Unfortunately, as they round the corner., the party ran into some unwanted company.
rolled 1d6 and got a natural 4.
Note: Minions table
The party encounters some orcs.
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: How many
rolled 1d6 and got a natural 6.
Note: Reaction
The four orcs are in no mood to negotiate and fight to the death. They go first since this is a surprise encounter.
Stats:
Orcs: 4/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Characters must roll higher than 4 or take a wound.
Slappy: 1d6+1
Laralute: 1d6+1
Dru: 1d6+1
Olaf: 1d6+1
Stats:
Orcs: 4/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Characters must roll higher than 4 or take a wound.
Slappy: 1d6+1
Laralute: 1d6+1
Dru: 1d6+1
Olaf: 1d6+1
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Slappy
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Laralute
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Dru
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Olaf
Slappy will use a luck point to reroll. Dru takes a wound.
rolled 1d6 and got a natural 6.
Note: reroll
Slappy avoids getting hit on his reroll. He uses his dagger Stewart to attack the first orc.
Orcs: 4/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
Orcs: 4/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Needs 4 or better to hit
Slappy slays an orc. Three remain.
Orcs: 3/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
Orcs: 3/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
Laralute has a +6 in dealing with orcs. She attacks with her sword.
Orcs: 3/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
Orcs: 3/4
Level 4
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
LL attack against orc. She needs a 4 or higher.
rolled 1d6 and got a natural 4. After the modifier of +6, got
10
Note: Attack orc 2
She does enough to take out 2 orcs. Only one left! The orc is reduced to level 3.
Orcs: 1/4
Level 3
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
Orcs: 1/4
Level 3
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
Drusilla attacks with her mace. Her attack is 1d6+1. Need 3 or higher.
Orcs: 1/4
Level 3
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
Orcs: 1/4
Level 3
Hate spells, LL gets a bonus as a hated enemy.
Clues: 1/3
XP: 3/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Attack
The orc dies. Treasure roll.
Clues: 1/3
XP: 4/10
Rings recovered: 1/3
Clues: 1/3
XP: 4/10
Rings recovered: 1/3
rolled 1d6 and got a natural 4.
Note: Treasure
A gem worth 2d6 x 5 gp
rolled 2d6 and got a natural 8.
6
2
Note: value
"I bet that group of orcs was responsible for taking one of the rings. I wonder if that monster took it from them and they were tracking it to get it back," Dru muses as she pockets the gem she found.
"Teddy agrees with you," Olaf informs Dru as they continue west and enter the round room.
Random encounter on a 1.
Clues: 1/3
XP: 4/10
Rings recovered: 1/3
Random encounter on a 1.
Clues: 1/3
XP: 4/10
Rings recovered: 1/3
Random encounter on 1.
rolled 1d6 and got a natural 4.
Note: Monster?
The party continues on past the round room, down a hallway going west. for about 40 feet and comes to a 3 way intersection where they must go south to get to the exit. Random encounter on a 1.
Clues: 1/3
XP: 4/10
Rings recovered: 1/3
Clues: 1/3
XP: 4/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5.
Note: Monster?
The group goes further south and comes to a door. After going through, they round the corner and come to another three way intersection and continue south down a 50 foot corridor. The door to the final chamber near the entrance is ahead.
Random encounter on a 1.
Clues: 1/3
XP: 4/10
Rings recovered: 1/3
Random encounter on a 1.
Clues: 1/3
XP: 4/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3.
Note: wandering monsters?
So far, so good. The party headed down the final corridor which was about 50 feet long and came to a door. The entrance should be in the next chamber.
Random encounter on a 1.
Clues: 1/3
XP: 4/10
Rings recovered: 1/3
Random encounter on a 1.
Clues: 1/3
XP: 4/10
Rings recovered: 1/3
rolled 1d6 and got a natural 2.
Note: Wandering monsters?
They find themselves in the main chamber. There is no sign of any monsters.
"We made it," Dru announced.
This completes the side quest dungeon. The party still has to find the other 2 rings. The quest continues after the holidays and will pick back up with the main Three Rings book.
Clues: 1/3
XP: 4/10
Rings recovered: 1/3
"We made it," Dru announced.
This completes the side quest dungeon. The party still has to find the other 2 rings. The quest continues after the holidays and will pick back up with the main Three Rings book.
Clues: 1/3
XP: 4/10
Rings recovered: 1/3
The party emerged from the dungeon. It was still overcast outside and there were puddles from the recent rain. Olaf lead the group in the direction they had been traveling before finding the entrance.
Event:
Event:
rolled 1d6 and got a natural 1.
Note: tens
rolled 1d6 and got a natural 3.
Note: Ones
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