Limna misses. Migras, one of the scholar wizards casts his lightning bolt scroll. He focuses on demon demon 2. 1d6+1
1- 4/6
2. 5/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
1- 4/6
2. 5/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Lightning demon 2
Migras does serious damage to demon 2.
1- 4/6
2. 2/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
1- 4/6
2. 2/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
Laralute uses her wand of sleep to take out the demons, focusing it toward the ones that are not hurt. 1d6+2
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Holy water x1
Defense 1d6+1
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Holy water x1
Defense 1d6+1
rolled 1d6 and got a natural 2. After the modifier of +2, got
4
Note: Sleep spell
4 of the demons are knocked out!
1- 4/6
2. 5/6
3. 6/6
4. 6/6
5. 6/6
1- 4/6
2. 5/6
3. 6/6
4. 6/6
5. 6/6
Taltas uses Laralute's fireball scroll to attack the demons. 1d6+1 -6
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Attack
Another demon is taken out!
1- 4/6
2. 5/6
3. 6/6
4. 6/6
The priestess Thesia attacks with her war hammer. 1d6+1. She attacks the most injured demon.
1- 4/6
2. 5/6
3. 6/6
4. 6/6
The priestess Thesia attacks with her war hammer. 1d6+1. She attacks the most injured demon.
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Demon #1
Natural 6! She goes again!
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Second attack
She does not get a successful second strike. Current stats for demons:
1- 3/6
2. 5/6
3. 6/6
4. 6/6
1- 3/6
2. 5/6
3. 6/6
4. 6/6
Drusilla throws her holy water at the weakest of the demons. It automatically hits and does a wound. Deo, one of the wizard scholars who has no spells also attacks with a dagger 1d6-1 and so does Farah, the third scholar with 1d6-1 for her dagger. Both go for the more injured demon.
Drusilla- Level 3 cleric
Life: 6/7 (July 12)
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x2
Other items: Bandage x2
Drusilla- Level 3 cleric
Life: 6/7 (July 12)
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x2
Other items: Bandage x2
rolled 1d6 and got a natural 1. After the modifier of -1, got
0
Note: Deo attack
rolled 1d6 and got a natural 2. After the modifier of -1, got
1
Note: Farah attack
Neither wizard hits but Dru's holy water wounds the demon.
Note: After re-reading the scenario, a vial of holy water kills a demon, not wounds it since these are minions. Only one demon is left at the start of Olaf's turn.
1 demon left- 2/6
The demonsattacks Dru:
Demon 1: Dru 1d6+2
Disregard other rolls.
Note: After re-reading the scenario, a vial of holy water kills a demon, not wounds it since these are minions. Only one demon is left at the start of Olaf's turn.
1 demon left- 2/6
The demonsattacks Dru:
Demon 1: Dru 1d6+2
Disregard other rolls.
rolled 1d6 and got a natural 2. After the modifier of +2, got
4
Note: Drusilla defense
rolled 1d6 and got a natural 6.
Note: Argolia defense
rolled 1d6 and got a natural 5. After the modifier of -1, got
4
Note: Limna defense
rolled 1d6 and got a natural 1. After the modifier of -1, got
0
Note: Thesia defense
Dru is hit and must make a save and get a 4 or better to avoid poisoning.
Drusilla- Level 3 cleric
Life: 5/7 (July 17)
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Drusilla- Level 3 cleric
Life: 5/7 (July 17)
Treasure: 31gp
Healing: 3/3
Blessings: 3/3
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
rolled 1d6 and got a natural 3.
Note: Dru save
Dru's defense is at minus one, unless she casts blessing on herself.
Drusilla- Level 3 cleric
Life: 5/7 (July 12)
Treasure: 31gp
Healing: 3/3
Blessings: 2/3
Defense: 1d6+1 (loses bonus to demon due to poison)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Drusilla- Level 3 cleric
Life: 5/7 (July 12)
Treasure: 31gp
Healing: 3/3
Blessings: 2/3
Defense: 1d6+1 (loses bonus to demon due to poison)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x2
Olaf (and Teddy) attacked the final demon hoping to kill it before it could strike again. Olaf swung his ax attempting to behead it. "Cover your eyes, Teddy. I don't want you to see this. It could get messy," the Barbarian said to his stuffed bear hanging from his belt.
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
rolled 6d6 and got a natural 25. After the modifier of +3, got
28
4
6
3
6
2
4
Note: Olaf attack on last demon.
Re-roll. 1d6+3
rolled 1d6 and got a natural 2. After the modifier of +3, got
5
Note: Reroll
Olaf falls just short of what he needed to hit the demon. The demon parries the attack.
Elvyn steps up with his magic sword. He is a level 3 warrior and has a shield and heavy armor. The sword does +1 (total of +4)
Elvyn steps up with his magic sword. He is a level 3 warrior and has a shield and heavy armor. The sword does +1 (total of +4)
rolled 1d6 and got a natural 4. After the modifier of +4, got
8
Note: Elvyn attack
The demon has one life point left. Argolia the head priestess casts bless on Drusilla to remove the poison from her.
Elwyn did 1 wound to the remaining demon. Slappy readies his sling to take a shot at it. He wants to keep a safe distance. Holding his breath, he flings a rock its direction and hopes for the best. Meanwhile, Limna the priestess uses her bless spell to remove the poison from Dru. Migrus attacks with his dagger having used his only spell last round.
1/6
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 4/4
1/6
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 4/4
rolled 1d6 and got a natural 6. After the modifier of -1, got
5
Note: Slappy attack with sling
rolled 1d6 and got a natural 4. After the modifier of -1, got
3
Note: Migras attack with dagger
Slappy is so close, but still misses. The wizard also fails to strike the demon.
Demon- 1/6
Demon- 1/6
Laralute attacks with her magic bow. She had 1d6+3
Thesia the cleric removes the poison on the remaining party member who was poisoned.
The 3 remaining wizards are out of spells. Each uses their dagger 1d6-1 if LL fails to kill the remaining demon.
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Holy water x1
Defense 1d6+1
Thesia the cleric removes the poison on the remaining party member who was poisoned.
The 3 remaining wizards are out of spells. Each uses their dagger 1d6-1 if LL fails to kill the remaining demon.
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Holy water x1
Defense 1d6+1
rolled 1d6 and got a natural 4. After the modifier of +3, got
7
Note: Bow attack
rolled 1d6 and got a natural 5. After the modifier of -1, got
4
Note: Mage 1 dagger
rolled 1d6 and got a natural 5. After the modifier of -1, got
4
Note: Mage 2 dagger
rolled 1d6 and got a natural 3. After the modifier of -1, got
2
Note: Mage 3 dagger
Laralute kills the last demon. She gives Slappy her holy water so he can throw it in the next battle. She takes the lead so she can use her remaing spells at the top of each turn. The new turn order will be:
Laralute
Slappy
Olaf
Dru (Argolia- cleric)
Elwyn and the 3 wizards will go on their own turn followed by demon attacks for next round)
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Laralute
Slappy
Olaf
Dru (Argolia- cleric)
Elwyn and the 3 wizards will go on their own turn followed by demon attacks for next round)
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
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