Laralute vanishes!
Laralute appears in the chamber of the demon, a huge imposing monster.
Fear check, level 4.
Fear check, level 4.
rolled 1d6 and got a natural 3.
Note: Save vs. fear
Laralute is at -1 to her defense rolls. She uses Elvyn's magic sword to attack the demon.
Level 6, 10 life points, 2 attacks.
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
Wand of sleep (x2)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Level 6, 10 life points, 2 attacks.
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
Wand of sleep (x2)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: LL attacks
Laralute uses Ailisia, Elwyn's sword and does 2 wounds worth of damage!
8/10 points
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
Wand of sleep (x2)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
8/10 points
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
Wand of sleep (x2)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
The demon strikes. It is a level 6 monster. LL has -1 to her defenses so she gets no bonus.
rolled 1d6 and got a natural 5.
Note: attack on LL
second attack on LL.
rolled 1d6 and got a natural 5.
Note: attack 2.
Laralute takes 2 wounds. She attacks again with Ailisia. 1d6+3
Laralute Level 2 elf
Life: 3/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
Wand of sleep (x2)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Laralute Level 2 elf
Life: 3/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
Wand of sleep (x2)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
rolled 1d6 and got a natural 4. After the modifier of +3, got
7
Note: Attack
LL does another wound to the demon. 7/10
The demon makes 2 attacks against Laralute.
The demon makes 2 attacks against Laralute.
rolled 1d6 and got a natural 2.
Note: attack 1
rolled 1d6 and got a natural 5.
Note: attack 2
Laralute takes 2 more wounds. She strikes again at the demon with Elvyn's sword. 1d6+3
Laralute Level 2 elf
Life: 1/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
Wand of sleep (x2)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
Laralute Level 2 elf
Life: 1/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
Wand of sleep (x2)
holy water
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Sword +3 for demons and undead, bonus lost if a natural 1 is rolled.
Defense 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +3, got
4
Note: attack on demon
Critical miss! Her lack of faith causes Ailisia to lose power.
7/10 Demon.
The demon attacks again, twice.
7/10 Demon.
The demon attacks again, twice.
rolled 1d6 and got a natural 5.
Note: attack 1
rolled 1d6 and got a natural 3.
Note: attack 2
Laralute is slain!
"She's gone! Olaf gasped, stating the obvious. He held up his stuffed bear. "We have to find Laralute and save her Teddy! This way!"
Olaf leads his remaining companions to do the door sound.
1d6- tens
1d6- ones
Olaf leads his remaining companions to do the door sound.
1d6- tens
1d6- ones
rolled 1d6 and got a natural 4.
Note: tens
rolled 1d6 and got a natural 4.
Note: ones
The group enters a large oddly shaped room with a door to the south that goes east.
2d6 for contents
2d6 for contents
rolled 2d6 and got a natural 12.
6
6
Note: contents
The party find the demon gnawing on the bones of Laralute. Her weapons and treasure are scattered near her remains.
Each character must make a horror save.
1. Olaf
2. Slappy
3. Drusella
Demon gets 3 attacks a round (1 on each character) Must roll 4 or higher or be at -1 to defense.
Level 6, (7/10 life)
Each character must make a horror save.
1. Olaf
2. Slappy
3. Drusella
Demon gets 3 attacks a round (1 on each character) Must roll 4 or higher or be at -1 to defense.
Level 6, (7/10 life)
rolled 1d6 and got a natural 1.
Note: Olaf
rolled 1d6 and got a natural 1.
Note: Slappy
rolled 1d6 and got a natural 4.
Note: Drusilla
Olaf throws the holy water he has and the demon takes 1 wound. Level 6, (6/10 life).
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 4 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1 Temporarily at 1d6
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 4 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1 Temporarily at 1d6
Slappy yeets the holy water on the demon. It burns and it hisses angrily as smoke rises from its skin.
Demon gets 3 attacks a round (1 on each character)
Level 6, (5/10 life)
The fear condition is removed on Olaf and Slappy due to the demon being brought to half its health.
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
Demon gets 3 attacks a round (1 on each character)
Level 6, (5/10 life)
The fear condition is removed on Olaf and Slappy due to the demon being brought to half its health.
Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
Dru yeets her vial of holy water at the demon. It hisses as it takes a wound.
Drusilla Level 2 cleric
Life: 5/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Drusilla Level 2 cleric
Life: 5/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Because the demon is now at half hit points, the fear condition is removed from Olaf and Slappy.
The demon attacks starting with Dru since she is a cleric. She has a plus one bonus to her defense.
Drusilla 1d6+2
Olaf 1d6+1
Slappy 1d6+2
The demon attacks starting with Dru since she is a cleric. She has a plus one bonus to her defense.
Drusilla 1d6+2
Olaf 1d6+1
Slappy 1d6+2
rolled 1d6 and got a natural 1. After the modifier of +2, got
3
Note: Dru
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Olaf
rolled 1d6 and got a natural 2. After the modifier of +2, got
4
Note: Slappy
Dru and Slappy both take 1 wound each.
Demon- Level 6, (4/10 life).
Party XP: 7/10
Next round!
Drusilla Level 2 cleric
Life: 4/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Slappy Level 2 Halfling
Life: 4/5
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 4 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1 Temporarily at 1d6
Demon- Level 6, (4/10 life).
Party XP: 7/10
Next round!
Drusilla Level 2 cleric
Life: 4/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Slappy Level 2 Halfling
Life: 4/5
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 4 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1 Temporarily at 1d6
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 4 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss- Used
Defense roll= 1d6+1 Temporarily at 1d6
Olaf will use his rage attack. He rolls 3 times using the best and automatically does 2 points of damage if he succeeds (double that on a nat. 6)
Demon- Level 6, (4/10 life).
Party XP: 7/10
Life: 10/10
Treasure: 4 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss- Used
Defense roll= 1d6+1 Temporarily at 1d6
Olaf will use his rage attack. He rolls 3 times using the best and automatically does 2 points of damage if he succeeds (double that on a nat. 6)
Demon- Level 6, (4/10 life).
Party XP: 7/10
rolled 1d6 and got a natural 2. After the modifier of +3, got
5
Note: Roll 1
rolled 1d6 and got a natural 3. After the modifier of +3, got
6
Note: Roll 2
rolled 1d6 and got a natural 2. After the modifier of +3, got
5
Note: Roll 3
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