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Drusilla (played by AgentMilkshake) Topic Starter

To prevent more demons from spawning, the group keeps moving. Drusilla quickly heals herself (no need to roll- she does 2 points automatically). She'll be a target when they meet more demons and needs to be at full health. The group enter the hallway. There are no demons. As they enter the sanctuary, they find 9 more demons who attack first. The priestesses are all targeted first.

Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x1
Other items: Bandage x2
Drusilla (played by AgentMilkshake) Topic Starter

Demon 1- Dru 1d6+2
Demon 2- Argolia (head priestess 2/2) 1d6+1
Demon 3- Limna (priestess 1/2) 1d6+1
Demon 4- Thesia (priestess 1/2) 1d6+1
Demon 5- Olaf 1d6+1
Demon 6- Elwyn 1d6+3
Demon 7- Slappy 1d6+2
Demon 8-Laralute 1d6+1
Demon 9- Deo (wizard 1/2) 1d6
rolled 1d6 and got a natural 4. After the modifier of +2, got 6

Note: Dru 1d6+2

rolled 1d6 and got a natural 4. After the modifier of +1, got 5

Note: Argolia (head priestess 2/2) 1d6+1

rolled 1d6 and got a natural 4. After the modifier of +1, got 5

Note: Limna (priestess 1/2) 1d6+1

rolled 1d6 and got a natural 1. After the modifier of +1, got 2

Note: Thesia (priestess 1/2) 1d6+1

rolled 1d6 and got a natural 1. After the modifier of +1, got 2

Note: Olaf 1d6+1

rolled 1d6 and got a natural 5. After the modifier of +3, got 8

Note: Elwyn 1d6+3

rolled 1d6 and got a natural 6. After the modifier of +2, got 8

Note: Slappy 1d6+2

rolled 1d6 and got a natural 2. After the modifier of +1, got 3

Note: Laralute 1d6+1

rolled 1d6 and got a natural 6. After the modifier of -1, got 5

Note: Deo (wizard 1/2) 1d6

Drusilla (played by AgentMilkshake) Topic Starter

Argolia (head priestess 1/2) 1d6+1 save (must make 4 or better)
Limna (priestess 1/2) Slain
Thesia (priestess 1/2) Slain
Olaf 1d6+1 (must make 4 or better)
Laralute 1d6+1 (must make 4 or better)
Deo (wizard 0/2) Slain
rolled 1d6 and got a natural 3.

Note: Argolia save

rolled 1d6 and got a natural 6.

Note: Olaf save

rolled 1d6 and got a natural 3.

Note: LL save

Drusilla (played by AgentMilkshake) Topic Starter

Argolia and Laralute are at -1 to defense due to poison.
Elvyn health (2/3)
Slappy will use halfling luck to reroll the damage he took.

Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1

Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1

Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x2, Blessing x1
Other items: Bandage x2

Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling, holy water x1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4
rolled 1d6 and got a natural 5. After the modifier of +2, got 7

Note: reroll

Laralute (played by AgentMilkshake) Topic Starter

Laralute uses her wand of sleep on the demons. This is the wand's final charge. 1d6+2

Demons:
1. 6/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6

Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +2, got 3

Note: LL uses wand

Laralute (played by AgentMilkshake) Topic Starter

Three of the demons are knocked out. 6 remain. Olaf will go next instead of Slappy.
Argolia and Laralute are at -1 to defense due to poison.
Elvyn health (2/3)

Demons:
1. 6/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf attacks a demon with his ax. (1d6+3) Elvyn also attacks the same with his magic sword (1d6+4)

Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1

Elvyn Level 3 Warrior
Life: 2/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield)
rolled 1d6 and got a natural 3. After the modifier of +3, got 6

Note: Olaf

rolled 1d6 and got a natural 4. After the modifier of +4, got 8

Note: Elvyn

Olaf the Ogre (played by AgentMilkshake) Topic Starter

The first demon takes two wounds.

Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy flings the holy water at an uninjured demon. It hits automatically and destroys it. Each of the 3 surviving mages attacks with a dagger.

Migras: 1d6-1 (1/2)
Taltas: 1d6-1 (2/2)
Farrah: 1d6-1 (2/2)

The mages need a natural 6 to hit. They will all focus on the demon that Olaf and Elvyn both hurt already.

Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4

Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
rolled 1d6 and got a natural 4. After the modifier of -1, got 3

Note: Migras 1

rolled 1d6 and got a natural 5. After the modifier of -1, got 4

Note: Taltas 2

rolled 1d6 and got a natural 3. After the modifier of -1, got 2

Note: Farrah 3

Drusilla (played by AgentMilkshake) Topic Starter

Argolia casts bless on Laralute to remove the poison. Drusilla casts a healing spell on Argolia.

Argolia (2/2) -1 to her defenses due to poison.

Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x1, Blessing x1
Other items: Bandage x2

Demon 1: Attack Argolia 1d6 (loses bonus due to poison)
Demon 2: Attack Dru 1d6+2
Demon 3: Attack Olaf 1d6+1
Demon 4: Attack LL 1d6+1
Demon 5: Attack Elvyn 1d6+3

Must get 6 or better to avoid damage. Those hit must make a 1d6 save and roll 4 or higher
rolled 1d6 and got a natural 4.

