Slappy takes the lead with his lantern. They go right and head east. There is a door going south a short way down in the hallway. Opening the door reveals a 30 x 30 room. Another door goes back west and an open passage then goes south.
Room contents: 2d6
Room contents: 2d6
rolled 2d6 and got a natural 4.
1
3
Note: contents
Special events table: 1d6
rolled 1d6 and got a natural 5.
Note: Random event
A beautiful woman with long flowing hair looks up. She is a cleric and wandering healer. She'll heal the party one life point for each gold spent. Slappy is at full. Olaf has only 9 gold after losing his purse, but is hurt quite badly. Slappy offers to pay for him and gives the healer 60 gold. Laralute is down a life point and pays 10 gold to get healed. Dru pays 40 gp to get her wounds healed back to full.
Time for a new room:
rolled 1d6 and got a natural 6.
Note: Tens
rolled 1d6 and got a natural 6.
Note: Ones
Contents: 2d6
rolled 2d6 and got a natural 5.
2
3
Note: Contents
LL goes west to a large room that appears to be empty. Special features table.
rolled 1d6 and got a natural 1.
Note: Special table
There is a large magnificent fountain in this room. The fountain would heal the party of one wound each, but unfortunately, they are all at full health. They do not benefit from it as a result. They return to the previous room and will go south on the next turn.
There are no other doors out from the room with the fountain. The group goes back to the next room where the healer was. She is gone now. They head south. The new room has a hallway leading west and a door leading south.
Contents roll.
Contents roll.
rolled 2d6 and got a natural 8.
4
4
Note: What's in here
Roll on the minions table.
rolled 1d6 and got a natural 6.
Note: minions
How many 2d6
rolled 2d6 and got a natural 9.
6
3
Note: How many
There are 9. One hit each. 3 or better to hit. Save vs. poison if successfully attacked.
Reaction: 1d6
Reaction: 1d6
rolled 1d6 and got a natural 1.
Note: Reaction
The room is covered in mold. Several mushroom like people are here. They look up. "You must pay us a toll for trespassing," The leader says or fight!
Since the fungi folk won't let the party leave peacefully without demanding treasure, the party fights.
Since the fungi folk won't let the party leave peacefully without demanding treasure, the party fights.
Dru uses her mace. 1d6 +1
Fungus people 9/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
Fungus people 9/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Attack
Dru takes out one of the fungi folk.
Fungus people 8/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
Fungus people 8/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
Olaf prepares to attack one of the fungus men. He raises his ax and gets to chopping.
Fungus people 8/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
Fungus people 8/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
rolled 1d6 and got a natural 2. After the modifier of +5, got
7
Note: Olaf's attack
Another fungus person is down!
Fungus people 7/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
Fungus people 7/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
Slappy uses his magic dagger. He has +1. He needs a 3 or better to hit.
Fungus people 7/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
Fungus people 7/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
rolled 1d6 and got a natural 1. After the modifier of +3, got
4
Note: Slappy attack
He rolls a natural one and fumbles.
Fungus people 7/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
OOC: Tomorrow LL wraps up round 1 and the surviving fungal folk attack.
Fungus people 7/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
OOC: Tomorrow LL wraps up round 1 and the surviving fungal folk attack.
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