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Forums » Fantasy Roleplay » Four Against Darkness (Private Game)

Drusilla (played by AgentMilkshake) Topic Starter

Two bats collide. One remains.

5/10 XP

Remaining bat attacks:
1. Olaf
2. Slappy
3. Laralute
4. Drusilla
rolled 1d4 and got a natural 1.

Note: Who is attacked.

Drusilla (played by AgentMilkshake) Topic Starter

Attack on Olaf. Olaf does not take any damage.
rolled 1d6 and got a natural 3.

Note: Bat

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf attacks the last bat. 1d6+3.

Olaf Level 3 Barbarian
Life: 10/10
Treasure: 4 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
rolled 1d6 and got a natural 4. After the modifier of +3, got 7

Note: Attack on bat.

Olaf the Ogre (played by AgentMilkshake) Topic Starter

The last bat dies. The group checks the entrance to the west. It is a cave entrance. They go south and find a passage that also goes west and descends into the depth. They decide to double back and reach the main corridor.

Random monster check: On a 6, a random encounter occurs.
rolled 1d6 and got a natural 3.

Note: Check

Olaf the Ogre (played by AgentMilkshake) Topic Starter

No encounter

Room generation: 2d6
rolled 1d6 and got a natural 2.

Note: Tens

rolled 1d6 and got a natural 4.

Note: Ones

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Room contents: 2d6
rolled 2d6 and got a natural 9.
5 4

Note: Contents

Olaf the Ogre (played by AgentMilkshake) Topic Starter

The room is empty. Need to check for treasure on last room.

1d6.
rolled 1d6 and got a natural 5.

Note: treasure

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Jewelry value 3d6 x 10
rolled 3d6 and got a natural 11.
6 4 1

Note: treasure

Olaf the Ogre (played by AgentMilkshake) Topic Starter

A ring worth 110 is found. Olaf will get it since he has the least treasure.
Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf Level 3 Barbarian
Life: 10/10
Treasure: 4 gp
Non-magic ring worth 110 gp.
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Olaf the Ogre (played by AgentMilkshake) Topic Starter

The group heads south.

2d6
rolled 1d6 and got a natural 2.

Note: 10s

rolled 1d6 and got a natural 4.

Note: ones

Olaf the Ogre (played by AgentMilkshake) Topic Starter

The room is identical with another door going south.

Contents: 2d6
rolled 1d6 and got a natural 1.

Note: ones

rolled 2d6 and got a natural 4.
3 1

Note: tens

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Use special features table: 1d6
rolled 1d6 and got a natural 2.

Note: Special features

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Random monsters. 1d6
rolled 1d6 and got a natural 3.

Note: Random monsters

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Cultists 1d6+4
rolled 1d6 and got a natural 3. After the modifier of +4, got 7

Note: Number of cultists

Olaf the Ogre (played by AgentMilkshake) Topic Starter

There are 7 cult members. LL will start the combat and use the wand of sleep next post.
Laralute (played by AgentMilkshake) Topic Starter

Laralute steps forward and uses the wand of sleep and uses it on the cult members. (7 cultists, level 3) 1d6+2

Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
Wand of sleep (x2)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
rolled 1d6 and got a natural 3. After the modifier of +2, got 5

Note: Sleep wand

Laralute (played by AgentMilkshake) Topic Starter

2 cultists remain. Level 3, morale +1

Party XP: 6/10
Drusilla (played by AgentMilkshake) Topic Starter

Cultists morale:

There are 2 left (level 3 mininos)

1-2: Flee
3-4: Fight (check again next round)
5-6- Fight to death
rolled 1d6 and got a natural 4.

Note: cult member morale check

Drusilla (played by AgentMilkshake) Topic Starter

Dru will attack with her mace.

Drusilla Level 2 cleric
Life: 5/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Holy water x1
rolled 1d6 and got a natural 2. After the modifier of +1, got 3

Note: Attack

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