Both of the rats miss! Dru goes next. She adds her full level due to them being undead.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
Dru gets to use her full level since these creatures are undead. She attacks with her mace and has +5 to hit. She needs 3 or better to succeed.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
rolled 1d6 and got a natural 4. After the modifier of +5, got
9
Note: Dru attack
Dru kills the rest of the rats. Because they are vermin, they do not have treasure or generate XP. Now, the group has to back track to the main room. They have to check for a wandering monster. On a roll of 1, there is an encounter. Otherwise, Olaf will lead the exploration of the room to the east next turn.
rolled 1d6 and got a natural 1.
Note: Wandering monster
A random encounter occurs!
1d6 to determine what is found.
1d6 to determine what is found.
rolled 1d6 and got a natural 1.
Note: Wandering monster
Roll 1d6 on the vermin table.
rolled 1d6 and got a natural 3.
Note: Vermin table
Goblins. Roll 2d6.
rolled 2d6 and got a natural 4.
3
1
Note: How many goblins
Goblins 4/4
Level 3
-1 morale, -1 treasure
They go first- reaction roll
Level 3
-1 morale, -1 treasure
They go first- reaction roll
rolled 1d6 and got a natural 6.
Note: Goblin reaction
The goblins will fight. Since this is an encounter, they go first since the party is surprised.
1. Olaf- 1d6+1
2. Slappy- 1d6+1
3. LL- 1d6+1
4. Dru- 1d6+1
1. Olaf- 1d6+1
2. Slappy- 1d6+1
3. LL- 1d6+1
4. Dru- 1d6+1
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Olaf
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Slappy
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: LL
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Dru
Laralute takes a wound. Olaf will attack on his turn.
Goblins 4/4
Level 3
-1 morale, -1 treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Goblins 4/4
Level 3
-1 morale, -1 treasure
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
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