Slappy the halfling (played anonymously)
Slappy takes out 3 zombies.
1/4 zombies
4/4 skeletons
All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Slappy the halfling (played anonymously)
OOC: Quick retcon. Before Slappy takes out those undead, they all get an attack. I forgot that wandering monsters go first. Therefore, a skeleton and zombie will attack each party member. Then I'll post for LL.
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Zombie attack on Olaf
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: skeleton attack on Olaf
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: zombie attack on Slappy
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Skeleton attack on Slappy
Laralute (played anonymously)
Olaf takes 1 wound. Laralute moves in with her sword. She has +6.
1/4 zombies
4/4 skeletons
All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5. After the modifier of +6, got
11
Note: LL attack on undead
Laralute (played anonymously)
Laralute takes out 3 more undead.
0/4 zombies
2/4 skeletons
All are level 3 monsters.
Crushing weapons (Dru) are +1. She also has +4 since they are undead. +6 total for attacks. No treasure.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
Drusilla (played anonymously)
Dru attacks with her mace. She has +6.
Clues: 2/3
XP: 5/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +6, got
12
Note: Dru attack on undead
Drusilla (played anonymously)
Dru kills the remaining undead. They have no treasure, but the group gains an XP point.
Clues: 2/3
XP: 6/10
Rings recovered: 1/3
Olaf the Ogre (played anonymously)
Olaf leads the group down the hall back toward the unexplored area.
OOC: Since this dungeon has a 10 room limit, I am not generating random rooms for the last few. We have 2 left. As the party backtracks to where they have already explored, it is necessary to roll for random monsters. A roll of 1 means a random encounter occurs. I will roll the remaining 4 here, if I come to a 1, the encounter will be played out. Any other rolls of 1 will be ignored. If a 1 doesn't occur, then the contents of the next room will be determined.
Clues: 2/3
XP: 6/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3.
Note: random encounter area 1
rolled 1d6 and got a natural 5.
Note: random encounter area 2
rolled 1d6 and got a natural 3.
Note: random encounter area 3
rolled 1d6 and got a natural 6.
Note: random encounter area 4
Olaf the Ogre (played anonymously)
The party makes it across the dungeon without issue and enters a cooridor. There is a door to the north and one at the end of the hall going west.
Contents check in the hallway:
1. Wandering monster
2-4. Empty
3-6. Clue
Clues: 2/3
XP: 6/10
Rings recovered: 1/3
rolled 1d6 and got a natural 3.
Note: Contents
Olaf the Ogre (played anonymously)
The party find a clue! That gives them 3 clues which leads to an orc that has a ring. The party kicks in the door going north.
The orc strikes first. Roll 1d6 to determine the details of the Orc Reaver:
rolled 1d6 and got a natural 5.
Note: Which orc?
Olaf the Ogre (played anonymously)
The party gets Zorr
Level 4
8 life points
2 attacks
normal treasure
Party is at -1 to defense (no bonus in this case)
The orc boss sees Olaf and immediately goes for him since he is the largest.
rolled 1d6 and got a natural 2.
Note: first attack on Olaf
rolled 1d6 and got a natural 2.
Note: Second attack on Olaf
Olaf the Ogre (played anonymously)
Olaf takes 2 wounds. He uses his rage attack which gives him 3 rolls. The best roll is used.
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: Attack roll 1
rolled 1d6 and got a natural 1. After the modifier of +5, got
6
Note: Attack roll 2
rolled 1d6 and got a natural 5. After the modifier of +5, got
10
Note: Attack roll 3
Olaf the Ogre (played anonymously)
Zorr takes 2 damage. Because a rage attack was used and the total was more than twice its level, it takes 4 wounds.
OOC: Zorr rolls for morale at the start of the next turn since he's at half his life points.
Zorr
Level 4
4/8 life points
2 attacks
normal treasure
Party is at -1 to defense (no bonus in this case)
Slappy the halfling (played anonymously)
Zorr makes a morale check.
Clues: 0
XP: 6/10
Rings recovered: 1/3
Zorr
Level 4
4/8 life points
2 attacks
normal treasure
Party is at -1 to defense (no bonus in this case)
rolled 1d6 and got a natural 5.
Note: Morale
Slappy the halfling (played anonymously)
Zorr is in it until the end, but loses a level. Slappy attacks with his magic dagger and has +1.
Zorr
Level 3
4/8 life points
2 attacks
normal treasure
Party is at -1 to defense (no bonus in this case)
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Slappy attack
Slappy the halfling (played anonymously)
The orc reaver takes a wound!
Zorr
Level 3
3/8 life points
2 attacks
normal treasure
Party is at -1 to defense (no bonus in this case)
Laralute (played anonymously)
Laralute has a +6 since she's fighting an orc, which are the natural enemies of orcs. She attacks Zorr with her sword.
Zorr
Level 3
3/8 life points
2 attacks
normal treasure
Party is at -1 to defense (no bonus in this case)
rolled 1d6 and got a natural 6. After the modifier of +6, got
12
Note: Attack on Zorr
Laralute (played anonymously)
She gets a natural 6, but because she does 4 times the reaver's level already, she has done enough damage to kill it. On a roll of 1, Zorr has one of the rings the party seeks.
rolled 1d6 and got a natural 3.
Note: Ring?
Laralute (played anonymously)
The party thoroughly search Zorr and the room, but come up empty handed. There is still one more room to search. Since the party has to backtrack, they'll have a random encounter next turn in addition to checking the last room. In addition to the treasure roll, they get an XP for the fight.
Clues: 0
XP: 7/10
Rings recovered: 1/3
Treasure roll 1d6
rolled 1d6 and got a natural 6.
Note: Treasure
Laralute (played anonymously)
Magic item from the treasure table: 1d6
rolled 1d6 and got a natural 4.
Note: Magic item