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Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy waits until he thinks it is safe and then rushes forth to collect the dropped sack. He needs to roll a 4 or better to succeed. Slappy gets a +1 to his roll for being a halfling. If he fails, then the giant sees him. If he fails, he'll use a luck point to try again.
rolled 1d6 and got a natural 6. After the modifier of +1, got 7

Note: Sneak roll.

Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy collects the coins safely and the giant continues on, unaware he dropped anything. The purse turns out to be normal sized, probably taken from a human or demi-human the monster killed earlier. The coins have been added. Time to roll a new encounter.
rolled 1d6 and got a natural 1.

Note: tens

rolled 1d6 and got a natural 6.

Note: Ones

Laralute (played by AgentMilkshake) Topic Starter

Fire!

A fire rages through the woods. Since it is on Laralute's turn and she's an elf, she insists that the group stay and fight it to save the forest. These are regular flames and not a monster. No significant water is available, so the group must try to beat it out and smother it with large branches.

The fire is treated as a boss with 6 life points. It loses a level once reduced to 3 life. Weapon bonuses do not apply here, only level.

LL adds her level when fighting the fire, giving her a plus 3 to fighting the fire. She'll need a 6 or higher to affect the flames. The monsters attack when it comes back around to Slappy since the round will end after his turn.

Fire- 6/6
rolled 1d6 and got a natural 2. After the modifier of +3, got 5

Note: Fire suppression roll

Laralute (played by AgentMilkshake) Topic Starter

Laralute begins trying to stamp out the fire with a large tree branch.

Fire: 5/6
Drusilla (played by AgentMilkshake) Topic Starter

Drusilla grabs a branch and begins attacking the flames. Clerics only add half their level rounded down, so her attempt is +1. She needs a 6 or better.

Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Firefighting

Drusilla (played by AgentMilkshake) Topic Starter

The heat is a bit too much and the flames are too high for her.

Party XP: 9/10
Clues: 1/3
Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf grabs an even larger branch and rushes to where Dru is struggling. "Be careful, Teddy! It's really hot and I don't want you to get burned," he tells his bear. Olaf gets +4 with his level while fighting the fire. He needs a 6 or higher.

Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 5. After the modifier of +4, got 9

Note: Firefighter Olaf

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf reduces the flames!

Fire 4/6

OOC: Correction, only a 5 is needed so LL did put some of the flames out.
Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy also grabs a branch and also tries to help. He needs a 5 or better and has no bonus to his roll.

Fire 4/6
rolled 1d6 and got a natural 3.

Note: Firemarshall Slappy

Laralute (played by AgentMilkshake) Topic Starter

Fire round:

Slappy 1d6+2
Laralute 1d6+1
Dru 1d6+2
Olaf 1d6+1

Fire 4/6

The characters need 5 or higher on their defense or take 1 burn wound.
rolled 1d6 and got a natural 6. After the modifier of +2, got 8

Note: Slappy

rolled 1d6 and got a natural 1. After the modifier of +1, got 2

Note: LL

rolled 1d6 and got a natural 6. After the modifier of +2, got 8

Note: Dru

rolled 1d6 and got a natural 4. After the modifier of +1, got 5

Note: Olaf

Laralute (played by AgentMilkshake) Topic Starter

Slappy takes a burn wound. LL moves in and tries to suffocate another burning area. She needs 5 or better.
rolled 1d6 and got a natural 6. After the modifier of +3, got 9

Note: LL attack

Laralute (played by AgentMilkshake) Topic Starter

LL snuffs out a large section and got a natural 6 and can try for another section due to her effectiveness. Because it is at half, the fire is lowered to level 4.
rolled 1d6 and got a natural 2. After the modifier of +3, got 5

Note: LL fire extinguisher

Laralute (played by AgentMilkshake) Topic Starter

The fire is now down to 2. Dru goes next.

Fire: 2/6
Drusilla (played by AgentMilkshake) Topic Starter

Dru moves in to try to get the fire under control. The fire is at half so only a 4 or better is needed for success.

1d6+1

Fire: 2/6

Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 4. After the modifier of +1, got 5

Note: Fire

Drusilla (played by AgentMilkshake) Topic Starter

Fire: 1/6

Party XP: 9/10
Clues: 1/3

She succeeds! The fire is almost out! Olaf goes next.
Olaf the Ogre (played by AgentMilkshake) Topic Starter

"We almost have the fire out, Fire Chief Teddy," Olaf told his bear enthusiastically. "Let's get this last section!" Olaf moved over to another patch of fire and began trying to stamp it out with his large branch. He needs a 4 or higher. If he succeeds, the party will get a roll to level up one character.

Fire: 1/6
Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 6. After the modifier of +4, got 10

Note: Firefighter Olaf

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Great Success! The fire is out. LL can also roll to see if she levels up. She must get a 4 or better.
rolled 1d6 and got a natural 6.

Note: LL Level roll

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Laralute is now 4th level. The party also rolls for a new event:
rolled 1d6 and got a natural 2.

Note: tens

rolled 1d6 and got a natural 2.

Note: ones

Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy stops to examine some tracks beyond the fire. They appear to be from orcs and it looks like they went different directions. Is it possible they set this fire intentionally? Slappy tries to see if he can find a set to follow. On a 5 or 6, the party gain a clue to help find one of the orcs with one of the rings.

Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 4.

Note: Clue?

Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy isn't able to find any clues to help the party. The party continues on in the same direction. New event!

Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 3.

Note: tens

rolled 1d6 and got a natural 4.

Note: ones

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