Dru leads the party north. After about 30 feet, the passage turns left and there is a 30 x 30 foot room without any doors.
Room contents:
Room contents:
rolled 2d6 and got a natural 8.
4
4
Note: contents
Minions table:
rolled 1d6 and got a natural 5.
Note: Minions
D3 Trolls.
1-4: 1
2-5: 2
3-6: 3
1-4: 1
2-5: 2
3-6: 3
rolled 1d6 and got a natural 3.
Note: Trolls
Trolls: 3/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense. Dru attacks. 1d6+1
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense. Dru attacks. 1d6+1
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Dru attack
Dru takes a troll out. Olaf will need to hit that same troll or it will get back up next turn. Roll D6 at start of his turn to see if it regenerates.
Trolls: 2/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense. Dru attacks. 1d6+1
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Trolls: 2/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense. Dru attacks. 1d6+1
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
First roll: Regenerate on 5 or 6. Olaf will attack it regardless. If it regenerates and he misses, the troll is back up. A 5 or better is needed.
Trolls: 2/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Trolls: 2/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5.
Note: Regeneration?
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: Olaf attack
The troll starts to regenerate and Olaf swiftly takes it out with his ax. "Look out, Teddy," Olaf says. "It's not dead!" The ogre follows through with the blow and hits a second troll.
WIll it regenerate?
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
WIll it regenerate?
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 4.
Note: Regenerate?
Slappy attacks with his magic dagger and needs a 5 or more.
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Attack on troll
A miss! Fortunately, the troll does not regenerate. LL will be up next. If the last troll still stands, then it gets an attack after her turn.
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Laralute attacks the last troll. She has a +5 to hit and needs a 5 or better to kill it.
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Trolls: 1/3
Level: 5
Note: Regenerate on 5-6 when down, Halflings add full level to defense.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +5, got
11
Note: LL attack
She kills it. Regenerate? 5 or 6. If it regenerates it attacks. If not, then the party make a treasure roll.
rolled 1d6 and got a natural 2.
Note: Regenerate?
The troll does not regenerate. Treasure roll: 1d6.
rolled 1d6 and got a natural 1.
Note: Treasure
Gold: 1d6
rolled 1d6 and got a natural 5.
Note: Gold
After defeating the trolls, the party will have to backtrack since this room is a dead end. On a roll of 1, there is a random encounter. Otherwise, nothing happens.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5.
Note: Wandering monster on 1
There is no encounter.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
OOC: Traveling over the next week. This game will continue when I return.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
OOC: Traveling over the next week. This game will continue when I return.
Olaf leads the party back to the previous room. There is no encounter. Time to generate a new room!
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3.
Note: tens
rolled 1d6 and got a natural 6.
Note: Ones
The party ends up in an odd sized room. There is a door leading west and a hallway leading north.
Generate contents.
Generate contents.
rolled 2d6 and got a natural 10.
6
4
Note: contents
Weird monsters table. Roll 1d6
rolled 1d6 and got a natural 5.
Note: weird monster
A giant spider is in the room.
Giant spider:
Level 5
3 life
2 attacks
2 treasure rolls
If a character is hit, they must save at level 3 poison or take an additional wound.
Giant spider:
Level 5
3 life
2 attacks
2 treasure rolls
If a character is hit, they must save at level 3 poison or take an additional wound.
Olaf attacks. He has +5 to hit.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: Olaf attack
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