Olaf does 2 damage to the giant spider. It is badly hurt. Slappy goes next.
Giant spider:
Level 5
1/3 life
2 attacks
2 treasure rolls
If a character is hit, they must save at level 3 poison or take an additional wound.
Giant spider:
Level 5
1/3 life
2 attacks
2 treasure rolls
If a character is hit, they must save at level 3 poison or take an additional wound.
Slappy readied his magic dagger. Olaf had significantly weakened the arachnid and there was a chance for him to take it down! He has +1 to hit.
Giant spider:
Level 5
1/3 life
2 attacks
2 treasure rolls
If a character is hit, they must save at level 3 poison or take an additional wound.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Giant spider:
Level 5
1/3 life
2 attacks
2 treasure rolls
If a character is hit, they must save at level 3 poison or take an additional wound.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Attack
Slappy kills it! Weird monsters do not give XP but do give an automatic level roll like a boss.
Rolling for Olaf.
Rolling for Olaf.
rolled 1d6 and got a natural 2.
Note: Level up?
Olaf fails to level.
There are 2 treasures:
1d6 for each
There are 2 treasures:
1d6 for each
rolled 1d6 and got a natural 4.
Note: Treasure 1
rolled 1d6 and got a natural 4.
Note: Treasure 2
Two gems worth 2d6 x5 each
rolled 2d6 and got a natural 9.
5
4
Note: Gem one value
rolled 2d6 and got a natural 5.
4
1
Note: Gem Two valvue
Slappy pockets the two gems he finds poking around in the web. There is a doorway to the left. Once the halfling grabs the lantern, Laralute sticks here head inside. It is a 30 x 30 foot cube with no other obvious doors. Contents roll:
OOC: This room sort of made itself the way the graph lays out and it is unlikely a randomly generated room would fit correctly, so I'm taking the liberty of just closing it off and using it as is.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
OOC: This room sort of made itself the way the graph lays out and it is unlikely a randomly generated room would fit correctly, so I'm taking the liberty of just closing it off and using it as is.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 2d6 and got a natural 7.
5
2
Note: Contents
Roll on the minions table:
rolled 1d6 and got a natural 6.
Note: Minions
2d6 Fungai folk
rolled 2d6 and got a natural 5.
3
2
Note: How many?
Fungai folk reaction: 1d6
rolled 1d6 and got a natural 2.
Note: Reaction
The fungai folk demand a bribe for trespassing. Laralute responds by attacking. LL has +5 with her sword.
Fungai folk:
5/5
Level 3
Normal treasure
Save vs. poison level 3 or take +1 damage
Halflings add level to save
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Fungai folk:
5/5
Level 3
Normal treasure
Save vs. poison level 3 or take +1 damage
Halflings add level to save
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +5, got
11
Note: Laralute attacks
Laralute destroys 2 and gets another attack because she rolled a natural 6.
rolled 1d6 and got a natural 1. After the modifier of +5, got
6
Note: second attack
She fumbles, but 2 of the fungus people are dead.
Fungai folk:
3/5
Level 3
Normal treasure
Save vs. poison level 3 or take +1 damage
Halflings add level to save
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Fungai folk:
3/5
Level 3
Normal treasure
Save vs. poison level 3 or take +1 damage
Halflings add level to save
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Dru moves to attack one of the humanoids. It has a mushroom cap hat. She needs 3 or better and has +1 to hit.
Fungai folk:
3/5
Level 3
Normal treasure
Save vs. poison level 3 or take +1 damage
Halflings add level to save
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Fungai folk:
3/5
Level 3
Normal treasure
Save vs. poison level 3 or take +1 damage
Halflings add level to save
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Dru attack
Dru fails to hit the fungi person. There are still 3 standing. Olaf goes next.
Fungai folk:
3/5
Level 3
Normal treasure
Save vs. poison level 3 or take +1 damage
Halflings add level to save
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Fungai folk:
3/5
Level 3
Normal treasure
Save vs. poison level 3 or take +1 damage
Halflings add level to save
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Olaf moves in quickly with his ax ready to take care of some mushroom people. He has +5 to hit.
Fungai folk:
3/5
Level 3
Normal treasure
Save vs. poison level 3 or take +1 damage
Halflings add level to save
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Fungai folk:
3/5
Level 3
Normal treasure
Save vs. poison level 3 or take +1 damage
Halflings add level to save
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: Olaf attack
Olaf does enough damage to destroy two of the fungal folk. There is only 1 left. Morale check.
Fungai folk:
1/5
Level 3
Normal treasure
Save vs. poison level 3 or take +1 damage
Halflings add level to save
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Fungai folk:
1/5
Level 3
Normal treasure
Save vs. poison level 3 or take +1 damage
Halflings add level to save
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 2.
Note: Morale
The remaining fungus flees through some cracks too small to be pursued.
Treasure:
Treasure:
rolled 1d6 and got a natural 3.
Note: Treasure check
Poking around, Olaf finds a scroll. The ogre dislikes magic, so he lets Laralute take a look. Roll for spell.
rolled 1d6 and got a natural 5.
Note: spell
Laralute gets a copy of the spell "Escape." She copies it into her spell book since she does not have this spell already. On Slappy's turn, the party will have to make a random encounter check as they pass through a room they've already visited to continue their exploration.
Slappy leads the party back through the previous room. If a 1 is rolled, there is a random encounter with a wandering monster.
Clues: 2/3
XP: 6/10
Rings recovered: 1/3
Clues: 2/3
XP: 6/10
Rings recovered: 1/3
rolled 1d6 and got a natural 2.
Note: Encounter?
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