Both miss.
Demon: 1/6
Demon: 1/6
Laralute fires her bow at the demon. The 2nd wizard attacks.
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
rolled 1d6 and got a natural 6. After the modifier of +3, got
9
Note: Laralute
rolled 1d6 and got a natural 5. After the modifier of -1, got
4
Note: Mage 2
The demon vanishes in a puff of smoke!
After the demon vanishes, the party returns with the bodies of the slain priestesses and the mage scholar who died in the battle. The group are healed and treated to a hero's feast. Each receives 200 gold pieces. After resting, they are ready to set out again on their next adventure. Each character gets a roll to level up. They must roll higher than their current level to succeed.
Drusilla- Level 3 cleric
Life: 7/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x0
Other items: Bandage x2
Drusilla- Level 3 cleric
Life: 7/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x0, Blessing x0
Other items: Bandage x2
rolled 1d6 and got a natural 1.
Note: level up (4 or higher)
Dru does not gain a level.
Olaf rolls to level up... he is given 200 gp for helping defeat the demons.
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 214 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Olaf Level 3 Barbarian
Life: 10/10
Treasure: 214 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
rolled 1d6 and got a natural 2.
Note: Level 4?
Olaf does not level up.
Slappy gets a level up roll. He must get 4 or higher to gain a new level. He is given 200 gp as his reward and trades in his two +1 daggers for a +2 dagger.
Slappy Level 3 Halfling
Life: 6/6
Treasure: 242 gp
Attack: 1d6 sling, (1d6+1 with his magic dagger)
Dagger: +2, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 4/4
Slappy Level 3 Halfling
Life: 6/6
Treasure: 242 gp
Attack: 1d6 sling, (1d6+1 with his magic dagger)
Dagger: +2, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 4/4
rolled 1d6 and got a natural 2.
Note: Level up roll for level 4
Slappy does not level up.
Laralute accepts her reward and gets a copy of the lightning bolt spell for her spell book. She gets a roll to level up. She needs 3 or higher.
Laralute Level 2 elf
Life: 5/5
Treasure: 256 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0), lightning bolt
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Laralute Level 2 elf
Life: 5/5
Treasure: 256 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x0), lightning bolt
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
rolled 1d6 and got a natural 1.
Note: XP roll for level 3
Laralute levels up!
Laralute Level 3 elf
Life: 6/6
Treasure: 256 gp
Long sword, bow +1
Spells: (may cast 3 total) Sleep (x0), Fireball (x0), lightning bolt
+3 to attack and spell rolls, +4 when fighting orcs +4 when using her bow
Defense 1d6+1
Laralute Level 3 elf
Life: 6/6
Treasure: 256 gp
Long sword, bow +1
Spells: (may cast 3 total) Sleep (x0), Fireball (x0), lightning bolt
+3 to attack and spell rolls, +4 when fighting orcs +4 when using her bow
Defense 1d6+1
The Three Rings
The party bid Elvyn farewell and set out on their next adventure. The forests of Kardalok are dark and foreboding. But they are also rife with opportunities for adventurers. As they keep their eyes open for any monsters, the party encounter a man on the path ahead.
The man, clearly a nobleman, is in tattered clothing that was clearly once elegant. He is also wounded. "Please help me," he begs as the group approaches.
"Of course we will help you," Olaf informs the man. "I am Olaf and this is my friend Teddy." He holds up his stuffed bear. "My friends Slappy, Drusilla and Laralute are adventurers. What can we do for you?"
Dru steps forward and immediately begins inspecting the man's wounds.
"My name is Harros Davanzu. I have been robbed by a group of six orc reavers. My guards were all killed further down the road. They took all of my gold, but more importantly, they took the three rings that form the seal of office. I was left for dead a few hours ago."
Dru applies a bandage to the injured noble (marked off). He then leads the party to the scene of the crime where the party discover the bodies of two slain guards.
Party XP: 7/10
The party bid Elvyn farewell and set out on their next adventure. The forests of Kardalok are dark and foreboding. But they are also rife with opportunities for adventurers. As they keep their eyes open for any monsters, the party encounter a man on the path ahead.
The man, clearly a nobleman, is in tattered clothing that was clearly once elegant. He is also wounded. "Please help me," he begs as the group approaches.
"Of course we will help you," Olaf informs the man. "I am Olaf and this is my friend Teddy." He holds up his stuffed bear. "My friends Slappy, Drusilla and Laralute are adventurers. What can we do for you?"
Dru steps forward and immediately begins inspecting the man's wounds.
"My name is Harros Davanzu. I have been robbed by a group of six orc reavers. My guards were all killed further down the road. They took all of my gold, but more importantly, they took the three rings that form the seal of office. I was left for dead a few hours ago."
Dru applies a bandage to the injured noble (marked off). He then leads the party to the scene of the crime where the party discover the bodies of two slain guards.
Party XP: 7/10
“Can you lead us to the scene of the crime,” Olaf asks. “Teddy is very good at solving crimes! Right Teddy?”
The ogre makes the stuffed bear nod his head. “Lead on Detective Teddy,” Olaf exclaims enthusiastically. A short while later, the party arrives further down the road.
There are two gory and gutted human bodies. “This is where we were ambused,” Davanzu says, pointing at the bodies of his murdered escort.
Olaf covers the bear’s eyes. “This is pretty gory, Teddy,” Olaf says. “Maybe my friend Slappy the halfling should take over for this part.” Olaf looks to the halfling who looks a bit green in the face when he gazes upon the gory remains.
Party XP: 7/10
The ogre makes the stuffed bear nod his head. “Lead on Detective Teddy,” Olaf exclaims enthusiastically. A short while later, the party arrives further down the road.
