Laralute casts her final fireball spell at 2 of the uninjured demons. If she gets a 6, 2 demons are affected. Otherwise, it is just a single demon.
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
rolled 1d6 and got a natural 4.
Note: fireball
LL kills just one demon. 3 remain. The first demon has only one life point left.
Demons:
1. 1/6
2. 6/6
3. 6/6
Olaf will attack the remaining demon next. Elvyn will go after #2.
Demons:
1. 1/6
2. 6/6
3. 6/6
Olaf will attack the remaining demon next. Elvyn will go after #2.
Olaf will go after the first demon. If he misses, Elvyn will then attack it. Otherwise, Elvyn targets demon 2.
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 1/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield) 1d6+2 (poisoned)
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 1/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield) 1d6+2 (poisoned)
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: Olaf attack
rolled 1d6 and got a natural 1. After the modifier of +4, got
5
Note: Elvyn
Elvyn misses, but Olaf finishes off the first demon.
There are 2 demons left:
Demon 1: 6/6
Demon 2: 6/6
There are 2 demons left:
Demon 1: 6/6
Demon 2: 6/6
Slappy attacks with his magic dagger followed by the 3 wizards.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 2/4
Demon 1: 6/6
Demon 2: 6/6
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 2/4
Demon 1: 6/6
Demon 2: 6/6
rolled 1d6 and got a natural 4.
Note: Slappy
rolled 1d6 and got a natural 3. After the modifier of -1, got
2
Note: wizard 1
rolled 1d6 and got a natural 6. After the modifier of -1, got
5
Note: wizard 2
rolled 1d6 and got a natural 4. After the modifier of -1, got
3
Note: wizard 3
Everyone missed.
Demon 1: 6/6
Demon 2: 6/6
Demon 1: 6/6
Demon 2: 6/6
Slappy will use halfling luck for a reroll on his attack.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 1/4
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 1/4
rolled 1d6 and got a natural 3.
Note: reroll demon 1
Dru blesses Argolia to remove the poison. Argolia uses her final heal to bring herself back to full health. The 2 remaining demons attack the 2 priestesses.
Drusilla- Level 3 cleric
Life: 5/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x0
Other items: Bandage x2
Drusilla- Level 3 cleric
Life: 5/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x0
Other items: Bandage x2
rolled 1d6 and got a natural 1.
Note: Argolia
rolled 1d6 and got a natural 2. After the modifier of +2, got
4
Note: Dru
Both are hurt. Save vs. poison. Need 4 or higher.
Argolia 1/2
Drusilla- Level 3 cleric
Life: 4/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x0
Other items: Bandage x2
Argolia 1/2
Drusilla- Level 3 cleric
Life: 4/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x0
Other items: Bandage x2
rolled 1d6 and got a natural 3.
Note: Argolia
rolled 1d6 and got a natural 4.
Note: Dru
Elvyn and Argolia are all at -1 on defense due to poison. Both priestesses are out of spells.
Demon 1- 6/6
Demon 2- 6/6
Demon 1- 6/6
Demon 2- 6/6
Everyone is out of spells at this point and there are 2 demons remaining. Both are at full health. Everyone will focus their attack on a single demon until it is dead. Both Elvyn and Argolia are poisoned and suffer a penalty to their defense rolls. Each of them has 1 life point left. A roll of 6 or better is needed to hit a demon.
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 1/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield) 1d6+2 (poisoned)
Demons:
#1: 6/6
#2 6/6
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 1/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield) 1d6+2 (poisoned)
Demons:
#1: 6/6
#2 6/6
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: Olaf attack
rolled 1d6 and got a natural 1. After the modifier of +4, got
5
Note: Elvyn attack
Elvyn just misses, but Olaf got a natural 6 and can make a second roll.
rolled 1d6 and got a natural 4. After the modifier of +3, got
7
Note: Double damage?
Demons:
#1: 6/6
#2 4/6
One of the demons takes 2 wounds.
#1: 6/6
#2 4/6
One of the demons takes 2 wounds.
Slappy and the 3 scholars all focus their attacks on the injured demon. Slappy's magic dagger eliminates the light hand weapon penalty. The 3 wizards are all at -1. A 6 is needed to hit. Slappy will use a luck roll if he misses for a reroll.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 1/4
Demons:
#1: 6/6
#2 4/6
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 1/4
Demons:
#1: 6/6
#2 4/6
rolled 1d6 and got a natural 5.
Note: Slappy
rolled 1d6 and got a natural 4. After the modifier of -1, got
3
Note: wizard 1
rolled 1d6 and got a natural 3. After the modifier of -1, got
2
Note: wizard 2
rolled 1d6 and got a natural 2. After the modifier of -1, got
1
Note: wizard 3
Everyone misses. Slappy will use his final luck roll to try again.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 0/4
Demons:
#1: 6/6
#2 4/6
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 0/4
Demons:
#1: 6/6
#2 4/6
rolled 1d6 and got a natural 3.
Note: Reroll
Laralute fires an arrow from her bow at the injured demon.
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Demons:
#1: 6/6
#2 4/6
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Demons:
#1: 6/6
#2 4/6
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: LL bow
She gets a natural 6 and can take a second shot.
rolled 1d6 and got a natural 2. After the modifier of +3, got
5
Note: second shot
Demons:
#1: 6/6
#2 3/6
So close, but her double damage just misses!
#1: 6/6
#2 3/6
So close, but her double damage just misses!
Argolia and Drusilla both focus their attacks on the injured demon.
Demons:
#1: 6/6
#2 3/6
Argolia 1/2
Drusilla- Level 3 cleric
Life: 4/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x0
Other items: Bandage x2
Demons:
#1: 6/6
#2 3/6
Argolia 1/2
Drusilla- Level 3 cleric
Life: 4/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x0
Other items: Bandage x2
rolled 1d6 and got a natural 3. After the modifier of +3, got
6
Note: Dru
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Argolia
Demons:
#1: 6/6
#2 2/6
Dru did one wound to the demon. The demons each attack. Argolia is poisoned and -1 to her defenses.
#1: 6/6
#2 2/6
Dru did one wound to the demon. The demons each attack. Argolia is poisoned and -1 to her defenses.
rolled 1d6 and got a natural 1. After the modifier of +2, got
3
Note: Dru defense
rolled 1d6 and got a natural 3. After the modifier of -1, got
2
Note: Argolia
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