The first demon suffers damage from both! Up next, Slappy and the 3 wizards with their daggers.
1. 2/6
2. 6/6
3. 6/6
4. 6/6
1. 2/6
2. 6/6
3. 6/6
4. 6/6
Slappy will use his magic dagger. It cancels out the -1. The 3 mages are also using daggers. Daggers in this system are light hand weapons and have a -1 to hit. Everyone is focused on the injured demon in hopes they can take it down.
Migras: 1d6-1 (1/2)
Taltas: 1d6-1 (2/2)
Farrah: 1d6-1 (2/2)
Slappy and the mages need a natural 6 to hit.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4
Demons:
1. 2/6
2. 6/6
3. 6/6
4. 6/6
Migras: 1d6-1 (1/2)
Taltas: 1d6-1 (2/2)
Farrah: 1d6-1 (2/2)
Slappy and the mages need a natural 6 to hit.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4
Demons:
1. 2/6
2. 6/6
3. 6/6
4. 6/6
rolled 1d6 and got a natural 3.
Note: Slappy
rolled 1d6 and got a natural 5. After the modifier of -1, got
4
Note: Migras
rolled 1d6 and got a natural 6. After the modifier of -1, got
5
Note: Taltas
rolled 1d6 and got a natural 2. After the modifier of -1, got
1
Note: Farrah
Taltas hits and does 1 point to the first demon. Slappy will use his luck roll and try again.
rolled 1d6 and got a natural 2.
Note: Slappy reroll
His second try misses, too.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 2/4
Demons:
1. 1/6
2. 6/6
3. 6/6
4. 6/6
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 2/4
Demons:
1. 1/6
2. 6/6
3. 6/6
4. 6/6
Drusilla heals Argolia. Argolia heals Elvyn. Both are still poisoned this round. Argolia has 1 heal and 1 bless left. Anyone hit must save vs. poison. Olaf gets +1 for being a Barbarian to his saving throw.
Argolia (2/2) -1 to defense due to poison.
Elvyn health (3/3) -1 to defense due to poison
Demons:
1. 1/6
2. 6/6
3. 6/6
4. 6/6
Drusilla- Level 3 cleric
Life: 6/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x1
Other items: Bandage x2
Demon 1- Argolia 1d6-1 (Poison)
Demon 2- Dru 1d6+2
Demon 3- Elvyn 1d6+2 (Poison)
Olaf 4- 1d6+1
Argolia (2/2) -1 to defense due to poison.
Elvyn health (3/3) -1 to defense due to poison
Demons:
1. 1/6
2. 6/6
3. 6/6
4. 6/6
Drusilla- Level 3 cleric
Life: 6/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x1
Other items: Bandage x2
Demon 1- Argolia 1d6-1 (Poison)
Demon 2- Dru 1d6+2
Demon 3- Elvyn 1d6+2 (Poison)
Olaf 4- 1d6+1
rolled 1d6 and got a natural 4. After the modifier of -1, got
3
Note: Argolia
rolled 1d6 and got a natural 3. After the modifier of +2, got
5
Note: Drusilla
rolled 1d6 and got a natural 4. After the modifier of +2, got
6
Note: Elvyn
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Olaf
Is hit. She's already poisoned. Argolia (1/2) -1 to defense due to poison. Dru is hit again and must make a saving throw. She rolled above 4 and is not poisoned. Argolia has one heal and one bless spell left.
Argolia and Elvyn are both poisoned and -1 to defenses.
Drusilla- Level 3 cleric
Life: 5/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x1
Other items: Bandage x2
Argolia and Elvyn are both poisoned and -1 to defenses.
Drusilla- Level 3 cleric
Life: 5/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x1
Other items: Bandage x2
rolled 1d6 and got a natural 5.
Note: save for Dru
Laralute casts her final fireball spell at 2 of the uninjured demons. If she gets a 6, 2 demons are affected. Otherwise, it is just a single demon.
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
rolled 1d6 and got a natural 4.
Note: fireball
LL kills just one demon. 3 remain. The first demon has only one life point left.
Demons:
1. 1/6
2. 6/6
3. 6/6
Olaf will attack the remaining demon next. Elvyn will go after #2.
Demons:
1. 1/6
2. 6/6
3. 6/6
Olaf will attack the remaining demon next. Elvyn will go after #2.
