Dru will attack a cultist with her mace. Her attack is 1d6+1. She must get a 3 or higher to hit.
5 Cultists, level 3
Party XP: 4/10
Drusilla Level 2 cleric
Life: 5/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Holy water x1
5 Cultists, level 3
Party XP: 4/10
Drusilla Level 2 cleric
Life: 5/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Holy water x1
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Attack on cult member
A natural 6! She follows through and attempts a second hit.
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Another attack
There are now 3 cultists remaining.
1. Olaf
2. Slappy
3. LL
4. Dru
Who isn't attacked.
1. Olaf
2. Slappy
3. LL
4. Dru
Who isn't attacked.
rolled 1d6 and got a natural 6.
Note: Who isn't attacked.
Redo
rolled 1d4 and got a natural 2.
Note: Who isn't attacked
Olaf- 1d6+1
LL- 1d6+1
Dru- 1d6+1
Defense rolls from cultists
LL- 1d6+1
Dru- 1d6+1
Defense rolls from cultists
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Olaf
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: LL
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Dru
LL takes a wound.
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Next round starting with Olaf.
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Next round starting with Olaf.
Olaf attacks 1 of the 3 remaining cultists.
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 2 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
rolled 1d6 and got a natural 3. After the modifier of +3, got
6
Note: attack
Olaf kills the cultist. There are 2 left.
Slappy attacks a cultist.
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
rolled 1d6 and got a natural 4. After the modifier of -1, got
3
Note: Attack
Slappy kills the cultist. There is only 1 left.
Party XP: 4/10
Party XP: 4/10
Laralute attacks the final cult member with her own sword.
1d6+2
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
1d6+2
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
rolled 1d6 and got a natural 4. After the modifier of +2, got
6
Note: Attack
The final cultist is dead.
Party XP: 5/10
Check for treasure next post.
Party XP: 5/10
Check for treasure next post.
Dru checks over everyone's injuries and then helps check for treasure.
rolled 1d6 and got a natural 1. After the modifier of +6, got
7
Note: Treasure table
1d6 gold pieces
rolled 1d6 and got a natural 5.
Note: Gold
There are 5 she'll give Olaf the extra.
Drusilla Level 2 cleric
Life: 5/6
Treasure: 32gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Holy water x1
Laralute Level 2 elf
Life: 5/5
Treasure: 57 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Slappy Level 2 Halfling
Life: 5/5
Treasure: 43 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 4 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Drusilla Level 2 cleric
Life: 5/6
Treasure: 32gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Holy water x1
Laralute Level 2 elf
Life: 5/5
Treasure: 57 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Slappy Level 2 Halfling
Life: 5/5
Treasure: 43 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 4 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Once the group is ready, Olaf proceeds to the door in the far corner.
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 4 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 4 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
rolled 1d6 and got a natural 6.
Note: tens
rolled 1d6 and got a natural 3.
Note: ones
There is a long narrow hallway. There is a door right, left or they can go straight.
Random monster check
Random monster check
rolled 1d6 and got a natural 6.
Note: 6 means monster
Minions table 1d6
rolled 1d6 and got a natural 3.
Note: minions
1d6+3 cultists
rolled 1d6 and got a natural 4. After the modifier of +3, got
7
Note: number
Olaf attacks a cultist. 1d6+3 with ax.
rolled 1d6 and got a natural 2. After the modifier of +3, got
5
Note: Olaf attack
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