Limna
Thesin
Migras
Thesin
Migras
rolled 1d6 and got a natural 3.
Note: L
rolled 1d6 and got a natural 1.
Note: Th
rolled 1d6 and got a natural 3.
Note: M
Olaf throws a vial of holy water at a demon. It takes a wound.
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn attacks with his magic sword. 1d6+1 vs. 6
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Attack demon 2
The priestess Argolia attacks with her war hammer 1d6.
rolled 1d6 and got a natural 1.
Note: Demon 3
Demons:
1- 5/6
2. 5/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
Next round will be Slappy, Limna, and Migrus. Slappy uses holy water.
1- 5/6
2. 5/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
Next round will be Slappy, Limna, and Migrus. Slappy uses holy water.
Slappy flings his holy water at the first demon. It does a wound.
Limna the priestess attacks with her war hammer. 1d6+1 on the first demon.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 4/4
1- 4/6
2. 5/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
Limna the priestess attacks with her war hammer. 1d6+1 on the first demon.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 4/4
1- 4/6
2. 5/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Limna attack
Limna misses. Migras, one of the scholar wizards casts his lightning bolt scroll. He focuses on demon demon 2. 1d6+1
1- 4/6
2. 5/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
1- 4/6
2. 5/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Lightning demon 2
Migras does serious damage to demon 2.
1- 4/6
2. 2/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
1- 4/6
2. 2/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
Laralute uses her wand of sleep to take out the demons, focusing it toward the ones that are not hurt. 1d6+2
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Holy water x1
Defense 1d6+1
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Holy water x1
Defense 1d6+1
rolled 1d6 and got a natural 2. After the modifier of +2, got
4
Note: Sleep spell
4 of the demons are knocked out!
1- 4/6
2. 5/6
3. 6/6
4. 6/6
5. 6/6
1- 4/6
2. 5/6
3. 6/6
4. 6/6
5. 6/6
Taltas uses Laralute's fireball scroll to attack the demons. 1d6+1 -6
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Attack
Another demon is taken out!
1- 4/6
2. 5/6
3. 6/6
4. 6/6
The priestess Thesia attacks with her war hammer. 1d6+1. She attacks the most injured demon.
1- 4/6
2. 5/6
3. 6/6
4. 6/6
The priestess Thesia attacks with her war hammer. 1d6+1. She attacks the most injured demon.
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Demon #1
Natural 6! She goes again!
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Second attack
She does not get a successful second strike. Current stats for demons:
1- 3/6
2. 5/6
3. 6/6
4. 6/6
1- 3/6
2. 5/6
3. 6/6
4. 6/6
Drusilla throws her holy water at the weakest of the demons. It automatically hits and does a wound. Deo, one of the wizard scholars who has no spells also attacks with a dagger 1d6-1 and so does Farah, the third scholar with 1d6-1 for her dagger. Both go for the more injured demon.
Drusilla- Level 3 cleric
Life: 6/7 (July 12)
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x2
Other items: Bandage x2
Drusilla- Level 3 cleric
Life: 6/7 (July 12)
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x2
Other items: Bandage x2
rolled 1d6 and got a natural 1. After the modifier of -1, got
0
Note: Deo attack
rolled 1d6 and got a natural 2. After the modifier of -1, got
1
Note: Farah attack
Neither wizard hits but Dru's holy water wounds the demon.
Note: After re-reading the scenario, a vial of holy water kills a demon, not wounds it since these are minions. Only one demon is left at the start of Olaf's turn.
1 demon left- 2/6
The demonsattacks Dru:
Demon 1: Dru 1d6+2
Disregard other rolls.
Note: After re-reading the scenario, a vial of holy water kills a demon, not wounds it since these are minions. Only one demon is left at the start of Olaf's turn.
1 demon left- 2/6
The demonsattacks Dru:
Demon 1: Dru 1d6+2
Disregard other rolls.
rolled 1d6 and got a natural 2. After the modifier of +2, got
4
Note: Drusilla defense
rolled 1d6 and got a natural 6.
Note: Argolia defense
rolled 1d6 and got a natural 5. After the modifier of -1, got
4
Note: Limna defense
rolled 1d6 and got a natural 1. After the modifier of -1, got
0
Note: Thesia defense
Dru is hit and must make a save and get a 4 or better to avoid poisoning.
Drusilla- Level 3 cleric
Life: 5/7 (July 17)
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Drusilla- Level 3 cleric
Life: 5/7 (July 17)
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
rolled 1d6 and got a natural 3.
Note: Dru save
Dru's defense is at minus one, unless she casts blessing on herself.
Drusilla- Level 3 cleric
Life: 5/7 (July 12)
Treasure: 31gp
Healing: 3/3
Blessings: 2/3
Defense: 1d6+1 (loses bonus to demon due to poison)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Drusilla- Level 3 cleric
Life: 5/7 (July 12)
Treasure: 31gp
Healing: 3/3
Blessings: 2/3
Defense: 1d6+1 (loses bonus to demon due to poison)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Olaf (and Teddy) attacked the final demon hoping to kill it before it could strike again. Olaf swung his ax attempting to behead it. "Cover your eyes, Teddy. I don't want you to see this. It could get messy," the Barbarian said to his stuffed bear hanging from his belt.
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
rolled 6d6 and got a natural 25. After the modifier of +3, got
28
4
6
3
6
2
4
Note: Olaf attack on last demon.
Re-roll. 1d6+3
rolled 1d6 and got a natural 2. After the modifier of +3, got
5
Note: Reroll
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