Olaf will go after the first demon. If he misses, Elvyn will then attack it. Otherwise, Elvyn targets demon 2.
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 1/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield) 1d6+2 (poisoned)
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 1/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield) 1d6+2 (poisoned)
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: Olaf attack
rolled 1d6 and got a natural 1. After the modifier of +4, got
5
Note: Elvyn
Elvyn misses, but Olaf finishes off the first demon.
There are 2 demons left:
Demon 1: 6/6
Demon 2: 6/6
There are 2 demons left:
Demon 1: 6/6
Demon 2: 6/6
Slappy attacks with his magic dagger followed by the 3 wizards.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 2/4
Demon 1: 6/6
Demon 2: 6/6
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 2/4
Demon 1: 6/6
Demon 2: 6/6
rolled 1d6 and got a natural 4.
Note: Slappy
rolled 1d6 and got a natural 3. After the modifier of -1, got
2
Note: wizard 1
rolled 1d6 and got a natural 6. After the modifier of -1, got
5
Note: wizard 2
rolled 1d6 and got a natural 4. After the modifier of -1, got
3
Note: wizard 3
Everyone missed.
Demon 1: 6/6
Demon 2: 6/6
Demon 1: 6/6
Demon 2: 6/6
Slappy will use halfling luck for a reroll on his attack.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 1/4
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 1/4
rolled 1d6 and got a natural 3.
Note: reroll demon 1
Dru blesses Argolia to remove the poison. Argolia uses her final heal to bring herself back to full health. The 2 remaining demons attack the 2 priestesses.
Drusilla- Level 3 cleric
Life: 5/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x0
Other items: Bandage x2
Drusilla- Level 3 cleric
Life: 5/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x0
Other items: Bandage x2
rolled 1d6 and got a natural 1.
Note: Argolia
rolled 1d6 and got a natural 2. After the modifier of +2, got
4
Note: Dru
Both are hurt. Save vs. poison. Need 4 or higher.
Argolia 1/2
Drusilla- Level 3 cleric
Life: 4/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x0
Other items: Bandage x2
Argolia 1/2
Drusilla- Level 3 cleric
Life: 4/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x0
Other items: Bandage x2
rolled 1d6 and got a natural 3.
Note: Argolia
rolled 1d6 and got a natural 4.
Note: Dru
Elvyn and Argolia are all at -1 on defense due to poison. Both priestesses are out of spells.
Demon 1- 6/6
Demon 2- 6/6
Demon 1- 6/6
Demon 2- 6/6
Everyone is out of spells at this point and there are 2 demons remaining. Both are at full health. Everyone will focus their attack on a single demon until it is dead. Both Elvyn and Argolia are poisoned and suffer a penalty to their defense rolls. Each of them has 1 life point left. A roll of 6 or better is needed to hit a demon.
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 1/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield) 1d6+2 (poisoned)
Demons:
#1: 6/6
#2 6/6
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 1/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield) 1d6+2 (poisoned)
Demons:
#1: 6/6
#2 6/6
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: Olaf attack
rolled 1d6 and got a natural 1. After the modifier of +4, got
5
Note: Elvyn attack
Elvyn just misses, but Olaf got a natural 6 and can make a second roll.
rolled 1d6 and got a natural 4. After the modifier of +3, got
7
Note: Double damage?
Demons:
#1: 6/6
#2 4/6
One of the demons takes 2 wounds.
#1: 6/6
#2 4/6
One of the demons takes 2 wounds.
Slappy and the 3 scholars all focus their attacks on the injured demon. Slappy's magic dagger eliminates the light hand weapon penalty. The 3 wizards are all at -1. A 6 is needed to hit. Slappy will use a luck roll if he misses for a reroll.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 1/4
Demons:
#1: 6/6
#2 4/6
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 1/4
Demons:
#1: 6/6
#2 4/6
rolled 1d6 and got a natural 5.
Note: Slappy
rolled 1d6 and got a natural 4. After the modifier of -1, got
3
Note: wizard 1
rolled 1d6 and got a natural 3. After the modifier of -1, got
2
Note: wizard 2
rolled 1d6 and got a natural 2. After the modifier of -1, got
1
Note: wizard 3
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