Both of the rats miss!  Dru goes next. She adds her full level due to them being undead.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
    
      Clues: 2/3
XP: 5/10
Rings recovered: 1/3
2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
      Dru gets to use her full level since these creatures are undead. She attacks with her mace and has +5 to hit. She needs 3 or better to succeed.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
    
        Clues: 2/3
XP: 5/10
Rings recovered: 1/3
2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
   rolled 1d6 and got a natural  4.       After the modifier of +5, got 
          9
      
  
        
          Note: Dru attack
      Dru kills the rest of the rats. Because they are vermin, they do not have treasure or generate XP.  Now, the group has to back track to the main room. They have to check for a wandering monster. On a roll of 1, there is an encounter. Otherwise, Olaf will lead the exploration of the room to the east next turn.
    
    
        
   rolled 1d6 and got a natural 1.  
        
          Note: Wandering monster
      A random encounter occurs!
1d6 to determine what is found.
    
        1d6 to determine what is found.
   rolled 1d6 and got a natural 1.  
        
          Note: Wandering monster
      Roll 1d6 on the vermin table.
    
    
        
   rolled 1d6 and got a natural 3.  
        
          Note: Vermin table
      Goblins. Roll 2d6.
    
    
        
   rolled 2d6 and got a natural 4.  
    
          
         3
         1
      
        Note: How many goblins
      Goblins 4/4
Level 3
-1 morale, -1 treasure
They go first- reaction roll
    
        Level 3
-1 morale, -1 treasure
They go first- reaction roll
   rolled 1d6 and got a natural 6.  
        
          Note: Goblin reaction
      The goblins will fight. Since this is an encounter, they go first since the party is surprised.
1. Olaf- 1d6+1
2. Slappy- 1d6+1
3. LL- 1d6+1
4. Dru- 1d6+1
    
        1. Olaf- 1d6+1
2. Slappy- 1d6+1
3. LL- 1d6+1
4. Dru- 1d6+1
   rolled 1d6 and got a natural  4.       After the modifier of +1, got 
          5
      
  
        
              Note: Olaf
   rolled 1d6 and got a natural  3.       After the modifier of +1, got 
          4
      
  
        
              Note: Slappy
   rolled 1d6 and got a natural  2.       After the modifier of +1, got 
          3
      
  
        
              Note: LL
   rolled 1d6 and got a natural  5.       After the modifier of +1, got 
          6
      
  
        
          Note: Dru
      Laralute takes a wound. Olaf will attack on his turn.
Goblins 4/4
Level 3
-1 morale, -1 treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
    
      Goblins 4/4
Level 3
-1 morale, -1 treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
      Olaf steps up to attack the goblins. He has +5 and needs a 4 or better to hit one.
Goblins 4/4
Level 3
-1 morale, -1 treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
    
        Goblins 4/4
Level 3
-1 morale, -1 treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
   rolled 1d6 and got a natural  5.       After the modifier of +5, got 
          10
      
  
        
          Note: Attack on Goblins
      He does enough damage to kill 2 of them.
Goblins 2/4
Level 3
-1 morale, -1 treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
    
      Goblins 2/4
Level 3
-1 morale, -1 treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
      The goblins must make a morale check since they lost half of their numbers.  On a 3 or less, they flee.
    
    
        
   rolled 1d6 and got a natural 2.  
        
          Note: Goblin morale
      The goblins flee. Treasure roll at -1.
    
    
        
   rolled 1d6 and got a natural  5.       After the modifier of -1, got 
          4
      
  
        
          Note: Goblin treasure
      They have 2d6 x 5 gold.
    
    
        
   rolled 2d6 and got a natural 3.  
    
          
         1
         2
      
        Note: multiply result by 5
      Slappy raises his lantern and leads the others out of the room back to the main chamber as the goblins flee. Time for a new room! Roll 2d6.
OOC: The rules say the dungeon is limited to 10 rooms and the party must leave once the tenth room is explored. This is room 7. I went ahead and created a room for the 2 possibilities in this area. If I don't find a ring or a clue in these chambers, there is one more area to back track to. I didn't want to force the characters to leave the dungeon unexplored without explanation.
    
        OOC: The rules say the dungeon is limited to 10 rooms and the party must leave once the tenth room is explored. This is room 7. I went ahead and created a room for the 2 possibilities in this area. If I don't find a ring or a clue in these chambers, there is one more area to back track to. I didn't want to force the characters to leave the dungeon unexplored without explanation.
   rolled 2d6 and got a natural 6.  
    
          
         3
         3
      
        Note: Contents
      More vermin! Yay! Roll 1d6
    
    
        
   rolled 1d6 and got a natural 4.  
        
          Note: vermin table
      D6 giant centipedes
    
    
        
   rolled 1d6 and got a natural 3.  
        
          Note: centipedes
      There are 3 centipedes. Reaction:
1. Flee
2.-3 Flee if outnumbered
4-6. Fight
    
        1. Flee
2.-3 Flee if outnumbered
4-6. Fight
   rolled 1d6 and got a natural 6.  
        
          Note: Fight or flight?
      They fight. Slappy grabs his magic dagger, Stewart, and attacks. He has +1 to hit.
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
    
        Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
   rolled 1d6 and got a natural  1.       After the modifier of +1, got 
          2
      
  
        
          Note: Attack
      Slappy fumbles. He misses!
Giant centipedes 3/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
    
      Giant centipedes 3/3
Level 3
Save vs. poison if hit at level 2 or take double damage
No treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
You are on: Forums » Fantasy Roleplay » Four Against Darkness (Private Game)


