Dru attacks a skeleton with her mace.
Drusilla Level 2 cleric
Life: 5/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Holy water x1
Drusilla Level 2 cleric
Life: 5/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Holy water x1
rolled 1d6 and got a natural 3. After the modifier of +2, got
5
Note: attack skeleton
There are 2 skeletons remaining. Party XP 3/10.
Skeletons attack:
Skeleton 1- Olaf 1d6+1
Skeleton 2- Dru 1d6+1
Skeletons attack:
Skeleton 1- Olaf 1d6+1
Skeleton 2- Dru 1d6+1
Skeleton attacks
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Olaf
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Dru
Olaf takes a wound! Next round.
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Olaf attacks another skeleton with his ax.
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +3, got
4
Note: Olaf attack
Olaf smashes another skeleton. There is one skeleton remaining. Party XP 3/10.
"Oh dear," The halfling says. Only one skeleton remains. Not wanting to be yelled at by Laralute and wanting to make a contribution, Slappy hurls another rock at the remaining skeleton.
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
rolled 1d6 and got a natural 6. After the modifier of -1, got
5
Note: Sling attack
Slappy gets the skeleton right between the eye sockets to his amazement! The skull shatters. A moment later, the rest of the skeleton collapses into a pile of bones.
"I did it! Did you see that," The halfling asks in amazement.
Party XP 4/10
"I did it! Did you see that," The halfling asks in amazement.
Party XP 4/10
"Nice job, halfling. Glad you could contribute something more than just carrying the light for us," Laralute said. She helped search around the room. "Nothing." The rest of the group also checked the area and found there was no treasure or weapons to be found.
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
The cleric also helps check the room. After not finding anything, she checks the others over and determines that no one needs any healing magic or bandages. Once they are ready, she takes her spot at the rear.
Dungeon generation:
1d6: 10s
1d6: ones
2d6: Contents
Drusilla Level 2 cleric
Life: 5/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Holy water x1
Party XP: 4/10
Dungeon generation:
1d6: 10s
1d6: ones
2d6: Contents
Drusilla Level 2 cleric
Life: 5/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Holy water x1
Party XP: 4/10
rolled 1d6 and got a natural 4.
Note: tens
rolled 1d6 and got a natural 3.
Note: ones
rolled 2d6 and got a natural 6.
3
3
Note: Contents
The room is a 12 by 12 square with another door in the upper right corner. It contains minions.
1d6: Type
1d6: Type
rolled 1d6 and got a natural 3.
Note: minions
Cult members: 1d6+3
rolled 1d6 and got a natural 5. After the modifier of +3, got
8
Note: # of cult members
8 cult members
Level 3
Normal Treasure
Moral +1
If outnumbered:
1. Flee
2-5. Fight
6. Fight to the death
Level 3
Normal Treasure
Moral +1
If outnumbered:
1. Flee
2-5. Fight
6. Fight to the death
rolled 1d6 and got a natural 5.
Note: Reaction if they are reduced to half
Having already learned that whatever is here isn't friendly, Olaf wastes no time in going after one of the black robed cultists with his ax.
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
rolled 1d6 and got a natural 4. After the modifier of +3, got
7
Note: Attack on cultist
Olaf kills one of the cult members. There are now 7 cult members, level 3.
Party XP: 4/10
Party XP: 4/10
Slappy attempts to take out a cultist with his sling.
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
rolled 1d6 and got a natural 6. After the modifier of -1, got
5
Note: Attack
A natural 6! He gets a second shot!
rolled 1d6 and got a natural 4. After the modifier of -1, got
3
Note: second attack
Two cultists killed with one stone! There are 5 remaining.
Party XP: 4/10
Cultists, level 3
Party XP: 4/10
Cultists, level 3
Laralute decides to not use Elwyn's sword against these normal mortals. She instead uses her own weapon to kill a cult member.
1d6+2
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
1d6+2
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +2, got
3
Note: Attack on cult member
Despite getting a 3, she gets a natural one which is an automatic fail! Good thing she didn't use Elwyn's sword or it would have lost its power.
Party XP: 4/10
5 Cultists, level 3
Party XP: 4/10
5 Cultists, level 3
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