"That way,," Laralute said excitedly after studying them. The party gains a new clue and begins following the trail.
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Excited, the party continue to follow the trail. New event roll:
rolled 1d6 and got a natural 2.
Note: Tens
rolled 1d6 and got a natural 5.
Note: Ones
The party finds another cave that generates another random dungeon.
Dungeon Entrance roll.
Dungeon Entrance roll.
rolled 1d6 and got a natural 3.
Note: Entrance
Upon entering, the group finds a hallway. There are 3 passages, each going north. Roll 2d6 to generate contents.
rolled 2d6 and got a natural 10.
5
5
Note: Room contents
The room is empty.
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Editor's note: Last time, I played the dungeon out until something was found that impacted the story. The rules say the dungeon in this encounter is only 10 rooms deep, so I will limit it this go round.
XP: 4/10
Rings recovered: 1/3
Editor's note: Last time, I played the dungeon out until something was found that impacted the story. The rules say the dungeon in this encounter is only 10 rooms deep, so I will limit it this go round.
Time for a new room.
rolled 1d6 and got a natural 5.
Note: Tens
rolled 1d6 and got a natural 2.
Note: Ones
Olaf consults Teddy who chooses the middle passageway. It goes about 30 feet north and the group enters a 30 x 30 foot room. There is an open passage to the east, a door to the west and a door continuing north.
Roll for contents:
Roll for contents:
rolled 2d6 and got a natural 7.
3
4
Note: Contents
Roll on the minions table:
rolled 1d6 and got a natural 2.
Note: minions
Goblins: 1d6+3
rolled 1d6 and got a natural 2. After the modifier of +3, got
5
Note: Goblins
Goblins:
Level 3:
5/5
Treasure: 1d6-1
Surprise roll on a 1
Level 3:
5/5
Treasure: 1d6-1
Surprise roll on a 1
Surprise roll on a 1
rolled 1d6 and got a natural 3.
Note: Surprise?
Olaf steps forward to attack the goblins. He needs a 3 or better to hit.
rolled 1d6 and got a natural 3. After the modifier of +5, got
8
Note: Attack
Since Olaf got more than twice the needed value to hit, he takes out 2.
Goblins 3/5
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Goblins 3/5
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Slappy attacks a goblin. He needs a 3 or better to hit. 1d6+1
rolled 1d6 and got a natural 4.
Note: Tens
rolled 1d6 and got a natural 5.
Note: Ones
He needs a 3 and hits and kills a goblin. Two goblins are left. Second roll: morale. They pass and keep fighting.
Goblins 2/5
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Goblins 2/5
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Laralute attacks with her sword. She has a +5 and needs a 3 or better to hit.
Goblins 2/5
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Goblins 2/5
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: Attack
Having rolled more than double what she needed, Laralute kills the last of the goblins. Treasure roll -1
Goblins 0/5
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Goblins 0/5
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1. After the modifier of -1, got
0
Note: Treasure
The goblins have no treasure. After a quick search of the room, the party continues their search deeper in the dungeon.
Time for a new room.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3.
Note: Tens
rolled 1d6 and got a natural 5.
Note: Ones
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