alteration spell. Burden 75 pts on touch for 30 seconds. Makes opponents move slower. Ebonyflesh
Expert alteration spell. Armor +100pts for 60 seconds on self or target. Magelight
Apprentice alteration spell. A ball of light where ever the caster sends it. Another form of this spell, Candlelight, conjures a ball of light to follow the caster. Paralysis
Master alteration spell. All targets in the area that fail to resist are paralyzed for 15 seconds in 40 foot radius. 50% chance of staggering attacks. Open Lock
Expert alteration spell. Opens lock on target, up to a 'Hard' level lock on touch. Transmute
Adept alteration spell. Turns one piece of iron ore into silver or silver ore into gold ore. Waterbreathing
Apprentice alteration spell. Allows breathing in water for 30 seconds. Smaller form of this spell can be produced: Water Walking Equilibrium
Master alteration spell. Converts 25 pts of Health into magicka. Caster can be killed by this effect. |
Conjuration Bound
Novice conjuration spell. Binds an ethereal piece to the caster or the caster's target. Summons mystic weapons, shields and pieces of armour. Conjure Familiar
Novice conjuration spell. Summons a familiar (ghostly wolf) for 60 seconds wherever the caster is pointing for 60 seconds. Raise Zombie
Novice conjuration spell. Raises and reanimates a body to fight for 60 seconds. Conjure Atronach
Apprentice conjuration spell. Summons an atronach of the caster's desired element for 60 seconds wherever the caster is pointing. Storm, fire and frost atronochs can be summoned. Banish
Adept conjuration spell. Banishes undead and Daedra to another plane for 100 seconds. Damages health for 20 pts for 10 seconds. |