Dru uses her mace to attack the chaos lord. She has +1 to hit and needs a 6 or higher.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Attack
So close, but the chaos lord parries! It's a miss.
Olaf moves to attack the chaos lord with his ax.
Stats: Level 6, 3/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Stats: Level 6, 3/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: Attack
Olaf hits. The chaos lord has to make a morale check and lowered by a level. On a 3 or less, he flees.
Stats: Level 5, 2/4 life, 2 treasure rolls +1
LL attacks.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Stats: Level 5, 2/4 life, 2 treasure rolls +1
LL attacks.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 4.
Note: Morale check
The chaos lord passes and will fight to the end.
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Slappy attacks with his dagger. He has a +1 and now only needs a 5 since the chaos lord has been weakened.
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Attack
Natural 6! Slappy can attack again for double damage. If he hits, the chaos lord will be slain!
Stats: Level 5, 1/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Before he attacks, I forgot to have the chaos lord attack. He goes for Olaf.
Stats: Level 5, 1/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Before he attacks, I forgot to have the chaos lord attack. He goes for Olaf.
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Attack on Olaf.
Olaf took a wound. Slappy now gets his second attack. If he gets a 5 or better, the chaos lord is slain!
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Slappy double damage?
He does it! The chaos lord falls!
There are 2 treasure rolls with a +1
There are 2 treasure rolls with a +1
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Treasure roll 1
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Treasure roll 2
They find a scroll with a spell and a piece of jewelry.
rolled 3d6 and got a natural 9.
5
3
1
Note: Jewelry worth 3d6x10
rolled 1d6 and got a natural 2.
Note: Spell
The bracelet the chaos lord has is worth 90 gp
The spell is Fireball.
Dru gets a roll to level up. She must roll 4 or higher to gain a level.
The spell is Fireball.
Dru gets a roll to level up. She must roll 4 or higher to gain a level.
rolled 1d6 and got a natural 6.
Note: level up?
Drusella is level 4!
Time for a new room.
rolled 1d6 and got a natural 1.
Note: tens
rolled 1d6 and got a natural 5.
Note: Ones
Room contents:
rolled 2d6 and got a natural 6.
4
2
Note: Contents
vermin table
rolled 1d6 and got a natural 6.
2d6 skeletons
rolled 2d6 and got a natural 6.
3
3
Note: # of skeletons
The party goes to the west. It's a large, odd shaped room with 6 skeletal rats. A door leads north and then down in the southern corner, a second door continues west.
Skeleton rats:
6/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Reaction: 1-2, flee 3-6 fight
Skeleton rats:
6/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Reaction: 1-2, flee 3-6 fight
rolled 1d6 and got a natural 5.
Note: Reaction
The rats fight. Laralute attacks with her sword and has +5 to hit.
rolled 1d6 and got a natural 5.
Note: LL attack
One rat is destroyed!
5/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
5/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Drusilla gets to add her full level since these creatures are undead +1 for her mace since it is a crushing weapon, giving her a +5. She moves to attack a skeletal rat.
5/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
5/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
rolled 1d6 and got a natural 6. After the modifier of +5, got
11
Note: Dru attack.
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