Slappy attacks with his magic dagger, Stewart. (1d6+1 with his magic dagger).
Wounds: 2/6
Because the dagger is magic, the monster does not get a save. Slappy needs a 5 or higher to hit.
Wounds: 2/6
Because the dagger is magic, the monster does not get a save. Slappy needs a 5 or higher to hit.
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Attack
To Slappy's surprise, he manages to wound it! "I hit it," he gasps.
Wounds: 1/6
Party XP: 8/10
Clues: 1/3
Wounds: 1/6
Party XP: 8/10
Clues: 1/3
Laralute uses her bow. She has +4 to hit and must get a 5. The monster has only one life point left. Her bow is magic and the monster does not save if struck.
Wounds: 1/6
Party XP: 8/10
Clues: 1/3
Wounds: 1/6
Party XP: 8/10
Clues: 1/3
rolled 1d6 and got a natural 6. After the modifier of +4, got
10
She kills it, but gets a second roll for her natural 6.
rolled 1d6 and got a natural 6. After the modifier of +4, got
10
Note: second attack
And a third attack!
rolled 1d6 and got a natural 5. After the modifier of +4, got
9
Note: Third
The Matangar falls over and dies.
It has a 2d6 gold and a 1 in 6 chance of having one of the 3 rings.
It has a 2d6 gold and a 1 in 6 chance of having one of the 3 rings.
rolled 2d6 and got a natural 10.
4
6
Note: treasure
rolled 1d6 and got a natural 3.
Note: Need a 1
The monster does not have one of the rings, but it does have a few gold which LL takes.
Since the monster was a boss, the party gets an XP roll which goes to Olaf. He must roll a 4 or higher to level.
rolled 1d6 and got a natural 4.
Note: Level up?
Olaf levels! He is now a level 4 Barbarian.
Laralute gathers the coins. The party check around the area quickly before moving on. It's time to draw a new event.
rolled 1d6 and got a natural 5.
Note: tens place
rolled 1d6 and got a natural 1.
Note: ones place
The party come to a small body of water. Suddenly, a group of blob like figures rise from the mud. One of them demands a toll to pass in a gravelly voice.
rolled 1d6 and got a natural 5. After the modifier of +2, got
7
Note: Mudmen
rolled 3d6 and got a natural 13.
5
5
3
Note: Toll x2
There are 7 of the mudmen. "Give us 26 gold coins if you wish to pass or we will destroy you," the leader demands.
"We will not yield to your demands," Dru says stepping forward and raising her mace.
Because of their slow speed, all characters add their level, even if they normally do not.
Party XP: 8/10
Clues: 1/3
They are level 8 minions and are immune to sleep, fireball and lightning spells. An 8 is needed to hit them. They each have 1 point.
"We will not yield to your demands," Dru says stepping forward and raising her mace.
Because of their slow speed, all characters add their level, even if they normally do not.
Party XP: 8/10
Clues: 1/3
They are level 8 minions and are immune to sleep, fireball and lightning spells. An 8 is needed to hit them. They each have 1 point.
Dru attacks with her mace. (1d6+4)
rolled 1d6 and got a natural 2. After the modifier of +4, got
6
Note: Attack
Olaf grabs his ax and goes after the closest mudman and takes a swing. He has a +5 to hit.
Mudmen: 7 level 8 minions
Party XP: 8/10
Clues: 1/3
OOC: Dru is the first in the round, Laralute is the last. Mudmen attack after her move.
Mudmen: 7 level 8 minions
Party XP: 8/10
Clues: 1/3
OOC: Dru is the first in the round, Laralute is the last. Mudmen attack after her move.
rolled 1d6 and got a natural 4. After the modifier of +5, got
9
Note: Olaf attack
The party is splattered with mud as Olaf takes out one of the mudmen. There are 6 left!
Mudmen: 6 level 8 minions
Party XP: 8/10
Clues: 1/3
Mudmen: 6 level 8 minions
Party XP: 8/10
Clues: 1/3
Slappy attacks with his dagger. He needs 8 or better to hit.
Mudmen: 6 level 8 minions
Party XP: 8/10
Clues: 1/3
Mudmen: 6 level 8 minions
Party XP: 8/10
Clues: 1/3
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Dagger
He will roll again with his halfling's luck.
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Slappy reroll
Laralute attacks with her sword and has a +3. She needs an 8 to hit.
Mudmen: 6 level 8 minions
Party XP: 8/10
Clues: 1/3
Mudmen: 6 level 8 minions
Party XP: 8/10
Clues: 1/3
rolled 1d6 and got a natural 2. After the modifier of +3, got
5
Note: Attack
LL misses!
The mudmen attack the following:
Mudman 1: Olaf- 1d6+1
Mudman 2: Olaf- 1d6+1
Mudman 3: LL- 1d6+1
Mudman 4: LL- 1d6+1
Mudman 5: Slappy- 1d6+2
mUdman 6: Dru- 1d6+2
The mudmen attack the following:
Mudman 1: Olaf- 1d6+1
Mudman 2: Olaf- 1d6+1
Mudman 3: LL- 1d6+1
Mudman 4: LL- 1d6+1
Mudman 5: Slappy- 1d6+2
mUdman 6: Dru- 1d6+2
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Olaf Mudman 1
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Olaf Mudman 2
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: LL Mudman 3
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: LL Mudman 4
rolled 1d6 and got a natural 1. After the modifier of +2, got
3
Note: Slappy mudman 5
rolled 1d6 and got a natural 1. After the modifier of +2, got
3
Note: Dru Mudman 6
Dru steps up to attack with her hammer. Since it is non-magical, the monster gets a saving throw if she hits. On a 6, damage is ignored. She also loses her shield.
Monster AC: 8
Monster AC: 8
rolled 1d6 and got a natural 2. After the modifier of +3, got
5
Note: Attack
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