Since Olaf got more than twice the needed value to hit, he takes out 2.
Goblins 3/5
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Goblins 3/5
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Slappy attacks a goblin. He needs a 3 or better to hit. 1d6+1
rolled 1d6 and got a natural 4.
Note: Tens
rolled 1d6 and got a natural 5.
Note: Ones
He needs a 3 and hits and kills a goblin. Two goblins are left. Second roll: morale. They pass and keep fighting.
Goblins 2/5
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Goblins 2/5
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Laralute attacks with her sword. She has a +5 and needs a 3 or better to hit.
Goblins 2/5
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
Goblins 2/5
Clues: 2/3
XP: 4/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: Attack
Having rolled more than double what she needed, Laralute kills the last of the goblins. Treasure roll -1
Goblins 0/5
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Goblins 0/5
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1. After the modifier of -1, got
0
Note: Treasure
The goblins have no treasure. After a quick search of the room, the party continues their search deeper in the dungeon.
Time for a new room.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3.
Note: Tens
rolled 1d6 and got a natural 5.
Note: Ones
Dru leads the party north. After about 30 feet, the passage turns left and there is a 30 x 30 foot room without any doors.
Room contents:
Room contents:
rolled 2d6 and got a natural 8.
4
4
Note: contents
Minions table:
rolled 1d6 and got a natural 5.
Note: Minions
D3 Trolls.
1-4: 1
2-5: 2
3-6: 3
1-4: 1
2-5: 2
3-6: 3
rolled 1d6 and got a natural 3.
Note: Trolls
Trolls: 3/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense. Dru attacks. 1d6+1
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense. Dru attacks. 1d6+1
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Dru attack
Dru takes a troll out. Olaf will need to hit that same troll or it will get back up next turn. Roll D6 at start of his turn to see if it regenerates.
Trolls: 2/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense. Dru attacks. 1d6+1
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Trolls: 2/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense. Dru attacks. 1d6+1
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
First roll: Regenerate on 5 or 6. Olaf will attack it regardless. If it regenerates and he misses, the troll is back up. A 5 or better is needed.
Trolls: 2/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Trolls: 2/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5.
Note: Regeneration?
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: Olaf attack
The troll starts to regenerate and Olaf swiftly takes it out with his ax. "Look out, Teddy," Olaf says. "It's not dead!" The ogre follows through with the blow and hits a second troll.
WIll it regenerate?
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
WIll it regenerate?
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 4.
Note: Regenerate?
Slappy attacks with his magic dagger and needs a 5 or more.
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Attack on troll
A miss! Fortunately, the troll does not regenerate. LL will be up next. If the last troll still stands, then it gets an attack after her turn.
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Laralute attacks the last troll. She has a +5 to hit and needs a 5 or better to kill it.
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +5, got
11
Note: LL attack
She kills it. Regenerate? 5 or 6. If it regenerates it attacks. If not, then the party make a treasure roll.
rolled 1d6 and got a natural 2.
Note: Regenerate?
The troll does not regenerate. Treasure roll: 1d6.
rolled 1d6 and got a natural 1.
Note: Treasure
Gold: 1d6
rolled 1d6 and got a natural 5.
Note: Gold
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