Note: Argolia

rolled 1d6 and got a natural 1. After the modifier of +2, got 3

Note: Drusilla

rolled 1d6 and got a natural 6. After the modifier of +1, got 7

Note: Olaf

rolled 1d6 and got a natural 6. After the modifier of +1, got 7

Note: Laralute

rolled 1d6 and got a natural 1. After the modifier of +3, got 4

Note: Elvyn

Drusilla (played by AgentMilkshake) Topic Starter

Argolia (1/2) -1 to defense due to poison.
Elvyn health (1/3) -1 to defense due to poison

Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6

Drusilla- Level 3 cleric
Life: 6/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x1, Blessing x1
Other items: Bandage x2
rolled 1d6 and got a natural 5.

Note: Elvyn save

rolled 1d6 and got a natural 6. After the modifier of +1, got 7

Note: Dru save

Laralute (played by AgentMilkshake) Topic Starter

Laralute will use her fireball spell targeting the demons who are not injured. The spell does 1d6 + caster level, minus the level of the target. Because the demons are level 6, LL must roll a 6 to affect 2 of them. Any other number only affects one. Any demon affected will be killed instantly.

Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6

Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
rolled 1d6 and got a natural 5.

Note: fireball

Laralute (played by AgentMilkshake) Topic Starter

The fireball hits one demon. 4 remain. The first demon is injured. Olaf and Elwyn will attack the first demon on their next turn.

Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf and Elvyn both attack the first demon. Elvyn is poisoned, but it does not affect his attack roll. Both must get over 6 to hit. A natural 6 gives an additional attack.

Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1

Elvyn Level 3 Warrior
Life: 1/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield) 1d6+2 (poisoned)
rolled 1d6 and got a natural 5. After the modifier of +3, got 8

Note: Olaf's attack

rolled 1d6 and got a natural 3. After the modifier of +4, got 7

Note: Elvyn's attack

Olaf the Ogre (played by AgentMilkshake) Topic Starter

The first demon suffers damage from both! Up next, Slappy and the 3 wizards with their daggers.

1. 2/6
2. 6/6
3. 6/6
4. 6/6
Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy will use his magic dagger. It cancels out the -1. The 3 mages are also using daggers. Daggers in this system are light hand weapons and have a -1 to hit. Everyone is focused on the injured demon in hopes they can take it down.

Migras: 1d6-1 (1/2)
Taltas: 1d6-1 (2/2)
Farrah: 1d6-1 (2/2)

Slappy and the mages need a natural 6 to hit.

Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4

Demons:
1. 2/6
2. 6/6
3. 6/6
4. 6/6
rolled 1d6 and got a natural 3.

Note: Slappy

rolled 1d6 and got a natural 5. After the modifier of -1, got 4

Note: Migras

rolled 1d6 and got a natural 6. After the modifier of -1, got 5

Note: Taltas

rolled 1d6 and got a natural 2. After the modifier of -1, got 1

Note: Farrah

Slappy the halfling (played by AgentMilkshake) Topic Starter

Taltas hits and does 1 point to the first demon. Slappy will use his luck roll and try again.
rolled 1d6 and got a natural 2.

Note: Slappy reroll

Slappy the halfling (played by AgentMilkshake) Topic Starter

His second try misses, too.

Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 2/4

Demons:
1. 1/6
2. 6/6
3. 6/6
4. 6/6
Drusilla (played by AgentMilkshake) Topic Starter

Drusilla heals Argolia. Argolia heals Elvyn. Both are still poisoned this round. Argolia has 1 heal and 1 bless left. Anyone hit must save vs. poison. Olaf gets +1 for being a Barbarian to his saving throw.

Argolia (2/2) -1 to defense due to poison.
Elvyn health (3/3) -1 to defense due to poison

Demons:
1. 1/6
2. 6/6
3. 6/6
4. 6/6

Drusilla- Level 3 cleric
Life: 6/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x1
Other items: Bandage x2

Demon 1- Argolia 1d6-1 (Poison)
Demon 2- Dru 1d6+2
Demon 3- Elvyn 1d6+2 (Poison)
Olaf 4- 1d6+1
rolled 1d6 and got a natural 4. After the modifier of -1, got 3

Note: Argolia

rolled 1d6 and got a natural 3. After the modifier of +2, got 5

Note: Drusilla

rolled 1d6 and got a natural 4. After the modifier of +2, got 6

Note: Elvyn

rolled 1d6 and got a natural 6. After the modifier of +1, got 7

Note: Olaf

Drusilla (played by AgentMilkshake) Topic Starter

Is hit. She's already poisoned. Argolia (1/2) -1 to defense due to poison. Dru is hit again and must make a saving throw. She rolled above 4 and is not poisoned. Argolia has one heal and one bless spell left.

Argolia and Elvyn are both poisoned and -1 to defenses.

Drusilla- Level 3 cleric
Life: 5/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x1
Other items: Bandage x2
rolled 1d6 and got a natural 5.

Note: save for Dru

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