After the party finish chopping up the orc and collecting the gold, they head north.
rolled 1d6 and got a natural 3.
Note: Tens
rolled 1d6 and got a natural 1.
Note: Ones
Contents
rolled 2d6 and got a natural 11.
6
5
Note: Contents
It's a boss monster.
rolled 1d6 and got a natural 5.
Note: Boss type
It's a chaos lord. Special powers roll and reaction roll.
rolled 1d6 and got a natural 2.
Note: Powers
rolled 1d6 and got a natural 3.
Note: Reaction
The room is 20 x 30 with a door to the north. A sinister looking man turns to face the party. He is dressed in black and will fight, but will make a morale check at half his life and be reduced by one level.
Stats: Level 6, 4 life, 2 treasure rolls +1
LL attacks.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Stats: Level 6, 4 life, 2 treasure rolls +1
LL attacks.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 4. After the modifier of +5, got
9
Note: Attack
Laralute strikes with her sword. The chaos lord takes a wound.
Stats: Level 6, 3/4 life, 2 treasure rolls +1
LL attacks.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Stats: Level 6, 3/4 life, 2 treasure rolls +1
LL attacks.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Dru uses her mace to attack the chaos lord. She has +1 to hit and needs a 6 or higher.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Attack
So close, but the chaos lord parries! It's a miss.
Olaf moves to attack the chaos lord with his ax.
Stats: Level 6, 3/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Stats: Level 6, 3/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: Attack
Olaf hits. The chaos lord has to make a morale check and lowered by a level. On a 3 or less, he flees.
Stats: Level 5, 2/4 life, 2 treasure rolls +1
LL attacks.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Stats: Level 5, 2/4 life, 2 treasure rolls +1
LL attacks.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 4.
Note: Morale check
The chaos lord passes and will fight to the end.
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Slappy attacks with his dagger. He has a +1 and now only needs a 5 since the chaos lord has been weakened.
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Attack
Natural 6! Slappy can attack again for double damage. If he hits, the chaos lord will be slain!
Stats: Level 5, 1/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Before he attacks, I forgot to have the chaos lord attack. He goes for Olaf.
Stats: Level 5, 1/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Before he attacks, I forgot to have the chaos lord attack. He goes for Olaf.
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Attack on Olaf.
Olaf took a wound. Slappy now gets his second attack. If he gets a 5 or better, the chaos lord is slain!
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Slappy double damage?
He does it! The chaos lord falls!
There are 2 treasure rolls with a +1
There are 2 treasure rolls with a +1
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Treasure roll 1
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Treasure roll 2
They find a scroll with a spell and a piece of jewelry.
rolled 3d6 and got a natural 9.
5
3
1
Note: Jewelry worth 3d6x10
rolled 1d6 and got a natural 2.
Note: Spell
The bracelet the chaos lord has is worth 90 gp
The spell is Fireball.
Dru gets a roll to level up. She must roll 4 or higher to gain a level.
The spell is Fireball.
Dru gets a roll to level up. She must roll 4 or higher to gain a level.
rolled 1d6 and got a natural 6.
Note: level up?
Drusella is level 4!
Time for a new room.
rolled 1d6 and got a natural 1.
Note: tens
rolled 1d6 and got a natural 5.
Note: Ones
Room contents:
rolled 2d6 and got a natural 6.
4
2
Note: Contents
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