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Slappy the halfling (played by AgentMilkshake) Topic Starter

No encounter. Time for a new room. Slappy leads the party north 30 feet and then the passage goes right.

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1.

Note: tens

rolled 1d6 and got a natural 1.

Note: ones

Slappy the halfling (played by AgentMilkshake) Topic Starter

The corridor goes 50 feet east and dead ends. There is a door going north about 30 feet down and one going south at the end.

Contents roll:
rolled 2d6 and got a natural 6.
2 4

Note: Contents

Slappy the halfling (played by AgentMilkshake) Topic Starter

Vermin table. They do not give treasure or XP.

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
rolled 1d6 and got a natural 2.

Note: vermin

Slappy the halfling (played by AgentMilkshake) Topic Starter

3d6 vampire bats

Reaction: 1d6
rolled 3d6 and got a natural 8.
4 1 3

Note: How many

rolled 1d6 and got a natural 4.

Note: Reaction

Slappy the halfling (played by AgentMilkshake) Topic Starter

There are 8 bats and they are agitated and fight.

Slappy pulls his sling and attacks. He has a -1 to hit.

He has to roll a 1 to hit. Each bat has 1 hp.
rolled 1d6 and got a natural 5. After the modifier of -1, got 4

Note: Attack

Slappy the halfling (played by AgentMilkshake) Topic Starter

He flings several rocks and takes out 4 of them.

Vampire bats:

4/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
Slappy the halfling (played by AgentMilkshake) Topic Starter

Morale check: On a 3 or less, they escape through a small crack in the ceiling. Otherwise, they fight to the death.
rolled 1d6 and got a natural 5.

Note: Bat morale

Laralute (played by AgentMilkshake) Topic Starter

Laralute attacks the bats with her bow +5 (+6 orcs).

Vampire bats:

4/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1. After the modifier of +5, got 6

Note: Attack on bats

Laralute (played by AgentMilkshake) Topic Starter

Because of the natural one, Laralute misses. Dru does not have a missile weapon and will be limited to swatting at a single bat if she hits.
Drusilla (played by AgentMilkshake) Topic Starter

Dru attacks with her mace. She has +1

Vampire bats:

4/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
rolled 1d6 and got a natural 2. After the modifier of +1, got 3

Note: Attack

Drusilla (played by AgentMilkshake) Topic Starter

She hits. 3 bats remain. Olaf is up next.

Vampire bats:

3/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf attacks with his ax. He has +5 to hit.

Vampire bats:

3/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
rolled 1d6 and got a natural 4. After the modifier of +5, got 9

Note: Attack

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf kills another bat. The remaining two attack:

Vampire bats:

2/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Olaf attacked

rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Slappy attacked

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Both miss. Slappy is up next.

Vampire bats:

2/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy attacks with his sling. He has a -1 to his roll.

2/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3. After the modifier of -1, got 2

Note: Sling attack

Slappy the halfling (played by AgentMilkshake) Topic Starter

He takes out a bat! Only one remains.

1/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
Laralute (played by AgentMilkshake) Topic Starter

Laralute uses her bow to shoot down the last bat.

1/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
Laralute (played by AgentMilkshake) Topic Starter

+5 to hit the bat
rolled 1d6 and got a natural 4. After the modifier of +5, got 9

Note: Attack

Laralute (played by AgentMilkshake) Topic Starter

The bat dies. There is no treasure or XP since the bat are vermin. The group continues down the hall and will check the first door to the north next round.

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
Drusilla (played by AgentMilkshake) Topic Starter

Time for a new room.
rolled 1d6 and got a natural 6.

Note: Tens

rolled 1d6 and got a natural 1.

Note: Ones

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