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Olaf the Ogre (played by AgentMilkshake) Topic Starter

New room
rolled 1d6 and got a natural 3.

Note: place 1

rolled 1d6 and got a natural 4.

Note: place 2

Olaf the Ogre (played by AgentMilkshake) Topic Starter

The party come to a door. The ogre forces it open.
rolled 1d6 and got a natural 4.

Note: Monster

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Kobolds
rolled 1d6 and got a natural 3. After the modifier of +3, got 6

Note: Monsters

Olaf the Ogre (played by AgentMilkshake) Topic Starter

There are 6 demonic kobolds. They are level 3. Olaf attacks the first kobold.

Olaf Level 3 Barbarian
Life: 10/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
rolled 1d6 and got a natural 4. After the modifier of +3, got 7

Note: Attack

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf kills the first kobold.

Party XP 2/10
Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3

Slappy sets the lantern down. He grabs his sling and hurls a rock at one of the kobolds.
Attack 1d6-1
rolled 1d6 and got a natural 4. After the modifier of -1, got 3

Note: Attack- need 3 or better

Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy kills one of the kobolds.

4 kobolds remain.

Party XP 2/10
Laralute (played by AgentMilkshake) Topic Starter

Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +2, got 3

Note: Attack Kobold

Laralute (played by AgentMilkshake) Topic Starter

LL kills another kobold

Moral check for remaing 3 kobolds
rolled 1d6 and got a natural 2.

Note: Kobold morale

Laralute (played by AgentMilkshake) Topic Starter

The remaining monsters flee.

Party XP 3/10
Laralute (played by AgentMilkshake) Topic Starter

Treasure: 1d6
rolled 1d6 and got a natural 4.

Note: treasure

Laralute (played by AgentMilkshake) Topic Starter

There is a gem value 2d6 x 5 gp
rolled 2d6 and got a natural 8.
5 3

Note: Gem value

Laralute (played by AgentMilkshake) Topic Starter

Gem is worth 40 gp, to be split among party. LL will carry it for now.

Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
Gem worth 40 gp
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1

Party XP 3/10
Drusilla (played by AgentMilkshake) Topic Starter

Room generation:

1d6
1d6
rolled 1d6 and got a natural 3.

Note: 10s

rolled 1d6 and got a natural 3.

Note: Ones

Drusilla (played by AgentMilkshake) Topic Starter

Room contents: 2d6
rolled 2d6 and got a natural 3.
1 2

Note: Room contents

Drusilla (played by AgentMilkshake) Topic Starter

Nothing found, empty corridor. There is a door to the north. After a brief look around, the party get back in marching order and Olaf will kick in the next door on his turn.
rolled 1d6 and got a natural 1.
Drusilla (played by AgentMilkshake) Topic Starter

Next room
rolled 1d6 and got a natural 2.

Note: Room gen 10s

rolled 1d6 and got a natural 2.

Note: Room gen 1s

Drusilla (played by AgentMilkshake) Topic Starter

The new room is square with a door to the west and one to the north.

Contents
rolled 2d6 and got a natural 8.
2 6

Note: Contents roll

Drusilla (played by AgentMilkshake) Topic Starter

Minions- since this is not a corridor, rolling on the minions table.

1d6
rolled 1d6 and got a natural 2.

Note: Minions

Drusilla (played by AgentMilkshake) Topic Starter

Coin toss for skeletons or zombies
rolled 1d2 and got a natural 1.

Note: Heads or 1 is skeletons

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