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Height: 8'0" - when standing up straight, 7'5" in slight hunched casual stance
(can reach height of 10 feet in "Gevaudan/beast" form)
Weight: ---more fun facts
× Average 6.5 to 8 feet in height when standing straight, but often have a hunch or slouch which varies from slight to dramatic. × Large percentage of muscle mass compared to human counterparts; weighs more than a similarly-sized human would. × Should have a tail (or two in Hana's case), unless it is otherwise removed. × Humanoid in shape, save for digitgrade legs. × Facial structure is always that of a wolf, with a defined muzzle and no human-like features. × When controlled, have the full mental capacity of their human, but with more of a feral edge. When out of control, are still highly intelligent, but run by a beast-like mind with vastly different impulses and desires. × Have functional paw-hands with an opposable thumb. Good for gripping, bad for dexterous work. Hands can be more feral, but should not appear human-like at all. × Ear shape varies from small, wolf-like ears, to taller, bat-like ears, and everything in between, but are always upright unless structurally compromised. × May have unusually colored eyes – eyes may or may not correspond to human form. × May have some variation in hair length and covering; manes are common, and less hair along the muzzle, chest, belly, hands, and paws are also common. × Teeth/Jaws: as with fingernails and toenails, a werewolf's human teeth will come loose and fall out over time as larger and sharper replacements grow in their place, all while the skull and jawbones become larger and more elongated. While humans have a total of about 32 teeth (4 canines, 8 incisors, 8 premolars and 12 molars), werewolves can have up to 42 (4 canines, 12 incisors, 16 premolars and 10 molars) like wolves and bears. Skills:
- can sprint up to speeds from 35 to 40 MPH
Strengths and Weaknesses:
Healing factor. Werewolves possess the ability to regenerate – while you may not regrow lost limbs, you may heal from some minor and major wounds at a much faster rate, with the quickest healing being in your shifted form. Humans may heal slightly faster, but will still require medical attention. Moontouched is not meant to be a combat game. While fights are possible – and likely – they should not be the focus of your character. Enhanced strength, speed, and senses. A werewolf’s senses are as strong as their animal counterpart’s, and along with this, they are capable of superhuman acts of strength and reaction speed. Wolfsbane. Wolfsbane is highly poisonous when ingested and may cause a painful skin reaction. Silver. Silver is most dangerous to a werewolf – if shot with a silver bullet, it will poison and even cripple them until removed. If not removed, the werewolf will slowly die. While a werewolf may be able to shrug off a normal bullet even to a lethal area, a silver bullet will kill them dead. Werewolves cannot touch silver in any form without it burning their skin. |