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Drusilla (played by AgentMilkshake) Topic Starter

Fire: 1/6

Party XP: 9/10
Clues: 1/3

She succeeds! The fire is almost out! Olaf goes next.
Olaf the Ogre (played by AgentMilkshake) Topic Starter

"We almost have the fire out, Fire Chief Teddy," Olaf told his bear enthusiastically. "Let's get this last section!" Olaf moved over to another patch of fire and began trying to stamp it out with his large branch. He needs a 4 or higher. If he succeeds, the party will get a roll to level up one character.

Fire: 1/6
Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 6. After the modifier of +4, got 10

Note: Firefighter Olaf

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Great Success! The fire is out. LL can also roll to see if she levels up. She must get a 4 or better.
rolled 1d6 and got a natural 6.

Note: LL Level roll

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Laralute is now 4th level. The party also rolls for a new event:
rolled 1d6 and got a natural 2.

Note: tens

rolled 1d6 and got a natural 2.

Note: ones

Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy stops to examine some tracks beyond the fire. They appear to be from orcs and it looks like they went different directions. Is it possible they set this fire intentionally? Slappy tries to see if he can find a set to follow. On a 5 or 6, the party gain a clue to help find one of the orcs with one of the rings.

Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 4.

Note: Clue?

Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy isn't able to find any clues to help the party. The party continues on in the same direction. New event!

Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 3.

Note: tens

rolled 1d6 and got a natural 4.

Note: ones

Slappy the halfling (played by AgentMilkshake) Topic Starter

Repeat. Roll again.
rolled 1d6 and got a natural 3.

Note: Tens

rolled 1d6 and got a natural 5.

Note: Ones

Slappy the halfling (played by AgentMilkshake) Topic Starter

The fire was put out. Roll again.
rolled 1d6 and got a natural 6.

Note: tens

rolled 1d6 and got a natural 2.

Note: ones

Laralute (played by AgentMilkshake) Topic Starter

As the party continues on, everyone is hit by a whirlwind from out of nowhere. The violent winds don't appear to be natural and are likely of a magical origin. Everyone must make a saving throw at 5 or above. Anyone who fails takes 1 wound and loses an item. Those that pass the saving throw are unaffected.
rolled 1d6 and got a natural 1.

Note: LL save

rolled 1d6 and got a natural 6.

Note: Dru Save

rolled 1d6 and got a natural 1.

Note: Olaf save

rolled 1d6 and got a natural 1.

Note: Slappy save

Laralute (played by AgentMilkshake) Topic Starter

Everyone but Drusilla takes a wound. Olaf grabs Teddy, but his purse comes loose in the process and blows away. Slappy's satchel with all of his snacks is lost and Laralute's coil of rope falls out of her pack when the violent wind scoops her up and throws her.

Next entry...

Note: Before the group leaves, Dru will cast some healing spells on her turn.
rolled 1d6 and got a natural 1.

Note: Tens

rolled 1d6 and got a natural 3.

Note: Ones

Drusilla (played by AgentMilkshake) Topic Starter

Olaf and Slappy are pretty beaten up. She decides to hold off on Olaf because he has more health than Slappy, but casts a healing a spell on the halfling.
rolled 1d6 and got a natural 1. After the modifier of +3, got 4

Note: Healing

Drusilla (played by AgentMilkshake) Topic Starter

After Slappy is healed, the party continues on searching for the orcs and the rings. They encounter a wagon accompanied by 6 guards. The wagon's owner is a merchant. He has sold all of his wares at market and is headed back to town. Unfortunately, he is sold out of supplies but offers to buy any jewelry the party has. Since they have not acquired anything this adventure, there is nothing to sell and they continue onward.
rolled 1d6 and got a natural 3.

Note: Tens

rolled 1d6 and got a natural 5.

Note: Ones

Drusilla (played by AgentMilkshake) Topic Starter

This entry has already been done. Reroll
rolled 1d6 and got a natural 2.

Note: Tens

rolled 1d6 and got a natural 4.

Note: Ones

Olaf the Ogre (played by AgentMilkshake) Topic Starter

A giant serpent man rushes out of the woods and attacks! Olaf steps forward to protect his friends and raises his ax.

Serpent Man Abomination, level 8 boss, 4 life, +1 treasure, +1 morale. Anyone bitten must save at level 5 or be poisoned.

Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 6. After the modifier of +5, got 11

Note: Olaf attack, need 8 or better

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf hits the serpent man squarely and it takes max damage. He gets another attack.
rolled 1d6 and got a natural 6. After the modifier of +5, got 11

Note: Attack 2

Olaf the Ogre (played by AgentMilkshake) Topic Starter

He gets a third attack! Since it is at half hit points, he now only needs a 7.
rolled 1d6 and got a natural 4. After the modifier of +5, got 9

Note: attack 3

Olaf the Ogre (played by AgentMilkshake) Topic Starter

The serpent takes 3 points total and is down to one hit point:

Level 7 Abomination: 1/4

Party XP: 9/10
Clues: 1/3
Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy attacks with his magic dagger, Stewart. He has +1 to his attack and needs a 7 to hit.

Level 7 Abomination: 1/4

Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 6. After the modifier of +1, got 7

Note: Attack

Slappy the halfling (played by AgentMilkshake) Topic Starter

He succeeds and the abomination dies!

LL can roll to get level 4.

There are 2 treasure rolls.
rolled 1d6 and got a natural 3.

Note: LL level up

rolled 1d6 and got a natural 6.

Note: roll 1

rolled 1d6 and got a natural 3.

Note: treasure roll 2

Slappy the halfling (played by AgentMilkshake) Topic Starter

LL does not level.

The party gets 3d6 gold total.
rolled 3d6 and got a natural 9.
2 5 2

Note: treasure

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