The passage is empty.  About 30 feet down, there is a door to the north. The passage continues on westward.
    
    
      
      New room roll and contents:
    
    
        
   rolled 1d6 and got a natural 6.  
        
              Note: tens
   rolled 1d6 and got a natural 1.  
        
              Note: Ones
   rolled 2d6 and got a natural 3.  
    
          
         1
         2
      
        Note: Contents
      Laralute steps into the next room.  It is 30 by 60.  At the far end of the room is a  door to the north and another  to the east.  There are no immediate threats.  There is a chest in the middle of the room.
Roll on treasure and traps table.
    
      Roll on treasure and traps table.
      Poison gas fills the room.  Everyone must save or lose a life point.  The roll requires a 3 or better to pass.
    
    
        
   rolled 1d6 and got a natural  3.       After the modifier of +3, got 
          6
      
  
        
              Note: LL
   rolled 1d6 and got a natural  3.       After the modifier of +3, got 
          6
      
  
        
              Note: Dru
   rolled 1d6 and got a natural  1.       After the modifier of +4, got 
          5
      
  
        
              Note: Olaf
   rolled 1d6 and got a natural  5.       After the modifier of +3, got 
          8
      
  
        
          Note: Slappy
      Everyone passes. Roll on the treasure table:
    
    
        
   rolled 1d6 and got a natural 2.  
        
          Note: Treaure
      2d6 gold are found. Since it is LL's turn, this amount will be added to her sheet.
    
    
        
   rolled 2d6 and got a natural 11.  
    
          
         6
         5
      
        Note: Gold
      New room
    
    
        
   rolled 1d6 and got a natural 5.  
        
              Note: tens
   rolled 1d6 and got a natural 5.  
        
          Note: Ones
      The party tries the north door. It goes north and takes a sharp right and continues east. There is another door to the north which they stop to explore.
Contents:
    
        Contents:
   rolled 2d6 and got a natural 4.  
    
          
         3
         1
      
        Note: Contents roll
      Olaf takes the lead and decides to explore the north door in the corridor. He kicks it open.
New room.
    
        New room.
   rolled 1d6 and got a natural 5.  
        
              Note: Tens
   rolled 1d6 and got a natural 2.  
        
              Note: Ones
   rolled 2d6 and got a natural 8.  
    
          
         4
         4
      
        Note: Contents
      The room is a 30 x 30 square. There are doors on all 4 walls. The party enters from the south.
Contents: Roll on the minion table.
    
        Contents: Roll on the minion table.
   rolled 1d6 and got a natural 1.  
        
          Note: Minions Table
      1 Skeletons, 2 zombies, 3 both. (4 is a 1, 5 is a 2, 6 is a 3)
    
    
        
   rolled 1d6 and got a natural 3.  
        
          Note: What type?
      A mixture of zombies and skeletons
    
    
        
   rolled 1d6 and got a natural  3.       After the modifier of +2, got 
          5
      
  
        
              Note: Skeletons
   rolled 1d6 and got a natural 1.  
        
          Note: zombies
      1 zombie and 5 skeletons come to life as the party enters the room.  They always fight to the death and there is no treasure.  Dru will get +1 on the skeletons because she has a crushing weapon. It takes a 3 to hit. Each monster has one life point.
Olaf steps up and goes after the zombie.
    
        Olaf steps up and goes after the zombie.
   rolled 1d6 and got a natural  1.       After the modifier of +5, got 
          6
      
  
        
          Note: Attack on zombie
      Olaf kills the zombie with his ax.
Skeletons 5/5.
Party XP: 9/10
Clues: 1/3
    
      Skeletons 5/5.
Party XP: 9/10
Clues: 1/3
      Slappy grabs his dagger, Stewart and attempts to kill the first skeleton that gets close to him.  He has +1 to hit.
Skeletons 5/5.
Party XP: 9/10
Clues: 1/3
    
        Skeletons 5/5.
Party XP: 9/10
Clues: 1/3
   rolled 1d6 and got a natural  6.       After the modifier of +1, got 
          7
      
  
        
          Note: Slappy's attack
      He manages to kill the skeleton.
Skeletons 4/5
Party XP: 9/10
Clues: 1/3
    
      Skeletons 4/5
Party XP: 9/10
Clues: 1/3
      Laralute moves to attack a skeleton.  She attacks with her sword and has +5.
Skeletons 4/5
Party XP: 9/10
Clues: 1/3
    
        Skeletons 4/5
Party XP: 9/10
Clues: 1/3
   rolled 1d6 and got a natural  2.       After the modifier of +5, got 
          7
      
  
        
          Note: Skeleton
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