Skeletons- crushing weapons (Drusilla) get a +1
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: Skeletons
9 Skeletons: Level 3
Olaf steps up and readies his ax. "Don't worry, Teddy. They seem scary, but I won't let them hurt you!"
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Olaf steps up and readies his ax. "Don't worry, Teddy. They seem scary, but I won't let them hurt you!"
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +3, got
4
Note: Attack against skeletons
Olaf makes an embarrassing fumble! It's a miss!
9 Skeletons
Party XP 3/10
9 Skeletons
Party XP 3/10
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
When Olaf tripped and face planted after failing to hit the skeleton with his ax, that didn't give him a great deal of confidence. Still, he didn't want Laralute yelling at him for not contributing, so he set the lantern down, grabbed his sling and hurled a rock at the one that just attacked Olaf.
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
When Olaf tripped and face planted after failing to hit the skeleton with his ax, that didn't give him a great deal of confidence. Still, he didn't want Laralute yelling at him for not contributing, so he set the lantern down, grabbed his sling and hurled a rock at the one that just attacked Olaf.
rolled 1d6 and got a natural 2. After the modifier of -1, got
1
Note: Attack on skeleton
Unfortunately, the halfling's rock went astray and missed by going way too high. A miss!
9 Skeletons
Party XP 3/10
9 Skeletons
Party XP 3/10
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Laralute pulls Elvyn's sword and uses it on one of the skeletons.
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Laralute pulls Elvyn's sword and uses it on one of the skeletons.
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: LL Attack
Max damage! She attacks again.
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: Second attack
She attacks a third time after getting max damage again!
rolled 1d6 and got a natural 5. After the modifier of +3, got
8
Note: 3rd attack
3 of the 9 skeletons are destroyed.
There are 6 left.
Party XP 3/10
Dru is up next.
There are 6 left.
Party XP 3/10
Dru is up next.
The cleric was eager to attack with her mace. Skeletons were her specialty and she had the perfect weapon to smash them to pieces. She hated these mockeries of life.
Drusilla Level 2 cleric
Life: 5/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Holy water x1
Drusilla Level 2 cleric
Life: 5/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Holy water x1
rolled 1d6 and got a natural 3. After the modifier of +2, got
5
Note: Attack
Dru destroys another skeleton with her mace.
4 of the 9 skeletons are destroyed.
There are 5 left.
The skeletons attack before the start of Olaf's turn.
4 of the 9 skeletons are destroyed.
There are 5 left.
The skeletons attack before the start of Olaf's turn.
Extra attack:
Olaf
Slappy
LL
Dru
Olaf
Slappy
LL
Dru
rolled 1d4 and got a natural 3.
Note: 5th skeleton
Olaf- 1d6+1
Slappy- 1d6+2
LL- 1d6+1
LL (second)- 1d6+1
Dru- 1d6+1
Slappy- 1d6+2
LL- 1d6+1
LL (second)- 1d6+1
Dru- 1d6+1
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Olaf
rolled 1d6 and got a natural 4. After the modifier of +2, got
6
Note: Slappy
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: LL 1
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: LL 2
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Dru
Dru takes 1 wound from her skeleton.
Olaf attacks a skeleton with his ax. 1d6+3.
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +3, got
4
Note: Olaf attack
Olaf destroys another skeleton. There are 4 skeletons remaining. Party XP 3/10
The lantern still sitting near him, Slappy flings another rock at the skeleton with his sling
1d6-1
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
1d6-1
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
rolled 1d6 and got a natural 1. After the modifier of -1, got
0
Note: Attack
The halfling fumbles! How embarrassing!
There are 4 skeletons remaining. Party XP 3/10
There are 4 skeletons remaining. Party XP 3/10
Laralute uses Elwyn's sword. It glows brightly as she strikes a skeleton.
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
rolled 1d6 and got a natural 2. After the modifier of +3, got
5
Note: Attack with magic sword
She hits and destroys another skeleton!
There are 3 skeletons remaining. Party XP 3/10
There are 3 skeletons remaining. Party XP 3/10
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