There are two gory and gutted human bodies. “This is where we were ambused,” Davanzu says, pointing at the bodies of his murdered escort.
Olaf covers the bear’s eyes. “This is pretty gory, Teddy,” Olaf says. “Maybe my friend Slappy the halfling should take over for this part.” Olaf looks to the halfling who looks a bit green in the face when he gazes upon the gory remains.
Party XP: 7/10
Slappy looks at the gory bodies with disgust. "I'll check around the area and see if I can come up with anything," he says. He munches on a tart as he walks around the perimeter pretending to check for clues.
Party XP: 7/10
Party XP: 7/10
Laralute looks around. Being an elf, she has a natural hatred of orcs as they are enemies of the forest. She hopes to find a clue her fellow adventurers might overlook. While LL is looking around with Slappy, Harros goes on to explain that his seal of office is made up of 3 separate rings to Olaf and Teddy. This prevents counterfeiting. Unfortunately, he had all three on his person when he was robbed. He offers the party 120 gold for each ring they can recover.
“Of course we will recover your rings,” Olaf promises. “Right, Teddy?” The ogre makes the stuffed bear nod his head.
Party XP: 7/10
OOC: The adventure gives a dwarf or elf the chance to make a roll for a clue on a roll of 6 in this scene. Throughout the adventure, there will be opportunities to collect clues. The nature of the clue is not defined, but it is assumed that it gives the party some kind of lead as to how to chase down one of the orcs who has one of the three rings. Once 3 clues are collected, there is a special entry in the book that gives an encounter to one of the orcs who has taken one of the 3 rings from Harros. The adventure will be completed when all 3 orcs are tracked down and defeated and each of the 3 rings is returned.
Roll 1d6. A 6 is a success.
“Of course we will recover your rings,” Olaf promises. “Right, Teddy?” The ogre makes the stuffed bear nod his head.
Party XP: 7/10
OOC: The adventure gives a dwarf or elf the chance to make a roll for a clue on a roll of 6 in this scene. Throughout the adventure, there will be opportunities to collect clues. The nature of the clue is not defined, but it is assumed that it gives the party some kind of lead as to how to chase down one of the orcs who has one of the three rings. Once 3 clues are collected, there is a special entry in the book that gives an encounter to one of the orcs who has taken one of the 3 rings from Harros. The adventure will be completed when all 3 orcs are tracked down and defeated and each of the 3 rings is returned.
Roll 1d6. A 6 is a success.
rolled 1d6 and got a natural 6.
Note: Clue?
Laralute locates a clue with her elven eyes that may help the party find the orcs!
Party XP: 7/10
Clues: 1/3
Party XP: 7/10
Clues: 1/3
Drusilla performs last rites over the bodies and turns to Harros. “We should get them to the village and bury them at once,” she says.
“No time! I will wait here with the bodies and for your return. If someone from the nearest village happens along, I’ll ask them to fetch help. Please make haste! If you run into anyone along the way, please send them to me,” Harros pleads.
Dru nods. “Let’s get moving,” She tells the others.
OOC: The adventure now requires that two 6 sided dice be rolled to determine which encounter occurs next. Two separate rolls of 1d6 will be used to generate this number. The entry will post be posted on Olaf’s next turn.
Party XP: 7/10
Clues: 1/3
“No time! I will wait here with the bodies and for your return. If someone from the nearest village happens along, I’ll ask them to fetch help. Please make haste! If you run into anyone along the way, please send them to me,” Harros pleads.
Dru nods. “Let’s get moving,” She tells the others.
OOC: The adventure now requires that two 6 sided dice be rolled to determine which encounter occurs next. Two separate rolls of 1d6 will be used to generate this number. The entry will post be posted on Olaf’s next turn.
Party XP: 7/10
Clues: 1/3
rolled 1d6 and got a natural 3.
Note: tens place
rolled 1d6 and got a natural 4.
Note: ones place
The party members set off down the road leaving the nobleman to stand watch over his slain guards.
“Hey, Teddy! Look at that bird,” The ogre holds up his stuffed bear as they enter the forest and points him toward a high tree branch. He points with his free hand. As the party travels through the underbrush, a beautiful bird with golden and purple plumage flies off.
Each party member can make a roll to identify it. Laralute and Olaf receive +1 for being an elf and barbarian. If anyone rolls higher than a 3, the bird is recognized as a legendary forest phoenix.
OOC: Making identify roll for each party member.
“Hey, Teddy! Look at that bird,” The ogre holds up his stuffed bear as they enter the forest and points him toward a high tree branch. He points with his free hand. As the party travels through the underbrush, a beautiful bird with golden and purple plumage flies off.
Each party member can make a roll to identify it. Laralute and Olaf receive +1 for being an elf and barbarian. If anyone rolls higher than a 3, the bird is recognized as a legendary forest phoenix.
OOC: Making identify roll for each party member.
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Olaf
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: LL
rolled 1d6 and got a natural 4.
Note: Slappy
rolled 1d6 and got a natural 3.
Note: Dru
"Look! A forest phoenix," The ogre says recognizing it. "Isn't it beautiful Teddy?" The bird flies past the group giving them a moment to look at it.
Slappy realized the rareness of the bird. He had heard of the forest phoenix in bed time stories and legends. Until now, he was unsure if they were real. One legend said the birds feathers were quite valuable and if shot, the bird would rise again from the ashes leaving its feathers behind.
Without hesitation, the halfling grabbed his sling and took a shot, hoping to down the majestic avian. He needs a 6.
Without hesitation, the halfling grabbed his sling and took a shot, hoping to down the majestic avian. He needs a 6.
rolled 1d6 and got a natural 3.
Note: Slappy sling
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