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Forums » Fantasy Roleplay » Four Against Darkness (Private Game)

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Both miss. Slappy is up next.

Vampire bats:

2/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy attacks with his sling. He has a -1 to his roll.

2/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3. After the modifier of -1, got 2

Note: Sling attack

Slappy the halfling (played by AgentMilkshake) Topic Starter

He takes out a bat! Only one remains.

1/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
Laralute (played by AgentMilkshake) Topic Starter

Laralute uses her bow to shoot down the last bat.

1/8
1 hp each

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
Laralute (played by AgentMilkshake) Topic Starter

+5 to hit the bat
rolled 1d6 and got a natural 4. After the modifier of +5, got 9

Note: Attack

Laralute (played by AgentMilkshake) Topic Starter

The bat dies. There is no treasure or XP since the bat are vermin. The group continues down the hall and will check the first door to the north next round.

Clues: 2/3
XP: 6/10
Rings recovered: 1/3
Drusilla (played by AgentMilkshake) Topic Starter

Time for a new room.
rolled 1d6 and got a natural 6.

Note: Tens

rolled 1d6 and got a natural 1.

Note: Ones

Drusilla (played by AgentMilkshake) Topic Starter

The room is a large 30 x 60 foot chamber. There are doors leading east and west. Room contents.
rolled 2d6 and got a natural 6.
2 4

Note: contents

Drusilla (played by AgentMilkshake) Topic Starter

Vermin table: 1d6
rolled 6d6 and got a natural 16.
2 5 1 4 1 3

Note: Vermin

Drusilla (played by AgentMilkshake) Topic Starter

Bad roll. Redo: 1d6
rolled 1d6 and got a natural 6.

Note: Vermin

Drusilla (played by AgentMilkshake) Topic Starter

2d6 skeletal rats
rolled 2d6 and got a natural 6.
3 3

Note: skeletal rats

Drusilla (played by AgentMilkshake) Topic Starter

Flee on a roll of 1 or 2.
rolled 1d6 and got a natural 4.

Note: Reaction

Drusilla (played by AgentMilkshake) Topic Starter

The rats fight. Dru adds her level being a cleric. She has +5 to hit with her mace and goes to work.

6/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
rolled 1d6 and got a natural 1. After the modifier of +5, got 6

Note: Dru attack

Drusilla (played by AgentMilkshake) Topic Starter

Although her roll totals 6, Dru gets a natural 1 and fumbles. She misses.
Olaf the Ogre (played by AgentMilkshake) Topic Starter

Olaf steps forward with his two-handed ax. He has +5 to hit and needs a 3 or better to succeed.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

6/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
rolled 1d6 and got a natural 1. After the modifier of +5, got 6

Note: Attack roll

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Although Olaf got a 6 with his bonuses, he also rolled a natural one and fails. He clumsily lets his ax drop and the rats scatter. A miss!
Slappy the halfling (played by AgentMilkshake) Topic Starter

Surprised that both Dru and Olaf missed, Slappy grabs his magic dagger Stewart and attacks the nearest rat. He hopes his luck will be better. He needs a 3 or higher to hit.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

6/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
rolled 1d6 and got a natural 2. After the modifier of +1, got 3

Note: Attack

Slappy the halfling (played by AgentMilkshake) Topic Starter

One down! Five to go!

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

5/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
Laralute (played by AgentMilkshake) Topic Starter

Laralute attacks with her sword. She has a +5 to hit and needs a 3 or better.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

5/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
rolled 1d6 and got a natural 5. After the modifier of +5, got 10

Note: Attack

Laralute (played by AgentMilkshake) Topic Starter

She takes out of the rats! Two of them are left and get to attack.

Rat 1: LL
Rat 2: Slappy

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Rat 1- LL

rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Rat 2- Slappy

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