There is 1 cult member left (level 3 mininos)
Roll for morale
Party XP: 6/10
Roll for morale
Party XP: 6/10
Cultist morale check:
1-2: Flee
3-4: Fight (check again next round)
5-6- Fight to death
Minion, level 3 (morale +1)
1-2: Flee
3-4: Fight (check again next round)
5-6- Fight to death
Minion, level 3 (morale +1)
rolled 1d6 and got a natural 6.
Note: morale check
The final cultist resolves to fight to the death. He attacks Olaf.
rolled 1d6 and got a natural 4. After the modifier of +3, got
7
Note: cult member
"That wasn't very nice," Olaf scolds the cult member. "You could have hurt Teddy! He is much smaller than you." Olaf attacks the last cult member. 1d6+3.
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 4 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 4 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: Attack
He takes the cultist's head clean off of his shoulders! All of the cult members are dead.
Party XP: 7/10
Roll for treasure: 1d6
Party XP: 7/10
Roll for treasure: 1d6
rolled 1d6 and got a natural 6.
Note: Treasure
Magic item: 1d6
rolled 1d6 and got a natural 4.
Note: Magic item type
Type: 1d6
rolled 1d6 and got a natural 5.
Note: Magic item type
Slappy gets a dagger +1
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
New Room
1d6: Tens
1d6: ones
1d6: Tens
1d6: ones
rolled 1d6 and got a natural 2.
Note: tens
rolled 1d6 and got a natural 6.
Note: Ones
The new room is a hallway with another door leading south.
Contents: 2d6
Contents: 2d6
rolled 2d6 and got a natural 3.
2
1
Note: Contents
Treasure (protected by a trap!)
Roll for who finds it:
Olaf
Slappy
Laralute
Drusilla
Roll for who finds it:
Olaf
Slappy
Laralute
Drusilla
rolled 1d4 and got a natural 3.
Note: Who?
Laralute finds...
1d6
1d6
rolled 1d6 and got a natural 4.
Note: treasure type
A gem worth 2d6x 5 gp
rolled 2d6 and got a natural 8.
3
5
Note: x5
The gem is worth 40 gp. Save Vs. Traps!
rolled 1d6 and got a natural 4.
Note: Save
Laralute vanishes!
Laralute appears in the chamber of the demon, a huge imposing monster.
Fear check, level 4.
Fear check, level 4.
rolled 1d6 and got a natural 3.
Note: Save vs. fear
Laralute is at -1 to her defense rolls. She uses Elvyn's magic sword to attack the demon.
Level 6, 10 life points, 2 attacks.
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
Wand of sleep (x2)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Level 6, 10 life points, 2 attacks.
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
Wand of sleep (x2)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: LL attacks
Laralute uses Ailisia, Elwyn's sword and does 2 wounds worth of damage!
8/10 points
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
Wand of sleep (x2)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
8/10 points
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
Wand of sleep (x2)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
The demon strikes. It is a level 6 monster. LL has -1 to her defenses so she gets no bonus.
rolled 1d6 and got a natural 5.
Note: attack on LL
second attack on LL.
rolled 1d6 and got a natural 5.
Note: attack 2.
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