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Forums » Looking for RP » Welcome to CarnEvil [LF M or F] (closed)

This Looking For RP topic is marked as closed, meaning it is no longer seeking new players.

Sofia Tanimura (played anonymously)

When the moon is full and trees are bare
Walk through the cemetery if you dare.
Where skeletons rot and corpses fester
Locate the tomb with the skull of a jester.
Feed him the token all shiny and new
It is then that CarnEvil will return for you.

- A Local Legend

Just in time for spooky season!


Based on the arcade game from the late 90's (gameplay), Sofia decides to go visit her cousin, Marco, who moved to Greely Valley, IA. As it was Halloween around the time she was there, her cousin suggested that they take a graveyard tour on Halloween, which Sofia enthusiastically agreed. Unfortunately, Marco got food poisoning the night before from the restaurant they were at and had to stay home which meant Sofia had to go to the tour without him.

During the tour, the guide the story of "CarnEvil", an evil carnival from hell led by a demonic ringmaster known as "Ludwig von Tokkentaker" that would be summoned if one inserts a token into his gravestone, which was located in Greely Valley Cemetery. It would be filled with monsters and demons that would kill everyone who was trapped inside and the only way one could drive it back would be to go through the 3 main areas of the carnival - Haunted House, Rickety Town and Freak Show - and get to the airship that would be flying overhead and kill Tokkentaker. Someone then mentioned that they had heard of the story and that they had received a token from "Spooky Sam", a local who told him the story and gave him a token. Some encouraged him to find the grave and insert the token while the more superstitious types tried to dissuade him from doing so.

Eventually, he decided to try to find the grave and after he did, he inserted the token into what looked like a coin slot, which would be the last mistake he'd ever make. As soon as he did, the jesterhead on the grave stone came to life and it summoned CarnEvil, which sprung up from the ground below them. Right away, monsters and demons appeared and began to kill and devour everyone. While those who didn't get captured in the initial wave scattered and tried to run away, most of them ended up getting captured and killed shortly afterward.

Luckily, Sofia never goes anywhere without being armed and used her concealed carry pistol to fight the initial wave of zombies that killed everyone in her tour group and made her way to the Shooting Gallery to pick up a rifle. At the Shooting Gallery, she comes across the only other survivor of the group, Y/C, who had wandered off to find a place to pee before CarnEvil was summoned and was stuck defending the Gallery from a wave of zombies. Coming in from the rear, Sofia helped kill the zombies before meeting up with Y/C and, after a brief introduction and a shortened version of what CarnEvil was and how to take it out, she picked up the other rifle and together, the two of them descended deeper into the park to kill Tokkentaker and send CarnEvil straight back to hell where it belongs.


This can be a short-term or a long-term RP. If short-term, we can more or less follow the original game length/pacing and it probably sees the end around Halloween. If long-term, it can be something that sees our characters travelling from place to place where CarnEvil's have popped up and we have to enter and shut them all down, killing different ringmasters at each one (or it could be a Mario-like thing like 'the real Tokkentakker is at a different CarnEvil!'). We can also start as a short-term RP and then, if we like it enough, can just expand it to the long-term version and find out at the end that there are more CarnEvil's that our characters need to end.

I do ask that you be literate and write at least a couple paragraphs per post. I lose interest very quickly if it delves to 1-3 lines for an extended period of time.

PM me if interested!
Magic 00%
No magic at all.
Technology 50%
Modern
Combat 80%
Wartime/soldier RPs. Combat is a given and will likely be graphic, but there's the potential for non-combat "in the trenches" scenes. World War 2, Vietnam, etc.
Romance 20%
Romance isn't outright desired, but can happen if we decide the characters are perfect for each other. The romance won't be important to the overall plot.

Details: Freeform, paragraphs required, Will be played one-on-one.

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