The passage is empty. About 30 feet down, there is a door to the north. The passage continues on westward.
New room roll and contents:
rolled 1d6 and got a natural 6.
Note: tens
rolled 1d6 and got a natural 1.
Note: Ones
rolled 2d6 and got a natural 3.
1
2
Note: Contents
Laralute steps into the next room. It is 30 by 60. At the far end of the room is a door to the north and another to the east. There are no immediate threats. There is a chest in the middle of the room.
Roll on treasure and traps table.
Roll on treasure and traps table.
Trap table
rolled 1d6 and got a natural 2.
Note: Trap
Poison gas fills the room. Everyone must save or lose a life point. The roll requires a 3 or better to pass.
rolled 1d6 and got a natural 3. After the modifier of +3, got
6
Note: LL
rolled 1d6 and got a natural 3. After the modifier of +3, got
6
Note: Dru
rolled 1d6 and got a natural 1. After the modifier of +4, got
5
Note: Olaf
rolled 1d6 and got a natural 5. After the modifier of +3, got
8
Note: Slappy
Everyone passes. Roll on the treasure table:
rolled 1d6 and got a natural 2.
Note: Treaure
2d6 gold are found. Since it is LL's turn, this amount will be added to her sheet.
rolled 2d6 and got a natural 11.
6
5
Note: Gold
New room
rolled 1d6 and got a natural 5.
Note: tens
rolled 1d6 and got a natural 5.
Note: Ones
The party tries the north door. It goes north and takes a sharp right and continues east. There is another door to the north which they stop to explore.
Contents:
Contents:
rolled 2d6 and got a natural 4.
3
1
Note: Contents roll
Because it is a corridor, it is empty.
Olaf takes the lead and decides to explore the north door in the corridor. He kicks it open.
New room.
New room.
rolled 1d6 and got a natural 5.
Note: Tens
rolled 1d6 and got a natural 2.
Note: Ones
rolled 2d6 and got a natural 8.
4
4
Note: Contents
The room is a 30 x 30 square. There are doors on all 4 walls. The party enters from the south.
Contents: Roll on the minion table.
Contents: Roll on the minion table.
rolled 1d6 and got a natural 1.
Note: Minions Table
1 Skeletons, 2 zombies, 3 both. (4 is a 1, 5 is a 2, 6 is a 3)
rolled 1d6 and got a natural 3.
Note: What type?
A mixture of zombies and skeletons
rolled 1d6 and got a natural 3. After the modifier of +2, got
5
Note: Skeletons
rolled 1d6 and got a natural 1.
Note: zombies
1 zombie and 5 skeletons come to life as the party enters the room. They always fight to the death and there is no treasure. Dru will get +1 on the skeletons because she has a crushing weapon. It takes a 3 to hit. Each monster has one life point.
Olaf steps up and goes after the zombie.
Olaf steps up and goes after the zombie.
rolled 1d6 and got a natural 1. After the modifier of +5, got
6
Note: Attack on zombie
Olaf kills the zombie with his ax.
Skeletons 5/5.
Party XP: 9/10
Clues: 1/3
Skeletons 5/5.
Party XP: 9/10
Clues: 1/3
Slappy grabs his dagger, Stewart and attempts to kill the first skeleton that gets close to him. He has +1 to hit.
Skeletons 5/5.
Party XP: 9/10
Clues: 1/3
Skeletons 5/5.
Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Slappy's attack
He manages to kill the skeleton.
Skeletons 4/5
Party XP: 9/10
Clues: 1/3
Skeletons 4/5
Party XP: 9/10
Clues: 1/3
Laralute moves to attack a skeleton. She attacks with her sword and has +5.
Skeletons 4/5
Party XP: 9/10
Clues: 1/3
Skeletons 4/5
Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 2. After the modifier of +5, got
7
Note: Skeleton
Another Skelly down!
Skeletons 3/5
Party XP: 9/10
Clues: 1/3
Skeletons 3/5
Party XP: 9/10
Clues: 1/3
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