Slappy kills one of the kobolds.
4 kobolds remain.
Party XP 2/10
4 kobolds remain.
Party XP 2/10
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +2, got
3
Note: Attack Kobold
LL kills another kobold
Moral check for remaing 3 kobolds
Moral check for remaing 3 kobolds
rolled 1d6 and got a natural 2.
Note: Kobold morale
The remaining monsters flee.
Party XP 3/10
Party XP 3/10
Treasure: 1d6
rolled 1d6 and got a natural 4.
Note: treasure
There is a gem value 2d6 x 5 gp
rolled 2d6 and got a natural 8.
5
3
Note: Gem value
Gem is worth 40 gp, to be split among party. LL will carry it for now.
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
Gem worth 40 gp
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Party XP 3/10
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
Gem worth 40 gp
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Party XP 3/10
Room generation:
1d6
1d6
1d6
1d6
rolled 1d6 and got a natural 3.
Note: 10s
rolled 1d6 and got a natural 3.
Note: Ones
Room contents: 2d6
rolled 2d6 and got a natural 3.
1
2
Note: Room contents
Nothing found, empty corridor. There is a door to the north. After a brief look around, the party get back in marching order and Olaf will kick in the next door on his turn.
rolled 1d6 and got a natural 1.
Next room
rolled 1d6 and got a natural 2.
Note: Room gen 10s
rolled 1d6 and got a natural 2.
Note: Room gen 1s
The new room is square with a door to the west and one to the north.
Contents
Contents
rolled 2d6 and got a natural 8.
2
6
Note: Contents roll
Minions- since this is not a corridor, rolling on the minions table.
1d6
1d6
rolled 1d6 and got a natural 2.
Note: Minions
Coin toss for skeletons or zombies
rolled 1d2 and got a natural 1.
Note: Heads or 1 is skeletons
Skeletons- crushing weapons (Drusilla) get a +1
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: Skeletons
9 Skeletons: Level 3
Olaf steps up and readies his ax. "Don't worry, Teddy. They seem scary, but I won't let them hurt you!"
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Olaf steps up and readies his ax. "Don't worry, Teddy. They seem scary, but I won't let them hurt you!"
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +3, got
4
Note: Attack against skeletons
Olaf makes an embarrassing fumble! It's a miss!
9 Skeletons
Party XP 3/10
9 Skeletons
Party XP 3/10
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
When Olaf tripped and face planted after failing to hit the skeleton with his ax, that didn't give him a great deal of confidence. Still, he didn't want Laralute yelling at him for not contributing, so he set the lantern down, grabbed his sling and hurled a rock at the one that just attacked Olaf.
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
When Olaf tripped and face planted after failing to hit the skeleton with his ax, that didn't give him a great deal of confidence. Still, he didn't want Laralute yelling at him for not contributing, so he set the lantern down, grabbed his sling and hurled a rock at the one that just attacked Olaf.
rolled 1d6 and got a natural 2. After the modifier of -1, got
1
Note: Attack on skeleton
Unfortunately, the halfling's rock went astray and missed by going way too high. A miss!
9 Skeletons
Party XP 3/10
9 Skeletons
Party XP 3/10
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Laralute pulls Elvyn's sword and uses it on one of the skeletons.
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Laralute pulls Elvyn's sword and uses it on one of the skeletons.
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: LL Attack
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