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Olaf the Ogre (played by AgentMilkshake) Topic Starter

His second roll manages to hit and he does 2 wounds to the demon!

Demon- Level 6, (2/10 life).

Party XP: 7/10

The demon hisses in pain!
Slappy the halfling (played by AgentMilkshake) Topic Starter

The demon was almost down! Slappy grabbed his magic dagger and attacked. (1d6- penalty negated by +1 bonus).

Demon gets 3 attacks a round (1 on each character)
Level 6, (2/10 life)


Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
rolled 1d6 and got a natural 2.

Note: attack

Slappy the halfling (played by AgentMilkshake) Topic Starter

He misses!
Drusilla (played by AgentMilkshake) Topic Starter

Drusilla attacks the demon with her mace.

+1 to defense and attacks against the demon 1d6+2

Drusilla Level 2 cleric
Life: 4/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
rolled 1d6 and got a natural 1. After the modifier of +2, got 3

Note: Attack with mace

Drusilla (played by AgentMilkshake) Topic Starter

Critical fumble!

The demon attacks her. Defense 1d6+2
rolled 1d6 and got a natural 4. After the modifier of +2, got 6

Note: Defense against demon

Drusilla (played by AgentMilkshake) Topic Starter

The demon misses! Next round.

+1 to defense and attacks against the demon 1d6+2

Drusilla Level 2 cleric
Life: 4/6
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Drusilla (played by AgentMilkshake) Topic Starter

XP roll Dru needs a 3 or higher to level.
rolled 1d6 and got a natural 4.

Note: Level 3?

Drusilla (played by AgentMilkshake) Topic Starter

Drusilla Level 3 cleric
Life: 7/7
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1
Adds +2 for attacks to normal creatures, +3 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Slappy the halfling (played by AgentMilkshake) Topic Starter

XP roll: 1d6 needs 3 or higher to level up.

Slappy Level 2 Halfling
Life: 5/5
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/3
rolled 1d6 and got a natural 5.

Note: Slappy level

Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy levels up!

Slappy Level 3 Halfling
Life: 6/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 4/4
Slappy the halfling (played by AgentMilkshake) Topic Starter

3 treasure rolls:

1d6
1d6
1d6
rolled 1d6 and got a natural 3.

Note: Treasure 1

rolled 1d6 and got a natural 2.

Note: Treasure 2

rolled 1d6 and got a natural 6.

Note: Treasure 3

Slappy the halfling (played by AgentMilkshake) Topic Starter

2d6 gold
1d6 spell
1d6 magic treasure
rolled 2d6 and got a natural 10.
6 4

Note: Gold

rolled 1d6 and got a natural 2.

Note: Spell

rolled 1d6 and got a natural 4.

Note: Magic item

Slappy the halfling (played by AgentMilkshake) Topic Starter

Stuff found:

10 gold
Fireball scroll
dagger +1
rolled 1d6 and got a natural 2.

Note: Weapon type

Laralute (played by AgentMilkshake) Topic Starter

Once the party returns to town with the demon's head, each member is gifted with a vial of holy water. Since Laralute died, Slappy returns Elvyn his sword. The temple also resurrects Laralute. Once she recovers, she prepares her spells and readies herself for their next quest. The party gives her the fireball scroll.

Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Scroll: Fireball (1x)
Wand of sleep (x2)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Holy water x1
Defense 1d6+1
Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy heals up after he returns to town. He enjoys a good meal. The party give him the other magic dagger since Laralute got the scroll. Olaf being a barbarian is superstitious about anything magic and refuses it and Drusilla cannot use it being a cleric.

Slappy Level 3 Halfling
Life: 5/6 (July 12)
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1 x2, sling
Holy water x1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 4/4
Drusilla (played by AgentMilkshake) Topic Starter

Drusilla also heals up after the village. She opts to give the gold they found to Olaf and decides she doesn’t need any of the reward although she does accept a vial of holy water. As the group prepare to set out for their next adventure, a group of priestesses and scholars arrive. "Our temple is under attack by demons," The head priestess says. "Please help us! They are trying to avenge their demon lord!"

Drusilla- Level 3 cleric
Life: 6/7 (July 12)
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2, holy water x1
Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf accepts the gold and holy water before the group from the temple arrives. "We must save the town temple, right Teddy," the barbarian says raising his bear. He leads his party and the group follows the scholars and priestesses. Elvyn is well enough to help now. He takes his sword and joins the group.

Olaf Level 3 Barbarian
Life: 10/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
1 vial of holy water

The demons might be in one of three places or a combination of them: The front doors, the hallway leading to the alter or the alter itself.

1d6 for location:
rolled 1d6 and got a natural 5.

Note: Where the demons are

Olaf the Ogre (played by AgentMilkshake) Topic Starter

The demons are split evenly between the alter and the door. There are 9 demons at the door and 9 at the alter once the party get through their defenses.

Demon stats:
Level 6
Poison pitchforks (save 4, 5 for Olaf and Slappy)
Holy water does 1 wound automatically
Attack priestesses and clerics first.
Demons go first. One attack each.
Failed save means defense for a character is -1

Priestesses (attack and defense 1d6)
Argolia 2 life
Limna 2 life
Thesia 2 life

Scholars Level 1, no armor (1d6-1 attacks, 1d6 defense)
Migrus- 2 life, 1 lightning bolt
Taltas- 2 life, 1 fireball (LL's scroll)
Deo- 2 life
Farah- 2 life

Elvyn: 3rd level
1d6+1 (attack)
Defense +2
Olaf the Ogre (played by AgentMilkshake) Topic Starter

Demons go first:

1. Argolia 1d6
2. Limna 1d6 -1 to defense
3. Thesia 1d6 -1 to defense
4. Drusilla 1d6+2
5. Elvyn 1d6+2
6. Olaf 1d6+1
7. Slappy. 1d6+2
8. Laralute 1d6+1
9. Migrus 1d6 -1 defense
rolled 1d6 and got a natural 1.

Note: Argolia

rolled 1d6 and got a natural 3.

Note: Limna

rolled 1d6 and got a natural 1.

Note: Thesia

rolled 1d6 and got a natural 3. After the modifier of +2, got 5

Note: Dru

rolled 1d6 and got a natural 5. After the modifier of +2, got 7

Note: Elvyn

rolled 1d6 and got a natural 5. After the modifier of +1, got 6

Note: Olaf

rolled 1d6 and got a natural 1. After the modifier of +2, got 3

Note: Slappy

rolled 1d6 and got a natural 6. After the modifier of +1, got 7

Note: LL

rolled 1d6 and got a natural 4.

Note: Migras

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Saving throws. Must get 4 or higher.

Argolia
Limna
Thesin
Migras
Slappy
Drusilla
rolled 1d6 and got a natural 4.

Note: Argolia

rolled 1d6 and got a natural 6.

Note: Slappy

rolled 1d6 and got a natural 4.

Note: Dru

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