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Forums » Fantasy Roleplay » Four Against Darkness (Private Game)

Drusilla (played by AgentMilkshake) Topic Starter

Drusilla went next. She raised her hammer and went after a skeleton. Since she has a crushing weapon, her attack bonus is +2

Skeletons 3/5
Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 2. After the modifier of +2, got 4

Note: Attack on skeleton

Drusilla (played by AgentMilkshake) Topic Starter

Another skeleton down! 2 to go! The skeletons get to go next.

Target:
Olaf
Slappy
LL
Dru

Skeletons 2/5
Party XP: 9/10
Clues: 1/3
rolled 1d4 and got a natural 4.

Note: skeleton 1 target

rolled 1d4 and got a natural 1.

Note: skeleton 2 target

Drusilla (played by AgentMilkshake) Topic Starter

The first skeleton goes for Olaf. 1d6+1
The second skeleton goes for Dru. 1d6+1
rolled 1d6 and got a natural 2.

Note: Olaf

rolled 1d6 and got a natural 2.

Note: Dru

Drusilla (played by AgentMilkshake) Topic Starter

Both take a wound! Next round.

Skeletons 2/5
Party XP: 9/10
Clues: 1/3
Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf attacks with his ax. He has a +5 with his level and weapon bonus. He needs a 3 or better.

Skeletons 2/5
Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 4. After the modifier of +5, got 9

Note: Attack on a skeleton

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf destroys another skeleton! There is only one left. Will Slappy finish the job?

Skeletons 1/5
Party XP: 9/10
Clues: 1/3
Slappy the halfling (played by AgentMilkshake) Topic Starter

It was up to Slappy. He tried again with his magic dagger, Stewart and charged the last skeleton. He hoped that he would not let his companions down.

Skeletons 1/5
Party XP: 9/10
Clues: 1/3
Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy 1d6+1. He needs a 3 or better. The party can make a roll to level up one character if he hits.

Skeletons 1/5
Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 1. After the modifier of +1, got 2

Note: Attack

Slappy the halfling (played by AgentMilkshake) Topic Starter

To his embarrassment, the halfling misses!
Laralute (played by AgentMilkshake) Topic Starter

Laralute moved in quickly with her sword. She needs a 3 to hit the skeleton and has a +5 on her attack.

Skeletons 1/5
Party XP: 9/10
Clues: 1/3
rolled 1d6 and got a natural 4. After the modifier of +5, got 9

Note: Final skeleton.

Laralute (played by AgentMilkshake) Topic Starter

Laralute downs the last skeleton. There is no treasure. Slappy can make a level up roll since the party has defeated 10 random encounters. He's level 3 and needs a 4 or higher to become level 4.
rolled 1d6 and got a natural 4.

Note: Level 4?

Laralute (played by AgentMilkshake) Topic Starter

Slappy levels up! The group will move forward on Dru's turn.

Party XP: 0/10
Clues: 1/3
Drusilla (played by AgentMilkshake) Topic Starter

The party entered this room from the south. They can go north, east or west. Dru suggests going west, leading them down a passage that takes a sharp turn to the south. It is a long narrow corridor. that is about 100 feet in length. The group have to make a random encounter check mid-way down to see if they run into a random monster patrol. On a 1, there will be an encounter. If not, the party can continue on down the passage.

Party XP: 0/10
Clues: 1/3
rolled 1d6 and got a natural 5.

Note: wandering monster check

Drusilla (played by AgentMilkshake) Topic Starter

There is no encounter. The party continues down the corridor. They can go straight or turn left taking them east. A quick check of that direction shows going that way would take them back to the entrance and an area they have already been. Beyond that there is still more to explore, but Olaf suggests they continue south.
Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf moves forward to kick open the door. He has his ax ready and makes sure Slappy has his lantern set to shine light into the room. The ogre covers the halfling so he is not attacked immediately.

Generating room:
rolled 1d6 and got a natural 5.

Note: Tens

rolled 1d6 and got a natural 5.

Note: Ones

Olaf the Ogre (played by AgentMilkshake) Topic Starter

There is a corridor. It goes right and left once the door is opened.
Olaf the Ogre (played by AgentMilkshake) Topic Starter

Contents:
rolled 2d6 and got a natural 12.
6 6

Note: Contents

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Use empty room table:
rolled 1d6 and got a natural 4.

Note: empty room

Olaf the Ogre (played by AgentMilkshake) Topic Starter

After a careful search, there is nothing in this corridor.
Slappy the halfling (played by AgentMilkshake) Topic Starter

New room
rolled 1d6 and got a natural 2.

Note: tens

rolled 1d6 and got a natural 2.

Note: ones

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